cRPG

cRPG => Suggestions Corner => Topic started by: Tomeusz on December 21, 2014, 07:21:05 pm

Title: Ending Thrust dmg should be reduced
Post by: Tomeusz on December 21, 2014, 07:21:05 pm
Iam sick of those all 2h, 1swing kill agi builds. And whats even more annoying is thrust dmg. When Iam far away from weapon range and enemy thrust me i get full 20-30 dmg while weapon barely touch me with almost no force. It should be auto bounce like when u attack from close range or dmg reduced by 50% while thrust barelly touch u.
Title: Re: Ending Thrust dmg should be reduced
Post by: Nightmare798 on December 21, 2014, 09:21:30 pm
Iam sick of those all 2h, 1swing kill agi builds. And whats even more annoying is thrust dmg. When Iam far away from weapon range and enemy thrust me i get full 20-30 dmg while weapon barely touch me with almost no force. It should be auto bounce like when u attack from close range or dmg reduced by 50% while thrust barelly touch u.

I can imagine the rage if 2H weapons would ever bounce even once on their stab. Honestly, most 2H players are fucking hypocrites, often crying about ¨new op patches¨ for other weapons, yet somehow forgeting they are playing the most broken class in the game.

Inb4 bunch of angry 2Hers violently demand tydeus´s head if this goes through.
Title: Re: Ending Thrust dmg should be reduced
Post by: San on December 21, 2014, 09:26:12 pm
Stabs were briefly overtuned and glanced a bit too much for being slightly late and it was quite hated. If you block a late stab, you have a chance for getting a free hit.

Chances are that damage is being reduced, but it's still decent damage even after the reduction.
Title: Re: Ending Thrust dmg should be reduced
Post by: Leshma on December 21, 2014, 09:27:53 pm
Even in native 2H is the strongest melee class. That is why ranged is so OP, to keep things balanced.
Title: Re: Ending Thrust dmg should be reduced
Post by: Gravoth_iii on December 22, 2014, 02:37:34 am
2h thrust is fine, very slow and glances at close range.
Title: Re: Ending Thrust dmg should be reduced
Post by: Taser on December 22, 2014, 03:06:10 am
Even in native 2H is the strongest melee class. That is why ranged is so OP, to keep things balanced.

Yeah native's ranged.. my god..

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Title: Re: Ending Thrust dmg should be reduced
Post by: chaosegg on February 28, 2015, 03:02:48 am
When Iam far away from weapon range and enemy thrust me i get full dmg while weapon barely touch me with almost no force.
Yeah, it seems like it should be the opposite, I agree,
but what is worse, to me, is the entire thrusting damage system in the game...

Any amount of thrusting should cause massive damage to something if the thrust is "on target".
Especially if the target is moving more towards, than away from, the direction of the thrust origin.
Even holding a thrust ready to release should cause damage to someone who runs into the point of the weapon, and yet it does not?!?
Why is this even considered to be acceptable?!?