tbh i cant see anything... :oops:
But Krex, the way you have to walk as Attacker...True,didnt even think about that so far.Will probably add more capture points to the village and somewhere else thats about as far.will also change the spawn points to be left and right of the mountain that the point is on atm.
Don't you think the Spawn isn't a bit too far away?
Yeah, my fav map in cRPG :mrgreen:Yeah,of course I played it.Was my fav PW map^^
I don't know if you played on this map Krex, but way from attacker spawn ( mountain castle ) isn't in straight line, would be better to place it in village below. Second spawn could be at Outlaw Tavern ( that building in right top ) so attackers can use sneaky mountain path.
And there is only one way you can place capture points in New Zendar ( big city ):
1. Port
2. Marketplace
3. Keep, as final cap point
By the way, north-east of Zendar, there is hidden stronghold in cave at top of the closest mountain. Could be nice to cap too.
Hope you visited air-floating boat, it's mandatory pilgrimage target :wink:
Imo merc camp is too close to Glunmar, considering def spawn time def will have no chance. Attacker spawn can be moved to border bridge at west. It will give def more time for resp, at the same time attackers won't have much to walk.Will see.