Right now we have all three ranged classes being very strong. That was never the case.
Archery damage is actually the lowest it's ever been I think. When B mode was enabled the max damage I could get with a 7PD archer w bodkins was 30. Most times it was 10-20. Pathetic.
Throwing easy to hybrid? what the...
Yea, let's overlook that crossbow doesn't need to spend skillpoints on anything to become a sniper. Contrary to throwers who need the same skillpoints like archers. Granted, throwers get to invest more points into melee wpf cuz you don't need as much in throwing as in archery but hey... we have like half the ammunition (and less than that).
Still supporting throwing nerf, playing pure thrower atm. It is all about trolling people, forcing them to follow you while tossing stuff at them. When you run out of ammo, run around like a chicken in search for more. It is enjoyable in same sadistic way like kiting archery is, but it feels wrong imho. Dedicated class for trolls, nothing more.
Screw ranged, make a melee only server!
Bows. Very meh, terribly innacurate
throwing needs buff, i'm tired of my pt 12 MW jarids failing to kill on a headshot, just dumb
Still supporting throwing nerf, playing pure thrower atm. It is all about trolling people, forcing them to follow you while tossing stuff at them. When you run out of ammo, run around like a chicken in search for more. It is enjoyable in same sadistic way like kiting archery is, but it feels wrong imho. Dedicated class for trolls, nothing more.
Having played a lot as thrower recently, I found one problem with them. How quickly one can change between melee mode and throwing mode is not balanced, I'd say. The amount of free hits one can get from this particular (cheesy) tactic is silly. If it was possible to create a delay there, similar length to that of changing weapons, then it would be better, as you'd have to predict more and have high awareness to do well.
NO. I swear to god it takes like 4 seconds after I press "x" for my javelins to turn into polearms. Its absolute bullshit.
(click to show/hide)
Having played a lot as thrower recently, I found one problem with them. How quickly one can change between melee mode and throwing mode is not balanced, I'd say. The amount of free hits one can get from this particular (cheesy) tactic is silly. If it was possible to create a delay there, similar length to that of changing weapons, then it would be better, as you'd have to predict more and have high awareness to do well.
Then you're doing something wrong. I use javs and lances myself. Hold throw -> x -> instant stab/right swing -> repeat procedure
Fin is right about some things he listed, but he's axe thrower and that is, arguably, weakest throwing subclass. Throwing lances are entirely different experience.
Perhaps I am doing something wrong, I'm gonna practice this today.
already pressing 3 keys on keyboards that only recognize up to 3 inputs at the same time (most cheap, non gaming keyboards have that limit).
The animation hiding throwers can do is just crazy, that coupled with lolstabbing makes them very difficult to deal with in melee. I'd say drop the damage a touch on the lower tier throwing weapons like war darts and maybe javelins and slow down the mode change and they shouldn't be too bad. The problem is they're too effective in either melee or range, on my polearmer a few weeks ago I got thrown in the chest by a wardart which did half my health and then stabbed by the wardart guy during my stagger which killed me and I was pretty heavily armoured at the time.
Maybe have different throwing weapons have different specialties like throwing lances being good in melee but not so good in ranged and jarids the opposite so they can both do the job but different choices are better for different situations?
Perhaps I am doing something wrong, I'm gonna practice this today.
But even so, its realistic. If your holding a javelin, I see no reason why you wouldn't be able to stab with it instead of throw it.
I agree. Throwing axes/hammers really suck.
Judging a class and all the ppl playing it just by your own experience as a thrower is a very self-centered point of view. And the statement, the class is for trolls only is plain stupid and wrong.
Throwing Damage is high - agreed. But throwing is the ranged class that's got the most penalties.
+High damage
+Dynamic playstyle
+Good VS Cav
-low accuracy
-low ammo
-high weight
-vulnerable against archers
-fucked when ppl start getting shields
-requests high dedication of points
A class is just as good as it's natural enemies are bad.
Throwers seem overpowered because Infantry is crying instead of fighting.
Fuck realism, this is a game which requires balance for full enjoyment and functionality.
Low ammo is debatable, the ability to easily pick up what you throw aswell as the high damage nullifies the problem a bit, but agreed it is a small penalty.
What's annoying is that throwers can kill any infantry without a shield pointing their way with barely any skill input, the low accuracy is basically nullified in Closer ranged battles, the class is an obvious, practically skilless counter to infantry, to me as someone who likes to take the game quite seriously and do well it breaks the foodchain completely.
I've met throwers in places where I cant get to cover within the next 3 seconds and it's basically a guaranteed kill for him, his skill reflecting my survival is nonexistant.
Avoiding throwers isn't always an option.
Fuck realism, this is a game which requires balance for full enjoyment and functionality.
Why would you want to throw your sword away?