cRPG

cRPG => General Discussion => Topic started by: decoy26517 on May 24, 2011, 09:27:52 am

Title: Impressed, but 1 indepth question
Post by: decoy26517 on May 24, 2011, 09:27:52 am
Hi there,

I have to say that so far I am very impressed with the game so far. Liking it a lot. But I do have 1 question though, I'm noticing a lot of servers with 80+ people on them with little to no lag. How exactly did you guys pull this off? A lot of other games have a hard time even keeping 16 people up. Is this the normal Warband net code or did you guys write something yourselves?
Title: Re: Impressed, but 1 indepth question
Post by: chadz on May 24, 2011, 09:29:30 am
warband has surprisingly good netcode.

apart from that, it's a matter of feeding the machine a lot of cpu, bandwidth and ram.
Title: Re: Impressed, but 1 indepth question
Post by: Seawied on May 24, 2011, 09:29:44 am
C-RPG servers just have better bandwidth. Most native servers are either low-budget or are hosting several different games. The official ones by taleworlds are actually the same servers used for the forums.
Title: Re: Impressed, but 1 indepth question
Post by: PhantomZero on May 24, 2011, 08:12:09 pm
Joint Ops Typhoon Rising was an FPS Shooter like battlefield that had 150 players max per server, and featured  tanks/helos/hovercraft/etc. and that came out in 2004.

Just depends on what the developers want to do with their game I guess, warband was pretty much exclusively the addition of the multiplayer and a grab bag of the most interesting mods for M&B.