cRPG

cRPG => General Discussion => Topic started by: Golem on January 12, 2015, 01:05:07 am

Title: Mod Revival?
Post by: Golem on January 12, 2015, 01:05:07 am
How about the devs turn it around. Make the level cap 25 and maybe base retirement on kills?
Title: Re: Mod Revival?
Post by: Leshma on January 12, 2015, 01:14:46 am
How about devs do world a favor and shut it down? Also, who are those devs?
Title: Re: Mod Revival?
Post by: njames89 on January 12, 2015, 01:20:23 am
How about devs do world a favor and shut it down? Also, who are those devs?

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Title: Re: Mod Revival?
Post by: Golem on January 12, 2015, 01:29:53 am
Yeah. Then we can repopulate Vikingr! An actual well-rounded, no bullshit mod.
How about devs do world a favor and shut it down? Also, who are those devs?
Title: Re: Mod Revival?
Post by: lombardsoup on January 12, 2015, 01:34:42 am
Its a waste of money to keep this mod active.  Shut the servers down and put every penny into M:BG development
Title: Re: Mod Revival?
Post by: chesterotab on January 12, 2015, 01:44:06 am
you guys are all insane. either play the game, or don't play the game. devs don't owe you shit.
Title: Re: Mod Revival?
Post by: StonedSteel on January 12, 2015, 01:44:53 am
or

revert crpg back to a better time and have 100's of people play \ support your new project. lets face it, M:bg aint gonna be out \ finished for a long time, give your fanbase something to do in that time, keep them happy and they will keep supporting you.

This mod reminds me alot of wotr, i came too late, had a great amount of fun, but the mod slowly got nerfed into the ground.
Title: Re: Mod Revival?
Post by: Kadeth on January 12, 2015, 07:48:27 am
Yeah. Then we can repopulate Vikingr! An actual well-rounded, no bullshit mod.

I'm guessing you've never played Vikingr
Title: Re: Mod Revival?
Post by: Bittersteel on January 12, 2015, 11:02:31 am
Yeah, if the mod dies out completely, which it is, I'd be surprised if there servers are populated by the start of Mars, then the entire community will eventually die out with it as well and you won't have a lot of support. People ain't gonna hang around the forum if there is no mod to play.
Title: Re: Mod Revival?
Post by: Protemus on January 12, 2015, 11:20:50 am
Yeah, if the mod dies out completely, which it is, I'd be surprised if there servers are populated by the start of Mars, then the entire community will eventually die out with it as well and you won't have a lot of support. People ain't gonna hang around the forum if there is no mod to play.

Well I don't know about you but you're way to optimistic about it, I mean mod being alive until Mars, I'm guessing you meant starting a colony on Mars, I'd really like that longevity but I have my doubts.
Title: Re: Mod Revival?
Post by: Umbra on January 12, 2015, 12:07:37 pm
If this mod dies it will rise from the coffin as a undead zombie. Then it will travel to the caverns deep underground in the south east of the mountain of sorrow. There it will be drawn by the call of the book of life and death where it will recieve the gift of lichdom by the disciples of Nrzuupret.

The lich mod will be carefully prepared, its flesh rotted away, collecting more unholy power for the bleached bones beneath. A simmering blue glow will emminate from its dead eyes as its emanciated body floats trough the caverns finally reaching the world above, enraged by all life.

The mod will be back, changed, tremendously wroth from all the previous complains of the ignorant insects that dared taunt it on the forums.

Be affraid maggots and worms that proclaimed the mod dead before its time. For now, it is undead, unholy, and you will pay with your treacherous insignificant lives.
Title: Re: Mod Revival?
Post by: zottlmarsch on January 12, 2015, 12:26:22 pm
Wish I would have sold all my looms for Real cash a year ago, they ain't worth shit now....  :|
Title: Re: Mod Revival?
Post by: Leshma on January 12, 2015, 12:37:23 pm
you guys are all insane. either play the game, or don't play the game. devs don't owe you shit.

They don't. But BoE dev, cRPG player Sebastian is also developer. He created a great multiplayer mod for Warband no one currently plays. chadz is just like him but had luck to gather some people around him. That is what make him special. Community. Mod without community is nothing, and devs without anyone to play their creation won't be devs for long.
Title: Re: Mod Revival?
Post by: Leshma on January 12, 2015, 12:49:46 pm
Wish I would have sold all my looms for Real cash a year ago, they ain't worth shit now....  :|

You're being sarcastic but I'm banging my head because never managed to pull that off. Had probably few hundred euros worth of looms and gold but decided to give it to greedy Europeans from rich oil countries. Stupidity over 9000.

Edit: Also regarding this mod. Previously I've been part of small community similar to this, game was shut down, there were plans of community taking over and hosting servers themselves. Never happened, that community is now long forgotten and people forgot each other after a year.
Title: Re: Mod Revival?
Post by: zottlmarsch on January 12, 2015, 01:03:05 pm
You're being sarcastic but I'm banging my head because never managed to pull that off. Had probably few hundred euros worth of looms and gold but decided to give it to greedy Europeans from rich oil countries. Stupidity over 9000.

Edit: Also regarding this mod. Previously I've been part of small community similar to this, game was shut down, there were plans of community taking over and hosting servers themselves. Never happened, that community is now long forgotten and people forgot each other after a year.

