The problem apparently is that people are downloading other peoples mods and selling them on Steam, and Valve does the usual amount of checking, zero. Otherwise it's nice that modders can also get some financial support, some mods have a lot of work put into.I think Valve's pretty harsh with consequences on that stuff though, the guy(s) who did that with skins in CS:GO didn't financially benefit from it.
What's the big deal? No one forces you to buy any of that. People now just have the option of charging for their mods. The vast majority won't.
I mean, someone makes something, on their own time. What right do you have to get it for free?
how long until the developers of the games decide they want their cut of the money and begin asking a surcharge for using their platform to mod? or, they sue modders, or steam, or whatever for royalties. honestly, i just believe its opening pandoras box for the future.
Go to nexus, all the mods are free, i just dont really see the point.
This might be good to prevent certain gay mod developers and their asskissers pull BS on you for critcizing the modders lack of interest and slow development/patching of the mods as being acceptable because ''it's a free mod!111!'' since this would cost money.
U realize some of those Nexus modders might start going with workshop now and get money for their future mods?
Also i'd bet that a certain amount of the money required to purchase the mod will go to the devs of the original game and a slice to Gaybe Njuwelllll
Yeah, but the thing is that no one forces the modders to make mods aswell, they do it because they want to, besides most people who liked a mod donate money.Huh? That's the point, nobody forces the modders to make mods. That is why they can charge for it if they want to. If they want to do it for free, that's great. If they want to charge for it, fine. Who are you, or me, to demand that they release it for free?
Steam is a casual modding place, nobody with a bit of weight on their shoulders would actively use steam for modding, simple as that. No modder is going to pull his mod from one of the largest mod sites for things like skyrim or whatever anyways since the exposure and donation far outweigh anything steam could provide anyways. If anything i could just see them putting it up on both, one for free, and one to catch the casuals who are oblivious to the use of the internet.
if anything, this is just the normal PR stunt from valve to monetize and rake in as much money as they can on anything they can. Just look at all the crap they sell or are making money off of. Dota crap, CS keys and crap, steam trading cards, a steam console, a steam controller, software, half completed crappy games in early access that never finish, phone games sold as full games, tickets, t-shirts, plushies, etc.
Depends on the game, some games have everything on steam workshop just because it's already integrated into the game and faster to set up mods (Cities Skylines, Space Engineers, etc.). Has nothing to do with it being casual.
How horrible they earn money with stuff that is basically harmless and has no influence on games. As for crappy games/early access, that's up to the fucking buyer to figure if its worth purchasing.
For me it really depends on how big the cut Valve and the game publisher are getting out of it. Anything more than 50% and all these claims of it being some sort of reward for the content creator is bullshit. It would be a blatant attempt to monetize mods at the expense of the modder and the consumer. I don't expect gamers to have the self-control to avoid being exploited anyways, the rise of DLC, early access, etc has shown gamers as a consumer group are abject morons who actively encourage anti-consummer practices, practically begging to be bent over and fucked by as many "ingenious" gimmicks as the leeches in the marketing department can devise.
besides most people who liked a mod donate money.
That 25% is set by the publisher with the 75% being split between Valve and the publisher
The percentage of Adjusted Gross Revenue that you are entitled to receive will be determined by the developer/publisher of the Application [e.g., Skyrim] associated with the Workshop to which you have submitted your Contribution (“Publisher”), and will be described on the applicable Workshop page.
When an item is sold via the Steam Workshop, revenue is shared between Valve (for transaction costs, fraud, bandwidth & hosting costs, building & supporting the Steam platform), the game developer (for creation of the game and the game's universe, the marketing to build an audience, the included assets, and any included modding or editing tools), and the item creator (including any specified contributors).
tbh i think dota2 and tf2 already had this same system for items being sold there and nobody complains
But that was justified by Valve as being acceptable because the games were created by them, this is now them taking a massive cut for literally no work other than hosting the files on the workshop.
