cRPG
cRPG => Suggestions Corner => Topic started by: JasonPastman on May 22, 2015, 06:50:35 pm
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Athletics should reduce fall damage, because it makes scene. And on that note, gear weight should also be a factor. My point is that it would be fun to play a character with epic jumping/landing that would be associated with more acrobatic warriors.
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This idea sort of makes sense to me. I do find it a bit ridiculous when I survive some of the falls I take from great height. That being said its also a bit ridiculous to be able to survive from any height if you overhead the ground just prior to landing. :lol:
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Use overhead bug to avoid taking any fall damage and you can be as much ninja as you like :D
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Athletics should reduce fall damage, because it makes scene.
and there you have why they wont change it :D
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Looking forward to seeing 10ath dagger peasants jumping from a high house and surviving :D
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Well without armor there are ppl in rl who can jump down 3 meters without getting "damage". But there won't be anyone who's able to jump down 2 meters with a plate armor without breaking his leg.^^
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I like the idea, would make for a very different playstyle for high ath characters. However, I'm currently getting 2 shot by like 4 ps katana users because of the speed bonus and the high wpf, adding an increased ninjaness and survivability on top of that would be a bit too much. Note that I have 60 body armor and 8 IF. If so speed bonus damage would need to be nerfed imo.