At fifteen, I had the will to learn; at thirty, I could stand; at forty, I had no doubts; at fifty, I understood the heavenly Bidding; at sixty, my ears were opened; at seventy, I could do as my heart lusted without trespassing from the square.
Why old cRPG won't come back: It is based around the fact that kills will give you more money and exp, which means you need to get kills to advance in the game. This is probably one of the worst systems for getting a larger and newer player base because you destroy all chances of the newbies getting any advancement. That is why it was most likely done away with in the first place. It only lets the rich get richer so to speak.
Why old cRPG won't come back: It is based around the fact that kills will give you more money and exp, which means you need to get kills to advance in the game. This is probably one of the worst systems for getting a larger and newer player base because you destroy all chances of the newbies getting any advancement. That is why it was most likely done away with in the first place. It only lets the rich get richer so to speak.
This is so true. In my eyes the first version of cRPG has always been metaphorical critic of capitalism, something like Godfather 2.
That is pretty damn obvious but it is not because there isn't interest from players with the game, it is because there are no developers who are going to work on it.You can state these things but that does not make them true. The game is in a pretty damn playable state, probably as good as it ever has been, and the times between big patches have often been like half a year or so, but that didn't stop 500 people from being online at primetime in 2011. In 2012 this became 400, in 2013 this went down to 300 and now we are at 120 or lower. How does this consistent decline in player numbers over the years not signal a reduction of interest from players in the game? Get out of denial mode, the mod is old, the influx of new players is nearly non-existant and people don't hang around for half a decade consistently. The mod cannot be saved by some magical new surge of dev interest, I don't know how you can even fool yourself to think that. Mod is dying of old age, simple as that.
Why old cRPG won't come back: It is based around the fact that kills will give you more money and exp, which means you need to get kills to advance in the game. This is probably one of the worst systems for getting a larger and newer player base because you destroy all chances of the newbies getting any advancement. That is why it was most likely done away with in the first place. It only lets the rich get richer so to speak.Nah, you got rewarded from staying near the fighting and staying alive, which was pretty easy if you got a shield. This system restricted gameplay because no xp/gold was rewarded for people far from the fight, but it still was miles better for gameplay and enjoyability than the multi, especially if it was tweaked a little. This is one of few big mistakes made by the devs, not doing away with the shitty multiplier system sooner, which was a placeholder originally I think.
When will these threads stop.(click to show/hide)
what is that avatar supposed to be?
If you have something to say, say it to my face.
This system restricted gameplay because no xp/gold was rewarded for people far from the fight