cRPG

Other Games => ... and all the other things floating around out there => Topic started by: Radament on January 04, 2015, 03:13:49 am

Title: Squad
Post by: Radament on January 04, 2015, 03:13:49 am
stumbled upon this video , it's an hyrbid between Bf2 and Arma , currently in alpha and made with Unreal Engine 4.
Title: Re: Squad
Post by: Golem on January 06, 2015, 11:47:04 pm
Looks nice. Are there going to be vehicles?
Title: Re: Squad
Post by: Radament on January 07, 2015, 02:50:39 am
Looks nice. Are there going to be vehicles?

sure they will
Title: Re: The Squad
Post by: Radament on May 18, 2015, 05:06:11 pm
here's a pre-alpha 100 players gameplay test.
Title: Re: Squad
Post by: Kafein on May 18, 2015, 05:39:21 pm
Sooo, Insurgency with vehicles? Does that describe it well?
Title: Re: Squad
Post by: LordBerenger on May 18, 2015, 05:45:50 pm
If there's no Allahu Akbar voice taunts not getting it. Unless there's VOIP and then u can spam Allahu Akbar mp3 files.
Title: Re: Squad
Post by: Radament on May 18, 2015, 09:05:07 pm
Sooo, Insurgency with vehicles? Does that describe it well?

well , it's a mix of verious games but for me it's more like Batllefield 2 gameplay mixed with Project Reality features in a Unreal Engine 4  + VOIP.
sounds good eh ? maybe they should make it the title of the game ehehhe
Title: Re: Squad
Post by: Radament on May 18, 2015, 09:05:52 pm
If there's no Allahu Akbar voice taunts not getting it. Unless there's VOIP and then u can spam Allahu Akbar mp3 files.

Voip is fully implemented with voice positioning so you can tell where are your buddies.
Title: Re: Squad
Post by: LordBerenger on May 18, 2015, 09:23:59 pm
Voip is fully implemented with voice positioning so you can tell where are your buddies.

I want Allahu Akbar in whole serv not just when close cuz then barely any1 can hear cuz this isnt medieval game where u fight close
Title: Re: Squad
Post by: Clockworkkiller on May 18, 2015, 10:34:16 pm
Yessssssssssssssssssss
Title: Re: Squad
Post by: SeQuel on May 18, 2015, 11:04:02 pm
Can you sign up to a alpha/beta or no?
Title: Re: Squad
Post by: Asheram on May 19, 2015, 12:47:53 am
So a upgraded Frontlines Fuel of War?
Title: Re: Squad
Post by: Artyem on May 19, 2015, 01:11:09 am
It's just BF2 Project Reality on a new engine, made by the same people.  Supposedly it's going to be entirely F2P as well.
Title: Re: Squad
Post by: Radament on May 19, 2015, 05:36:21 am
Can you sign up to a alpha/beta or no?

all i know is that is approved on greenlight and if you visit the page you can see all the current and supposedly future features http://steamcommunity.com/sharedfiles/filedetails/?id=402654862 (http://steamcommunity.com/sharedfiles/filedetails/?id=402654862)
Title: Re: Squad
Post by: Banok on May 22, 2015, 10:27:49 am
Quite alot of alpha test gameplay on youtube, this one I just watched was pretty epic:


They are going to do kickstarter soon, so might be first game I crowdfund - unless melee counts.
Title: Re: Squad
Post by: Casimir on May 22, 2015, 12:54:22 pm
I look forward to the kickstarter because hopefully then the devs will produce some videos and not random people on youtube.

I hope i'll be able to load up on rpg's and take out campers hiding in bushes and windows, was the thing that annoyed me the most in insurgency.
Title: Re: Squad
Post by: Clockworkkiller on May 22, 2015, 01:16:16 pm
Everyone in my insurgency squad is amped for this.
Title: Re: Squad
Post by: Radament on May 28, 2015, 01:33:11 pm
Kickstarter Page is up for who's interested (https://www.kickstarter.com/projects/offworldindustries/squad?ref=nav_search)
Title: Re: Squad
Post by: Vibe on May 28, 2015, 01:35:33 pm
I really don't see what's so special about this game.
Title: Re: Squad
Post by: Xant on May 28, 2015, 01:38:01 pm
I really don't see what's so special about this game.
Yeah, it looks a bit too much like Insurgency or something. What does it offer that Arma 3 and/or Insurgency don't?