Apparently:
Valve: 30%, Bethesda: 45%, Mod Creator: 25%
no source though, so it can be wrong
Apparently:That would make sense and seem fair in my eyes.
Valve: 30%, Bethesda: 45%, Mod Creator: 25%
no source though, so it can be wrong
Skyrim 75% off.A sale which is almost standard price for the same game in Steam version on G2A. Not that I'm complaining, it's a good price for a good game.
A sale which is almost standard price for the same game in Steam version on G2A. Not that I'm complaining, it's a good price for a good game.
Sorry!
An error was encountered while processing your request:
This item is no longer for sale, but if you have purchased it, you will still have access to it.
Steam already had to pull one of the paid mods they were promoting due to it using animations without the creators permission.
Isn't "money" stored on steam wallet account which is basically monopoly money?
gleefully sucking at Gaben's fat hairy nutsack as he rubs his asshole all over your stupid faces.
Kills any sort of modding community in so many ways. Let's use Warband as an example. It's an emminently terrible fucking game to mod. The tools and structure do not lend themselves to it. The only reason people figured out how to mod to the extent they did was because of open communication between modders, happy to give out the knowledge, tips and tricks they figured out after slogging through the morass of code left by the original devs. With a pay for mods model, there is absolutely no incentive to share out knowledge. Why would cmp EVER explain or lend out WSE when he could just hoarde it?
Not to mention the endless, soul darkening bullshit that will come with paid mods, the marketing, the reviews, the impossibility of using any sort of IP (goodbye GoT mods, goobye LoTR mods, goodbye Warhammer mods, etc), the bickering and thieving over assets, etc. GJ Valve, truly the wave of the future. Not surprising to see some tards in this thread gleefully sucking at Gaben's fat hairy nutsack as he rubs his asshole all over your stupid faces.
Give Me Money For No Reason
This adds a very basic new NPC to the game. She is a beggar.
Her name is Beth, and all she does is sit around outside Whiterun waiting for you to give her some money.
She actually seems to be pretty well-off already, based on her expensive clothes and jewelry,
but rain or shine you can find her out there begging for more money with a smile on her face.
Regardless of her situation, she will accept every coin you feel like throwing her way.
The only requirement for this mod is that you bought The Elder Scrolls V: Skyrim
On steam discussion:
"As a modder, your not helping us by paying.
To all people who think this is a good idea:
You should stop thinking your actually helping us by supporting this crap. By making mods paid, your destroying the cooperation that leads to EVERY great mod being created.
Do you really think people will want to help out a fellow modder if he is getting money for your work?"
I think that is the main problem. The money entering the game makes everyone to stop the cooperation.
Won't read all the pages here but I post the petition here if it hasn't been done yet: https://www.change.org/p/valve-remove-the-paid-content-of-the-steam-workshop
Good or not, his company raised PC gaming from the ashes after Microsoft left it to rot. But this isn't something that will keep PC gaming as it is (was?), it makes difference between PC and consoles even smaller. Last thing Sony/Microsoft have to do is to quit with the practice of 5-7 year per hardware generation and make it do it like every other hardware seller, new hardware every two year tops (if retards can buy freaking iPhone every year they sure can pay for console as well). Also paid subscription for Steam incoming, in one form or another...Chris Roberts is a saint.
Greed is a nasty thing. Just look at Star Citizen, that "project" is prime example of greedy developers. Can't even read much about actual development, because they spend too much time preparing concepts sales!? They aren't even selling finished ships, but concepts and there are delays to that as well, and it is being discussed by community and anticipated like second coming of Christ.
He certainly is supernatural being, how else can anyone explain almost 80 millions of dollars given to him for what exactly?BDSSE.
Mandatory video:
visitors can't see pics , please register or login
Again, the repercussions will be much bigger than merely some mods being free and others paying. If you can't see what the inclusion of monetary competition and reward is going to do to modding communities then I don't know what to tell you. It shows a glaring disregard for human nature.
