cRPG

cRPG => General Discussion => Topic started by: War_Ferret on February 24, 2015, 09:00:14 am

Title: flatten xp/level curve
Post by: War_Ferret on February 24, 2015, 09:00:14 am
Not completely linear of course, but... more flat than now.

I think it's pointless that you make the first 15 to 20 levels in a couple of minutes. And, what's worse, after hitting level 37 it's basically over, unless you want to grind another 500+ million. I'm not saying you should be able to reach higher levels, just the progression shouldn't stop so abruptly. Levels should be gained more evenly throughout the xp gain imo.
Title: Re: flatten xp/level curve
Post by: W0LF on February 24, 2015, 12:42:37 pm
Thats how leveling works man... You need more xp per level. Not every level is going to have the same xp requirements in between them.
Title: Re: flatten xp/level curve
Post by: Macropus on February 24, 2015, 12:43:56 pm
Not completely linear of course, but... more flat than now.

I think it's pointless that you make the first 15 to 20 levels in a couple of minutes. And, what's worse, after hitting level 37 it's basically over, unless you want to grind another 500+ million. I'm not saying you should be able to reach higher levels, just the progression shouldn't stop so abruptly. Levels should be gained more evenly throughout the xp gain imo.

But that was the idea behind changing the EXP curve - to reduce the differences between high level players and normal ones. afaik.
Title: Re: flatten xp/level curve
Post by: W0LF on February 24, 2015, 12:50:55 pm
But that was the idea behind changing the EXP curve - to reduce the differences between high level players and normal ones. afaik.
Title: Re: flatten xp/level curve
Post by: War_Ferret on February 24, 2015, 07:15:58 pm
Again... I don't want it to be completely linear, just a little more than now.
Title: Re: flatten xp/level curve
Post by: W0LF on February 24, 2015, 07:26:28 pm
It was changed to what it currently is from what you are asking it to be changed to. You are essentially asking for it to be put back to as it was.
Title: Re: flatten xp/level curve
Post by: War_Ferret on February 24, 2015, 08:14:44 pm
I guess.
Title: Re: flatten xp/level curve
Post by: Fungus on February 25, 2015, 03:50:28 pm
noh
Title: Re: flatten xp/level curve
Post by: Daunt_Flockula on February 25, 2015, 04:04:53 pm
Nope. I am pretty sure you just want more freshly-retired peasants running around for you to shoot comfortably for a longer period of time before they turn into armored bastards. So, nope.
Title: Re: flatten xp/level curve
Post by: Novamere on February 25, 2015, 04:44:24 pm
I think its all pretty fine except for level 37. When you hit 37 its over cause you need 500 million to hit 38 and with no strat battles and NA1 never getting larger then 40 people that will never happen. So theres pretty much nothing for people at lvl 37 to look forward to and thus quit the mod@
Title: Re: flatten xp/level curve
Post by: War_Ferret on February 25, 2015, 07:14:11 pm
Nope. I am pretty sure you just want more freshly-retired peasants running around for you to shoot comfortably for a longer period of time before they turn into armored bastards. So, nope.

No, I am pretty sure I have 2 level 37 chars and virtually no way to get any further anymore.
Title: Re: flatten xp/level curve
Post by: Bronto on February 26, 2015, 03:22:12 am
Here's an idea and it takes literally one click and some typing. There's a tab on your character page that is for retiring. Click it and enter the data it asks for. You're ruining your own fun by being level hoarding shitlords. Retire and the world is your oyster you level hoarding shitlords. Shitlords.
Title: Re: flatten xp/level curve
Post by: Sharpe on February 26, 2015, 04:28:37 am
Just in case the point wasn't hit upon

You're ruining your own fun by being level hoarding shitlords. Shitlords.
Title: Re: flatten xp/level curve
Post by: SucculentHeadCrab on February 26, 2015, 05:23:57 am
You're ruining your own fun by being level hoarding shitlords. Shitlords.

visitors can't see pics , please register or login


I like this guy.
Title: Re: flatten xp/level curve
Post by: War_Ferret on February 26, 2015, 07:41:13 am
How about this:

- either make xp-gain transferrable, so you can play your dead-end char and receive the xp for an alt instead,

- or give high levels the option to spend xp on LPs,

both with a small penalty, but you still get something out of it.
Title: Re: flatten xp/level curve
Post by: Tiger on February 27, 2015, 12:10:07 am
Here's an idea and it takes literally one click and some typing. There's a tab on your character page that is for retiring. Click it and enter the data it asks for. You're ruining your own fun by being level hoarding shitlords. Retire and the world is your oyster you level hoarding shitlords. Shitlords.

Bronto, would you hate me if I wanted to get to level 39? =P 5 billion exp is ridiculous though.
Title: Re: flatten xp/level curve
Post by: Leshma on February 27, 2015, 12:29:12 am
My ideal level is 38, however will never get there.
Title: Re: flatten xp/level curve
Post by: Bronto on February 27, 2015, 01:14:28 am
Tiger guuuuuurrrlll I could never hate you. You're my boo. Lub u.

Also you have a goal and aren't making a thread crying about how you hit a high level now what? As previously stated you shitlords who complain should retire and try something new instead of being level hoarding shitlords. Shitlords.
Title: Re: flatten xp/level curve
Post by: RD_Professor on February 27, 2015, 03:43:41 am
I really wish that the curve would be significantly flattened. My favorite part of the game has been watching my character grow from a little bitchly to a full-fledged warrior. Now what used to take something around 2-3 hours takes 20 minutes. RIP
Title: Re: flatten xp/level curve
Post by: Taser on February 27, 2015, 05:23:54 am
This is why I like alts. If you're ever bored, you can have a dagger alt or a 13 shield alt or a 2h alt or a polearm alt or an archer alt or a thrower alt or .. etc etc. If you get bored with your main, just play an alt. It takes no time to lvl them up anymore. Why not?
Title: Re: flatten xp/level curve
Post by: Tiger on February 27, 2015, 10:13:09 pm
This is why I like alts. If you're ever bored, you can have a dagger alt or a 13 shield alt or a 2h alt or a polearm alt or an archer alt or a thrower alt or .. etc etc. If you get bored with your main, just play an alt. It takes no time to lvl them up anymore. Why not?

I have an alt in every class, except maybe ranged cav =)
Title: Re: flatten xp/level curve
Post by: Taser on February 27, 2015, 10:22:56 pm
I have an alt in every class, except maybe ranged cav =)

DO you have a torch alt?
Title: Re: flatten xp/level curve
Post by: Rebelyell on February 27, 2015, 11:05:24 pm
How about this:

- either make xp-gain transferrable, so you can play your dead-end char and receive the xp for an alt instead,

- or give high levels the option to spend xp on LPs,

both with a small penalty, but you still get something out of it.
roll new char
/thread