There are also a lot of traps for FPS games whose main marketing gimmick is "realism." Those games tend to actually become even more unrealistic (and less fun) than Call of Duty because they always assume that bad aiming and clumsy movement = realism.
Title: Re: Squad
Post by: Vibe on May 28, 2015, 01:57:41 pm
That's just the thing that goes through my mind. Why this when I have Insurgency and Arma?
Title: Re: Squad
Post by: Casimir on May 28, 2015, 03:06:29 pm
Well it looks way more fluid than Arma which is by nature  a very clunky system which has always made pvp and Multiplayer less enjoyable. On insurgency it looks like it's got more depth in gameplay and the inclusion of vehicles/deployables is a big plus.  I'm just happy to see a great modding team take their talent to the next level.
Title: Re: Squad
Post by: Xant on May 28, 2015, 03:40:15 pm
What do you mean by "more depth in gameplay"? "Deep" is such a cliche word nowadays, the amount of games with a "deep crafting system" for example is massive..
Title: Re: Squad
Post by: Casimir on May 28, 2015, 04:57:39 pm
As in there is more to do, more options in gameplay, more versatility and replayability in the game itself. Insurgency suffered because so many classes were redundant and the game doesn't make the most of role variety.  It's a straight forward term in English I don't understand what is tripping you up.
Title: Re: Squad
Post by: Xant on May 28, 2015, 05:44:29 pm
Because it means absolutely nothing by itself? It's the same as "rich." "Rich world", "deep gameplay", marketing terminology that has nothing to do with reality.

So Squad has basebuilding and vehicles, is there anything other than that that's different from Insurgency?
Title: Re: Squad
Post by: Casimir on May 28, 2015, 06:10:59 pm
It's an adjective Xant, it has a very clear meaning to me. Depth means there is lots to it, it's not simplistic or repetative,  there is complexity in the mechanics of the game.

The addition of vehicles and basebuilding is good to me, those are both fairly significant gameplay additions which add replayability and variety in experience.  This discussion is pointless as we havent had hands on experience, from what they have announced on Kickstarter and their website it looks promising though.
Title: Re: Squad
Post by: Overdriven on May 28, 2015, 06:18:34 pm
If it is indeed the project reality team then I'll be interested, their mods were always great on the BF games, although sometimes a little too slow paced due to the 'reality' aspect.
Title: Re: Squad
Post by: Xant on May 28, 2015, 06:25:40 pm
It's an adjective Xant, it has a very clear meaning to me. Depth means there is lots to it, it's not simplistic or repetative,  there is complexity in the mechanics of the game.

The addition of vehicles and basebuilding is good to me, those are both fairly significant gameplay additions which add replayability and variety in experience.  This discussion is pointless as we havent had hands on experience, from what they have announced on Kickstarter and their website it looks promising though.
Yes, it's an adjective that has no clear definition when it comes to gameplay, who defines what constitutes deep gameplay? Is Insurgency not deep? Certainly the devs would claim so, pretty sure all devs of all games would.

The most important thing for me will be how Squad handles moving while aiming and what the movement speeds will be like. I don't like Insurgency forced mega-slow walk.
Title: Re: Squad
Post by: Golem on May 29, 2015, 11:58:41 pm
Kickstarter: https://www.kickstarter.com/projects/offworldindustries/squad
Title: Re: Squad
Post by: Banok on May 30, 2015, 02:22:23 am
People who try to compare to arma/insurgency haven't played PR mod bf2.

The reason why this kickstarter got funded so quick is cause the mod is that good.

Your question is kinda like saying why play cRPG doesn't age of chivalry do the exact same thing?

But anyway arma is not built for pvp, altho there a pvp mods its never the same. Insurgency is build for pvp and actually has quite similar gunplay to PR but its also simular to counterstrike.

In insurgency theres no vechicles, the maps are tiny, indestructible, static, the rounds and short and meaningless. its a fun game but very casual despite the "hardcore" gun damage.

In PR rounds last hours, teams build up bases, it can actually be realistically boring - but that just makes it feel all the more realistic when you do spot an enemy and you don't know whether its a civilian or a jihady pointing an RPG at you precious APC which you literally need to not blow up to win the round you just been playing for last hour!

