In real life
Realism in cRPG? Don't even bother at this stage. [...] But how much can we expect from a free mod?
C) the pole overhead is a lot harder to land than a 1hand or 2hander overhead which is swung pretty much vertically - the polearm overhead is swung diagonallyIt's the other way around. The pole overhead goes exactly vertically through the center of your screen, the 2h overhead doesn't. Polearm overhead is the easiest to hit with, at least until they fucked up the hit detection when they sped it up.
The pole overhead goes exactly vertically through the center of your screen, the 2h overhead doesn't.
In fact the 1h right swing is far better than polearms right swing. Since 1h swing adds far more range and is a lot faster and easier to aim for head shots.
...No, no it doesn't. If you want to hit someone in the head you need to aim at their right shoulder, or slighty to the left of their head, from your perspective. This is why landing overheads with really long polearms can prove difficult until you get used to it. The 2handed overhead isn't perfectly vertical, however it's a lot closer to the 1handed (which is pretty much vertical) overhead than it is the pole.
If anything id rather have them make the left swing more viable, over nerfing the right swing. I think i've heard that left swing is suppose to be faster, but i use it constantly and it actually feels way slower. Speed it up/make it more hiltslashable and there would be a bigger mix in polearm swings.
Don't forget that 1h also has nearly no turnrate penalties.
It's nothing about nerfing or buffing any attack. It's about changing a goofy-looking animation.
...No, no it doesn't. If you want to hit someone in the head you need to aim at their right shoulder, or slighty to the left of their head, from your perspective. This is why landing overheads with really long polearms can prove difficult until you get used to it. The 2handed overhead isn't perfectly vertical, however it's a lot closer to the 1handed (which is pretty much vertical) overhead than it is the pole.I guess you are talking about the borked hit detection, while I am talking about the visual animation and placing that where you want it. The speed-up of the polearm overhead was when the bullshit started with the hit detection, before that the overhead was a tool of surgical precision, very easy to line-up. Would be pretty sweet if that got fixed somehow.
What is wrong with how the right-swing looks? I absolutely have no idea what you are on about.