cRPG

cRPG => Suggestions Corner => Topic started by: Lionheart on June 30, 2015, 01:56:01 am

Title: New Patch / Hotfix
Post by: Lionheart on June 30, 2015, 01:56:01 am
This SHOULD be in the next Patch/Hotfix. Thank you for considering it  :wink:

* Gold / XP (Small fix, make the site and in-game match eathoer) - You will now get the Gold/XP shown in-game. X1 = 3000 xp/ 150 gold.
Explanation: More Gold/XP will make cRPG blossom. Since we get more XP players now feel OK to retire and therefore the market will come back to life since there will be more loompoints going around. Since we get more gold we can afford to wear heavier armors and ride elephants which will result in the death of stone-throwing cancer peasant trolls. Rather silly how stone-throwers are doing good. The amount of ranged will also be balanced with a couple of plated chargers in-game.

* Nerf Throwing - Specially throwing lances. Reduce the amount back to 4 (1 throwing lance each slot). REMOVE JUMPING WHILE THROWING. Nerf the speed on Throwing lances meele mode, doing more damage than alot of polearms and being as fast as a quarter staff. You can press 'X' to secondary mode infinite times WITHOUT any delay which results in that you can basically throw one millisecond, the next one you're meele. Make a small delay when switching from throwing mode to secondary meele mode.

* Fix the images on the site - Make the images on the site match the weapons AND get images up on the new items.

* Great Maul / Long maull - Way to high STR needed. Reduce it. NO point in making it require 24 whilst you can wield the most Poles/2h weapons having 15 STR. Clearly gives it an advantage to agi-stackers. STR stackers do make a lot of dmg but in order to use a maul we cant have any impressive amount of ATH which makes us slow AF, whilst agi stacking people get the speed AND the speed bonus which is just silly. Seems to be pointless using a maul, since agi stacking people do around the same DMG if not more due to Speed bonus. Should NOT be like this.

* Nudge - 1h Offesive nudge. Just silly. Most of the times a offensive nudge makes the game skip the attack animation after. It's real hard seeing the attack animation after a offensive nudge and the most of the times there is none. Not sure what the purpose of the offensive nudge is but make the hit animation easier to see somehow. It's very abusive. Maybe make the nudge slower (?)  :rolleyes:

* Chambers - Gamespeed. Chambers are rather useless now a days due to game speed. Not really sure what the Game speed is ATM but raising it a small amount would make chambers usefull once again  8-)

This is NOT a crying out post. Just some ideas of mine. If you've got some spare time, fix it all, if not just pick a few or even one to fix. Happy anyway. Good on ya lads  :mrgreen:
Title: Re: New Patch / Hotfix
Post by: Daunt_Flockula on June 30, 2015, 02:19:30 am
visitors can't see pics , please register or login
Title: Re: New Patch / Hotfix
Post by: Lionheart on June 30, 2015, 02:23:16 am
True... The gold / xp thing should be able to get fixed rather easily tho  :rolleyes:

Title: Re: New Patch / Hotfix
Post by: Mr_Oujamaflip on June 30, 2015, 08:59:32 am
Also I disagree with jump throwing. That's too fun to remove.

Otherwise do it.
Title: Re: New Patch / Hotfix
Post by: Gravoth_iii on June 30, 2015, 09:42:47 am
I dont think throwing needs that many nerfs, maybe the mode switching but the rest is fine. 1h needs love dont nurf pls. Agi mauling is stupidly strong, they need high str req to be balanced.
Title: Re: New Patch / Hotfix
Post by: AwesomeHail on June 30, 2015, 10:19:19 am
the only thing  about throwing lances that need to be nerfed is it's secondary mode. Swings are way too fast for my 20 fps :)
Title: Re: New Patch / Hotfix
Post by: Teeth on June 30, 2015, 12:56:26 pm
the only thing  about throwing lances that need to be nerfed is it's secondary mode. Swings are way too fast for my 20 fps :)
20 fps in a 2010 game in 2015, get with the program.
Title: Re: New Patch / Hotfix
Post by: BlackxBird on June 30, 2015, 01:03:05 pm
There should be MORE str needed for a great maul.
 It's ridiculous that ppl with 24 str can crush through my block even though I have 33 str...
Title: Re: New Patch / Hotfix
Post by: Switchtense on June 30, 2015, 02:54:36 pm
Yea the crushthrough is fucked up.

