cRPG

Melee: Battlegrounds => General => Topic started by: Nessaj on March 30, 2015, 07:11:34 pm

Title: Movement Animations Update
Post by: Nessaj on March 30, 2015, 07:11:34 pm



For this video we have a quick update on our new movement animations for walking and running, they're as always very much Work in Progress and we do need to tweak them here and there before they would be considered final, more iterations will follow!

We're all working very hard on the game, however most of that work is unfortunately not visual (code code code) or yet ready to show, but we're getting there.
Title: Re: Movement Animations Update
Post by: Krex on March 30, 2015, 07:33:08 pm
Wohoo for an update!
Title: Re: Movement Animations Update
Post by: Sigibert on March 30, 2015, 08:00:19 pm
Very nice!
Title: Re: Movement Animations Update
Post by: Appart46_thorfin on March 30, 2015, 08:05:42 pm
Great job !!! :D
Title: Re: Movement Animations Update
Post by: HappyPhantom on March 31, 2015, 06:49:05 am
+1 for update.

But... can you close those creepy gaps between fingers on the hands?
Title: Re: Movement Animations Update
Post by: Jona on March 31, 2015, 09:31:20 am
But... can you close those creepy gaps between fingers on the hands?

Not to mention the awkward side-to-side head bobbing that is particularly noticeable in the last animation.

And I'm guessing that the idea is to leave the fingers spread apart so that the thick gloves/gauntlets worn over them would have room to fill the gaps (unlike in warband where your fingers are the same size regardless of whether or not you have thick plate/leather surrounding them). That, or the current hands are just "rough placeholders."
Title: Re: Movement Animations Update
Post by: //saxon on April 01, 2015, 06:28:34 pm
Looks good bro  8-)
Title: Re: Movement Animations Update
Post by: Leshma on April 01, 2015, 07:28:46 pm
I'm mostly interested how it all looks while fighting because strafing was/is biggest eyesore for me.
Title: Re: Movement Animations Update
Post by: Prox on April 02, 2015, 01:22:09 am
High quality animations, keep up the good work. The guys at http://atsgamers.com/ are highly anticipating your games release. These forums may not be very active or crpg itself anymore but my clans put years into your mod. We were a driving force for the NA community straight out of warband native and we will be playing your new game. Just wanted to let you guys know we are watching and waiting, if you ever need a NA group for stress tests or setting up an NA server we'll be there.
Title: Re: Movement Animations Update
Post by: Andswaru on April 05, 2015, 12:59:42 am
visitors can't see pics , please register or login


I want to see more hips. :P
Title: Re: Movement Animations Update
Post by: The Wicked Reach on April 08, 2015, 08:10:07 am
Wow, very realistic.  I personally like all that head and shield bobbing.  I wonder if 1st person will be bobbing around too.
Title: Re: Movement Animations Update
Post by: Jona on April 08, 2015, 08:15:45 am
Wow, very realistic.  I personally like all that head and shield bobbing.  I wonder if 1st person will be bobbing around too.

While yes, your head does move during walking/running, it doesn't move independently at all. It only bobs up and down when the rest of your body does... so when the head wobbles around side-to-side it looks a little awkward, and not exactly natural.
Title: Re: Movement Animations Update
Post by: Sigibert on April 08, 2015, 09:26:06 am
While yes, your head does move during walking/running, it doesn't move independently at all. It only bobs up and down when the rest of your body does... so when the head wobbles around side-to-side it looks a little awkward, and not exactly natural.

My understanding is that they used mocap data to do those animations. So, someone must have run like this in order to get the animation.
Title: Re: Movement Animations Update
Post by: The Wicked Reach on April 08, 2015, 09:42:13 am
While yes, your head does move during walking/running, it doesn't move independently at all. It only bobs up and down when the rest of your body does... so when the head wobbles around side-to-side it looks a little awkward, and not exactly natural.

It doesn't look so independent to me, it's not like one of those spring-bobble heads...don't forget he's also carrying a lot of armor and weapon weight, which would affect the rest of the body when you run.
Title: Re: Movement Animations Update
Post by: matt2507 on April 08, 2015, 04:13:29 pm
All we need now is boobs physics for female char  :mrgreen:

https://youtu.be/YFC3gdU3tTg
Title: Re: Movement Animations Update
Post by: Casimir on April 08, 2015, 04:15:43 pm
All we need now is boobs physics for female char  :mrgreen:

https://youtu.be/YFC3gdU3tTg

I can feel the SJW's getting angry already.