cRPG
cRPG => Scene Editing => Topic started by: POOPHAMMER on February 07, 2015, 05:10:54 am
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Not only is it one sided (whoever is on the side the boat is on generally wins because ranges can mow down all the slowed down players), iti s just unenjoyable to be forced to fight in water. Nobody has time for that shit. Please move the flag spawn location.
On a side note, can we please have it so flags spawn later than they do now? It is really fucking stupid to lose to one random asshole sitting on the flags when there are 30 people still fighting. Thanks!
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Please provide a screenshot of the map for reference. Mark the current flag spawn location and the location you'd like the flags to see.
We'll discuss the issue and either solve it ourselves or find somebody who can do it.
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fixed it in like 30 sec. - set 3 flag spawns (1 is still the old position)
will give it to fips, so he can give it to chadz
cheers
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u still active tuete <3
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fixed it in like 30 sec. - set 3 flag spawns (1 is still the old position)
will give it to fips, so he can give it to chadz
cheers
My hero
Thank you so much, that map was the worst only because of flags
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visitors can't see pics , please register or login
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Guys, im repsonsible for this, i made the map but in my defence the map never got the update i made! you can find the latest version download in this thread: http://forum.melee.org/scene-editing/viriathus-scene-editing/
I dont remember what i did different, but i set the spawns closer to each other and fixed a bunch of stuff.
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Guys, im repsonsible for this, i made the map but in my defence the map never got the update i made! you can find the latest version download in this thread: http://forum.melee.org/scene-editing/viriathus-scene-editing/
I dont remember what i did different, but i set the spawns closer to each other and fixed a bunch of stuff.
Well, in the Version i had - there was an entry point nr1. in the position where the flag always shows up. Entry points 67, 68 and 69 were added in the middle of the map. So i guess the nr.1 point was the issue as it isn't needed for battle mode
. I just removed it and spreaded the 3 flag spawns bit balanced over the map. I guess it should work now, but didnt test it. I gave it to Fips, so it gets in to the feb patch. Anyway, hope you are fine that i just took action, was worried that this great map could get out of rotation. :)
*if your edit also has some other changes - poke fips about it as i only changed the flag stuff
Cheers
Tueten in his mobile
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Good, ive only moved the spawns a little bit and arranged the flora and put some obstacles to get cover from arrows