Adrenaline makes game feel more realistic than polygon count.
Title: Re: Squad
Post by: LordBerenger on May 30, 2015, 09:12:03 am
Something tells me, like PR it will be a game that hates on pubs and if a pub without mic joins a random squad you'll get kicked. I'd rather stick to BF/Insurgency or whatever if i want some FPS action
Title: Re: Squad
Post by: Artyem on May 30, 2015, 10:41:18 pm
Something tells me, like PR it will be a game that hates on pubs and if a pub without mic joins a random squad you'll get kicked. I'd rather stick to BF/Insurgency or whatever if i want some FPS action

I played PR for a pretty long time, and I don't recall people hating on "pubs" that much.  All you really had to do was be in mumble (which automatically syncs with the game) and be able to listen to your teammates, I've had some pretty good matches where over half of my squad had to type in squad chat.
Title: Re: Squad
Post by: LordBerenger on May 30, 2015, 11:01:02 pm
I played PR for a pretty long time, and I don't recall people hating on "pubs" that much.  All you really had to do was be in mumble (which automatically syncs with the game) and be able to listen to your teammates, I've had some pretty good matches where over half of my squad had to type in squad chat.


PR my old friend Leader: Hello, got mic?
Yours truly: No. I can type. (Plus btw AFAIK wasn't there VOIP that they used as well?)
PR my old friend leader: Sorry u have to leave cuz only fgts allowed
Yours truly: gg.jpg
Title: Re: Squad
Post by: BASNAK on May 30, 2015, 11:39:50 pm
PR isn't a game you play without a mic.
Title: Re: Squad
Post by: LordBerenger on May 31, 2015, 01:02:27 am
PR isn't a game you play without a mic.

Duh, hence i made diz comparison
v
v
v
Something tells me, like PR it will be a game that hates on pubs and if a pub without mic joins a random squad you'll get kicked. I'd rather stick to BF/Insurgency or whatever if i want some FPS action
Title: Re: Squad
Post by: SeQuel on May 31, 2015, 01:28:25 am

PR my old friend Leader: Hello, got mic?
Yours truly: No. I can type. (Plus btw AFAIK wasn't there VOIP that they used as well?)
PR my old friend leader: Sorry u have to leave cuz only fgts allowed
Yours truly: gg.jpg

Meh, PR has a pretty hardcore group of dedicated people who are into that kind of stuff. Nothing wrong with them playing how they want, with others of a similar mind set. Mics are cheap anyways, no excuse to not have one.
Title: Re: Squad
Post by: LordBerenger on May 31, 2015, 02:02:57 am
Meh, PR has a pretty hardcore group of dedicated people who are into that kind of stuff. Nothing wrong with them playing how they want, with others of a similar mind set. Mics are cheap anyways, no excuse to not have one.

I prefer to not use mics. One thing talking to someone IRL when LANing or back during the good ole days when playing splitscreen Halo 1 on Xbox or any other console game with a REAL FRIEND AND PERSON YOU CAN SEE but not comfortable using mic to talk to randomers online. Whatevs. Insurgency, BF games will have 2 suffice for FPS fix.

Plus in general i despise ''standalone mics''. Headsets is the way 2 go.
Title: This is how you do it Donkey
Post by: Ras_FrenzYYY on May 31, 2015, 03:53:42 pm
https://www.kickstarter.com/projects/offworldindustries/squad
Title: Re: This is how you do it Donkey
Post by: IR_Kuoin on May 31, 2015, 03:57:24 pm
So cheesy
Title: Re: This is how you do it Donkey
Post by: Macropus on May 31, 2015, 03:59:10 pm
"Don't cry because you're a retard. Smile because you're a retard"
Title: Re: This is how you do it Donkey
Post by: Ras_FrenzYYY on May 31, 2015, 04:04:50 pm
So cheesy
They even release a new version of project reality 1.3 standalone the same day that their Kickstarter started. Smart PR team
Title: Re: Squad
Post by: Radament on May 31, 2015, 04:22:36 pm
I prefer to not use mics. One thing talking to someone IRL when LANing or back during the good ole days when playing splitscreen Halo 1 on Xbox or any other console game with a REAL FRIEND AND PERSON YOU CAN SEE but not comfortable using mic to talk to randomers online. Whatevs. Insurgency, BF games will have 2 suffice for FPS fix.