I even sometimes get crushthrough'd on my 46 str char.

Make it 25 strength or so. At least >24.
Title: Re: New Patch / Hotfix
Post by: Gurnisson on June 30, 2015, 04:15:45 pm
If you let a 24 str mauler crush you when you have a high strength character with a relatively heavy weapon you've most likely let him hold his overhead for max damage (I.E. highest chance for crush). You're either getting ganked or has scrubbed it in a 1v1, either of these deserves the crush.
Title: Re: New Patch / Hotfix
Post by: Leshma on June 30, 2015, 04:28:45 pm
STR shielders get crushed (unless they carry heavy shield), rest not so much. But I still don't like weapons that negate blocking and think they are too viable (actually they are well balanced but I think they should be rubbish to discourage players from using them).
Title: Re: New Patch / Hotfix
Post by: BlackxBird on June 30, 2015, 05:04:34 pm
Playing against a maul with a str build char is horror. you cant really spam cuz u would be too slow and when he manages it to get an overhead you cant really dodge cuz too less ath. The only thing that's left is nudging the enemy when he does an overhead...
Title: Re: New Patch / Hotfix
Post by: Mr_Oujamaflip on June 30, 2015, 05:15:56 pm
Mauls annoy me because they seem to have an AOE attack. Like the attack animation ends and they can move it into you anyway and you get hit. Silly.
Title: Re: New Patch / Hotfix
Post by: Gravoth_iii on June 30, 2015, 07:34:58 pm
Agi mallet is already good enough, if you would make it possible to reach 30+ agi with great maul, oh boy..
Title: Re: New Patch / Hotfix
Post by: andreakarasho on June 30, 2015, 08:39:10 pm
People with heavy armor is fastest than people with medium armor lol
Title: Re: New Patch / Hotfix
Post by: Hellsing on July 03, 2015, 12:30:39 pm
* Great Maul / Long maull - Way to high STR needed. Reduce it. NO point in making it require 24 whilst you can wield the most Poles/2h weapons having 15 STR. Clearly gives it an advantage to agi-stackers. STR stackers do make a lot of dmg but in order to use a maul we cant have any impressive amount of ATH which makes us slow AF, whilst agi stacking people get the speed AND the speed bonus which is just silly. Seems to be pointless using a maul, since agi stacking people do around the same DMG if not more due to Speed bonus. Should NOT be like this.
Hmm some way your right. It's kinda non-sense playing great maul around lvl 33-34 solo pvp (yes I know you all are around 35-37 where you can get more agi but this is something clearly unreachable without strat battles or tons of time in an old game).

You need the crush through with great maul if you cant chamber attack, you wont get a 2nd chance to attack after your first fainting clearly overhead or leftside swing attack.

I mostly have a setup like 24/18 with lvl 33 (Two Handed: 155) with +1great maul 44b speed 81 length 68 (mostly 2hits). A pure lvl 35 2handed on me would get 18/27 wpf Two Handed:198 takes 3 hits to take down heavy armored great mauler (2 for medium armour great mauler).. pvp you cant use great mauls in fair battles.. take a comrad get some breath and hit with it from sides or behind, or from ladders..

Only advantage is the reduced debuff from great armours, so arrows and stuff like this at least wont onehit you all the time and medium gear is kinda fast  :)

Since the costs were raised from ~820g and the stats got nerfed this is just a nice funny toy to bash shielders on siege trails. I think this is realistic and fine, just get down the imansive needed str and increase the crushthrough str influence so if you want crushthrough so badly you need more flesh on your bones to get through :idea:

also you have one free slot :!: you can now carry an excutioners sword as 2nd weapon or invest in other gear (I prefer a 1slot shield for myself) anyway the speed advantage should be enough when you normaly fight with great maul to enter the fray :lol:
Best wishes and sorry for my bad english 8-)