Nah i'm not being sarcastic, I have like 30 +3s or some shit just rotting in armoury and a bunch of loompoints just sitting on one of my alts. In a years time they will be completely worthless. I could have sold them all to some greedy cunt at like 10 euros per +3 and pocketed like 300 quid, instead they will just be sitting on my character rotting away until someone finally pulls the plug on the servers.  :(
Title: Re: Mod Revival?
Post by: FRANK_THE_TANK on January 12, 2015, 01:18:31 pm
Pretty cool though, we all made it to the bitter horrible end. How many people get to stand around and watch the lights get shut off in a situation like this? Not many. You should all feel a weird and retarded sense of pride in being some of the few tragic losers that stayed all the way to the ends and got kicked out into the street into the light of a new day, bleary eyed, drunk as shit, and stumbling off to the next cavernous abyss to lose what little remained of our minds.

Cheers chadz, thanks for all the fish!
Title: Re: Mod Revival?
Post by: Utrakil on January 12, 2015, 01:26:12 pm
I still didn't figure out what to do with all the new free time.
Going out drinking every night will not end well I think.
Title: Re: Mod Revival?
Post by: Gravoth_iii on January 12, 2015, 02:00:48 pm
:')

I have a new online game we can all waste our time on with active devs and frequent updates. It's free and the combat is just as good-if-not-better than crpg, plus you can grind all you like. I am referring of course, to PokeMMO!

https://pokemmo.eu/

Begin your journey in Pallet Town, defeat the Elite Four, catch 'em all, go adventuring with your friends in this copy of Fire Red that someone ripped right open and turned into an MMO! Enjoy the brand new features such as seasonal events and exciting migrations of all manner of Pokemons! Delight as trainers battle with their favourites, and despair as most other trainers battle with the same 6 pokemon at lvl 100. Start your journey today!

pokemmo isnt new though
Title: Re: Mod Revival?
Post by: karasu on January 12, 2015, 02:21:12 pm
  Oh look, yet another thread with this subject.

  Putting aside some naive and legitimate cries from some players, the number of autistic members that think developers of a mod from an old indie game owe you shit is outstanding.

  Don't take me wrong, keeping in touch with a community and it's players is key for success, in this we're on the same page, but that's it.

  Enjoy the game while it lives (in a zombified way) and try to ignore the forum well known sociopaths.
Title: Re: Mod Revival?
Post by: The_Bloody_Nine on January 12, 2015, 02:34:55 pm
either play the game, or don't play the game.

Best advice since 2010.
Title: Re: Mod Revival?
Post by: lombardsoup on January 12, 2015, 03:32:31 pm
  Oh look, yet another thread with this subject.

  Putting aside some naive and legitimate cries from some players, the number of autistic members that think developers of a mod from an old indie game owe you shit is outstanding.

  Don't take me wrong, keeping in touch with a community and it's players is key for success, in this we're on the same page, but that's it.

  Enjoy the game while it lives (in a zombified way) and try to ignore the forum well known sociopaths.

The best part is that the cycle will repeat itself with M:BG
Title: Re: Mod Revival?
Post by: karasu on January 12, 2015, 03:40:48 pm
Thankfully, some of us are gifted with divination.
Title: Re: Mod Revival?
Post by: lombardsoup on January 12, 2015, 03:43:04 pm
Thankfully, some of us are gifted with divination.

Or common sense
Title: Re: Mod Revival?
Post by: Gravoth_iii on January 12, 2015, 03:46:42 pm
It can be everyone's new game though without being new in and of itself.

So the first thing you are set on doing in a new mod
It's an old mod and there are no teams,

kek, just had to point it out to keep it going
Title: Re: Mod Revival?
Post by: karasu on January 12, 2015, 04:13:54 pm
Or common sense

   In this case, common sense would dictate that one should not make harmful judgments beforehand while denigrating the image and professionalism of a team on a future endeavour, project and brand which is actual owned by them and not an existent project which they don't own any rights and merely tweaked for fun.

   But then again, it's easy and tempting to trash talk, it's our very own nature after all.
Title: Re: Mod Revival?
Post by: lombardsoup on January 12, 2015, 04:23:47 pm
   In this case, common sense would dictate that one should not make harmful judgments beforehand while denigrating the image and professionalism of a team on a future endeavour, project and brand which is actual owned by them and not an existent project which they don't own any rights and merely tweaked for fun.

   But then again, it's easy and tempting to trash talk, it's our very own nature after all.

lol professionalism

So it'll be a troll game instead of a troll mod.  I'll still be buying it, but come on man, be honest.
Title: Re: Mod Revival?
Post by: karasu on January 12, 2015, 04:35:44 pm
I'm being honest.

I can only form my opinion after seeing it/playing it. Until then it's only assumptions (which formed in the wrong way could be unnecessarily harmful).
Title: Re: Mod Revival?
Post by: Bittersteel on January 14, 2015, 08:54:07 am
Well I don't know about you but you're way to optimistic about it, I mean mod being alive until Mars, I'm guessing you meant starting a colony on Mars, I'd really like that longevity but I have my doubts.


Where did I write that I think that the mod is gonna be alive by then? I doubt it, which is why I said I'd be surprised if it were. You're as much to blame with your OP horse archery you fucking cunt. Go help kill another mod.

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