cRPG

Strategus => Strategus General Discussion => Topic started by: GOLOVA on March 28, 2015, 12:50:08 pm

Title: ANTIspawnrape
Post by: GOLOVA on March 28, 2015, 12:50:08 pm
Propose to introduce in strategus fighting anti spawnrape :idea:
namely :rolleyes:

enter 10 sekudn immunity from damage after spawn

Example 7 server

At least 5 seconds!!!!!!

it removes the element of humiliation and add realism :arrow:


it removes the element of humiliation
Title: Re: ANTIspawnrape
Post by: Voncrow on March 28, 2015, 11:48:21 pm
Making people immortal for 5 seconds would make it much more difficult to cap flags since you can't put flags down when someone is on top of it and you can't kill the guy on top of it, you're fucked. And also making someone immune to damage would seem unrealistic to me.
Title: Re: ANTIspawnrape
Post by: Eskil on March 29, 2015, 02:47:59 pm
Propose to introduce in strategus fighting anti spawnrape :idea:
namely :rolleyes:

enter 10 sekudn immunity from damage after spawn

Example 7 server

At least 5 seconds!!!!!!

it removes the element of humiliation and add realism :arrow:


it removes the element of humiliation
I fully agree with this proposal
Title: Re: ANTIspawnrape
Post by: woody on March 29, 2015, 04:52:14 pm
I would be more in favour of flags automatically going down if attacker is there for 2-3 seconds and no defender. Would make flag caps easier but would stop flagkilling. The invulnerability idea would mean flags uncappable, leaders with half a brain would get a few spawning every 5 seconds then all others to spawn at once then run round putting all flags up.

But I dont see what the problem is, so it fucks up your K/D who gives a shit? If you are that worried about it just dont spawn when flag killing is going on, I'm sure alot of the tryhards wont spawn into flagkilling already.