The move is very self-interested on Valve's part. Given the ridiculous cut which would turn modders into freelance developpers creating any content they might need, it seems they've practically given up on developping games at all. Source 2's main focus is on "content creation", updating the Hammer tools into something more user friendly and comprehensive. This deal with Bestheda is to prepare their customers for the inevitability of Valve getting their cut on literally any mod worth playing developped on Source 2. Tbh...if it's modder friendly enough that amazing games can be created and the content creators rewarded for it, it may end up as a positive all around, for customers, modders and Valve alike(although more positive for Valve than anyone else, obviously). I'm not wholly willing to burn Gaben's lardy effigy in anger just yet. Hearing about the willy fat bastard's team overall strategy with Source 2 has made me slightly more optimistic about this move. But a company like Bestheda? That releases buggy fucking games aimed at the console market and expects the modding community to fix it for PC? Whose modding communities are responsible for a huge amount of content, publicity and sales? Retroactively applying paying mods to a game that has been around for years and has already made them a buttload of cash? Fuck them. The less scrupulous and greedy companies are going to make a killing out of it if they make similar deals with Valve, like they do with dlc, and early access, and all the other recent marketing gimmicks which add zero value for the customer, merely takes content that would be considered as part of the complete game as a matter of course one iteration back and parcels it behind paywalls. It's all inevitable really, as long as people keep paying more for less, and they undoubtedly will if recent history is any guide.
Or you can just buy games that aren't hidden behind DRM distribution services. EA isn't "evil", it's just that their primary motivation is entirely money. You can be an idiot, shrug and say "Well duh, that's what companies do" and keep forking over the cash, completely ignoring the many ways EA treats it's customer base with barely disguised contempt. I can't really blame them, the results speak for themselves. If you can create profits out of thin air by fucking over your customer, and yet they keep coming back for more why wouldn't you.
Gaben seems to be answering to questions about this topic here:
http://www.reddit.com/r/gaming/comments/33uplp/mods_and_steam/
Lord GabeN on reddit:
https://www.reddit.com/r/gaming/comments/33uplp/mods_and_steam/?sort=qa (https://www.reddit.com/r/gaming/comments/33uplp/mods_and_steam/?sort=qa)
Like what? Obscure indie game #120304421 ?
DRM-FREE. No activation or online connection required to play.
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Will wipe the floor with Skyrim.No shit, Sherlock.
http://www.gog.com/game/the_witcher_3_wild_hunt_preorder
Will wipe the floor with Skyrim.
It's not about the cut, it's about the consequences of adding the money factor into a heavily collaboration/sharing based activity. A sad day for modders and players alike.
DLC was already a fucking farce, but it's become the new normal. Why do you think the term "expansion pack" has dissapeared to be replaced by "DLC"? Gee, couldn't possibly be a deliberate marketing strategy to fool idiots into paying more for less, nope. It's the boiled frog analogy.
DLC was already a fucking farce, but it's become the new normal. Why do you think the term "expansion pack" has dissapeared to be replaced by "DLC"? Gee, couldn't possibly be a deliberate marketing strategy to fool idiots into paying more for less, nope. It's the boiled frog analogy.
Part of Valve conclusion: "We understand our own game’s communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there’s a useful feature somewhere here."
I don't think we're really safe, he's almost saying we will do it to smaller game and when you get used to it we'll charge back on bigger game.
Paid mods are removed from Steam.
It also puts game devs in a shitty position. We would like to have a thriving mod community in Melee Battlegrounds. How would you go about that now? Disallow paid mods? "wat, i cant sell my mods in this game? then i'll mod for xyz, there i can sell it!". Allow paid mods? "So it's only about money grabbing". It's kind of a lose-lose situation
It also puts game devs in a shitty position. We would like to have a thriving mod community in Melee Battlegrounds. How would you go about that now? Disallow paid mods? "wat, i cant sell my mods in this game? then i'll mod for xyz, there i can sell it!". Allow paid mods? "So it's only about money grabbing". It's kind of a lose-lose situationOffer modders the creation of a "donation"-button.
Next TES will probably launch with paid mods support, and it might even be a good thing.