Plus in general i despise ''standalone mics''. Headsets is the way 2 go.

i think the difference between speaking irl and online is the smell of the sweating armpits.
seriously , did you ever seen Friberg (csgo pro player) watching f0rest (another pro player) in the eyes and make some sort of crypted gesture to ensure him he's going to plant on A?
I agree on the fact that you enjoy games much more with friends , smoking pot , drink beer , insult girls in the background blabbering etc but this is another type of entertaining. You can easily enjoy a game with a mic , speaking with other players all around the world and you don't need them to be your best friends....it's just a better experience.
Title: Re: This is how you do it Donkey
Post by: Siiem on May 31, 2015, 06:11:50 pm
Bleh
Title: Re: This is how you do it Donkey
Post by: Casul on May 31, 2015, 06:24:25 pm
Thats no comparable with a medieval combat game made by a few nonames coming from all over the world.


Successfully funded FPS game. wow. very skills.

Most of the donators already pissed their pants when "powered by unreal engine" appeared in the intro.
Title: Re: Squad
Post by: Radament on June 24, 2015, 01:42:33 pm
Title: Re: Squad
Post by: Mr.K. on June 24, 2015, 06:03:23 pm
Saw Raz yesterday playing on PR on PRTA. Didn't have time to say more than hello.

As a almost ten year PR veteran, Squad looks extremely interesting. I suggest people try out PR:BF2 as it's now standalone and you don't need to hunt for a BF2 copy anymore.

Link to the PR download: http://www.realitymod.com/downloads#bf2
Title: Re: Squad
Post by: Radament on September 01, 2015, 07:13:36 pm

Title: Re: Squad
Post by: Xant on September 01, 2015, 09:14:29 pm
This game is gayer than Siiem.
Title: Re: Squad
Post by: Banok on November 28, 2015, 01:30:56 am
Will release on steam early access like 15th decemeber for $40

But you can instead buy for $30 from site before 30th nov. I just did. Hope I have someone to play with!
Title: Re: Squad
Post by: Jacaroma on December 15, 2015, 05:43:40 am
Hype is REAL, releases 8AM GMT 15th. Which is 2 AM central!!!
Title: Re: Squad
Post by: Golem on December 18, 2015, 10:35:34 pm
.
Title: Re: Squad
Post by: Golem on June 05, 2017, 09:29:39 pm
May recap
http://joinsquad.com/readArticle?articleId=169 (http://joinsquad.com/readArticle?articleId=169)

visitors can't see pics , please register or login
Title: Re: Squad
Post by: Golem on October 27, 2017, 01:20:26 am
30% Off http://store.steampowered.com/app/393380/Squad/ (http://store.steampowered.com/app/393380/Squad/)
Title: Re: Squad
Post by: Golem on October 30, 2017, 11:16:58 pm
9.12 just released, but here's some new WIP screens instead, hot damn

(click to show/hide)
Title: Re: Squad
Post by: Golem on December 21, 2017, 02:09:24 pm
visitors can't see pics , please register or login

https://gfycat.com/gifs/detail/EnergeticSpiffyGrebe (https://gfycat.com/gifs/detail/EnergeticSpiffyGrebe) <- Actual quality gif
Title: Re: Squad
Post by: Golem on December 21, 2017, 03:34:42 pm
I wouldn't say it's hardcore. Just hard.
You've just missed a free weekend, if you're waiting to get it. They might have another one early next year, when the next big patch drops.
Title: Re: Squad
Post by: Opset_the_Grey on December 22, 2017, 02:57:26 pm
Shieeeet so who's playing right now in Squad?? Mby we can arrange some public play in near future?
Title: Re: Squad
Post by: Golem on December 23, 2017, 06:44:45 pm
Free Company has a discord with a bunch of cRPGers that have squad I think.
Title: Re: Squad
Post by: Opset_the_Grey on December 29, 2017, 11:49:35 pm
I've neva eva heard of them  :shock:
Title: Re: Squad
Post by: Vibe on December 30, 2017, 08:45:33 pm
v10 seems to have some cool shit, gonna give it another try when it's released
Title: Re: Squad
Post by: Xant on December 30, 2017, 10:28:10 pm
>Weapon collision has been added. Be careful in tight spaces!

I god damn hate when games do this, it's not realistic, just annoying.
Title: Re: Squad
Post by: Golem on May 02, 2019, 12:00:08 pm
Title: Re: Squad
Post by: Yeldur on May 02, 2019, 01:16:55 pm
>Weapon collision has been added. Be careful in tight spaces!

I god damn hate when games do this, it's not realistic, just annoying.

yea i agree i want my gun to morph through walls

unacceptable!!!!!!!!!!!!!!!!!!!!!!!!!!