Add a space so that line breaks happen.
And as Linux said, what is the point of it? It would just be more things that need to be balanced, a bunch of work for very little gain, maybe even face some hardcoded limitations of the engine...
Hello HauteGame,
Arrow length is dependent on the draw length, not bow length. Having a short triple curvature bow (like the tatar bow) won't make you use shorter arrows. In the same way using a longbow won't magically extend your draw length.
Therefore, this is not realistic and should not be implemented. (sorry i don't mean to sound rude)
As far as I know, using Bodkins with low-tier bows won't maximize final damage anyways.
The pierce damage armor penetration works best with high raw damage values. If the raw damage is low (because of low bow damage and arrow damage, low PD or the maximum effective PD cap on low-tier bows or a combination of all), the damage output will not be particularly amazing in the first place.
If Bodkins used blunt damage instead of pierce, the difference to cut arrows would be more notable on low-tier bows. But the way it is now, I don't see why Bodkins + small bows are OP in any way.
honestly that's useless why complicate it ?
that mean for people like me who switch bow depending map or enemies i will need to mw an other kind of arrows ?
and with new patch 80% of archers gonna pay with rus/long
nah rly dude that's useless