Guys, I will be very honest now.
First of all: I don't do this to give you an opportunity to
attack my reasoning, but to hand my view on plate, to let you
see, how an average gamer Joe, like me sees the situation.
Everything from the next blank line is solely my own opinion.
Okay, enough of explaining myself :)
About me:
I like cRPG but I'm definitely not a fanboy.
I did not donate once.
I did not feel responsible for the success of the mod.
My thoughts:
I feel that developers are not really interested in their playerbase's opinions, suggestions.
Don't get me wrong, they were listening, but it would be awesome, if someone came up
with an idea, then the developers would deep hartedly accept that at least one of
their players is missing something, so the topic must be examined.
I'm definitely missing this.
I am missing a feature in the game,
that could make it better, but I'm slowly accepting that it will never become reality,
and it is a disappointment.
(Yes, I know it is strange, but it is disappointing even if I did not donate!
If I felt that my word counts, then I would support the game with a higher chance.
Now I feel I have to repeat myself to avoid confrontations: I'm not writing down
my excuses, I'm telling you honestly how I think, so you can use it for your own interest).
One of the big void I can not understand why is not implemented (yet) is:
>> ingame voice chat <<: to actually talk in the following ways, with different buttons:
+ to guys wearing my banner
+ to guys in my team
+ to guys on the server
Not in an external application, like TeamSpeak. Yes, we were using that with GK, too.
Ingame voice chat would give spirit to the game.. you could yell at people ;p
Can you imagine how different would be for a newbie, when he joins the game, that he could
hear actually people talking ? Just think about your other games, where there is a community.
The thing I want to say is, that maybe you should draw attention to cRPG, again.
An ad-hoc idea: I don't know the legal side of that, but try to sell Warband using cRPG.
Warband is still selling on sales for good reasons, people know about it, unlike about cRPG.
I think with proper marketing, Google Ads, etc. it would be possible to change that.
I dream of a world, where if I ask someone: did you play cRPG, then he answers: no, I did not.
Today, they simply don't know what is cRPG, but they know about shitty, cheaplooking indie games.
Then, when people know about this game, that has a history, then you can tell them that look guys,
we are making a sequel, and there will be a Kickstarter campaign sometimes in the future.
You can start the campaign when you measure a great activity on this forum, for example.
Debate?
Or am I just releasing some strange frustration in a silly way ?
P.S.: Is cRPG still developed yet ?