cRPG

cRPG => Suggestions Corner => Topic started by: Welcome_To_Hell on May 23, 2011, 12:23:14 am

Title: Defend the Village
Post by: Welcome_To_Hell on May 23, 2011, 12:23:14 am
My thoughts on improving the game-mode:

- Make gains just as frequent as in the other game modes
- Make the number of enemies and the class of enemies (archers, staffmen, maulers) spawned based on more factors than just the number of players:
          - Player class, Player level, e.t.c..
- Allow horses
- Allow ladders
- Don't plaster the whole map with player barriers
Title: Re: Defend the Village
Post by: Frell on May 23, 2011, 12:24:12 am
make peasants weaker, dont nerf archers (they run out of arrows eventually)
Title: Re: Defend the Village
Post by: La Makina on May 23, 2011, 01:41:21 am
Make that when a player presses "C" (i.e. the PC sheet), this does not prevent him from spawning. That is SO annoying.
Title: Re: Defend the Village
Post by: OzyTheSage on May 23, 2011, 04:02:26 am
I think that experience should be gained per wave rather than minute to prevent leeching with a 5x. The amount of gain would be based on how difficult the wave is, or the average XP gain people would usually get from that wave with the current system.
Title: Re: Defend the Village
Post by: Aleskander on May 23, 2011, 02:05:16 pm
I would rather see them fix bugs than add new features
Title: Re: Defend the Village
Post by: Frell on May 23, 2011, 10:06:55 pm
like being kicked randomly
Title: Re: Defend the Village
Post by: Digglez on May 23, 2011, 10:52:15 pm
how about actual villages you have to defend instead of barricading yourself into the most defensive structure and slay the zombie bots.

How bout structures with HP or NPC civilians you have to defend, and reward is based on what survives?

The spawning of bots in DTV is embarrassingly bad game design.  Why arent they mixed armies like in native.  why arent they attacking from 1-2 fronts.
Title: Re: Defend the Village
Post by: Zergmar on May 24, 2011, 04:37:01 am
Remove the cunt kicking idea, honest to god, sometimes I can't even start one motherfucking round
Title: Re: Defend the Village
Post by: Atreides on May 24, 2011, 08:53:08 am
Have a "Defend the Castle" mode, where you and teammates defend a castle against a siege of warriors.

Seriously. That'd be a lot more fun than barricading a small house against peasants.
Title: Re: Defend the Village
Post by: Vibe on May 24, 2011, 08:55:33 am
Just fix the kick stuff >_> waiting for EU_DTV_4 to free up one slot is boring
Title: Re: Defend the Village
Post by: Diavolo on May 24, 2011, 09:06:14 am
It seems like DTV is the number one way of getting exp and gold since the server is always completely full. (and thats with the kicking bug(!)) When I have played it I have noticed the chance of getting a 5x for a decent amount of time is pretty high. Perhaps the gain should be reduced a bit, or make it easier for more people to join in on the fun.
Title: Re: Defend the Village
Post by: La Makina on May 24, 2011, 09:31:50 am
Is DTV rewarding too much or are the other gamemodes not rewarding enough? To complete four rounds of three waves takes quite a bit of time. It is also easy to fail at bandits and nomads thus falling back to x1.
Title: Re: Defend the Village
Post by: Welcome_To_Hell on May 24, 2011, 11:48:35 pm
It's not rewarding too much. XP and gold gains are much better in battle.

But it is way easier to leech. On the full 25 man server there are always 5+ leeches who stand in the back of the cave AFK. While the rest do the job. Also x5 multiplier is constant because those who don't spawn on the loosing wave (nords) get to keep it for the peasants all over again.

 - Remove all the silly player boundaries.
 - Allow horses and ladders.
 - Increase AI with ranged that actually does damage to tin can's.
Title: Re: Defend the Village
Post by: Lichen on May 24, 2011, 11:56:59 pm
It seems like DTV is the number one way of getting exp and gold since the server is always completely full. (and thats with the kicking bug(!)) When I have played it I have noticed the chance of getting a 5x for a decent amount of time is pretty high. Perhaps the gain should be reduced a bit, or make it easier for more people to join in on the fun.
From my experience DTV is actually the worst way to get gold and experience. The longer rounds end up with chances of repairs greatly increased so you often lose money. It's also very easy to mess up and lose depending on the chosen tactics used (or not). It's a very fun mode though (maybe my fav) but I always go to battle or siege servers when I want to get some experience and gold on a much more increased basis.
Title: Re: Defend the Village
Post by: Aleskander on May 25, 2011, 04:53:08 am
how about actual villages you have to defend instead of barricading yourself into the most defensive structure and slay the zombie bots.

How bout structures with HP or NPC civilians you have to defend, and reward is based on what survives?

The spawning of bots in DTV is embarrassingly bad game design.  Why arent they mixed armies like in native.  why arent they attacking from 1-2 fronts.

I like this, for example instead of spawning just peasants, let the percentage of peasant bots lower with each round, with the end being only plate-wearing bots with Arbalests.
Title: Re: Defend the Village
Post by: Duke on May 25, 2011, 07:26:31 am
Is DTV rewarding too much or are the other gamemodes not rewarding enough?

In my opinion it's a little of both.  DTV gives payouts constantly, and it's not hard to get multipliers going, whereas in the other modes it's easy to get stuck on a bad team and get nothing but x1 and a shit-ton of repair bills.
Title: Re: Defend the Village
Post by: Soldier_of_God on May 25, 2011, 09:08:49 am
lets face it, DTV is sort of like vagina dentata the way it is. its fun, but if you are doing it the FUN way you're doing it wrong, and if you do it the ol' tighty whitey way,  you end up having peasants stab you to death with pitchforks through your heraldic trans armor.

i vote that this whole damn thing be reworked so its a strait foward battlefield, sort of like the battlegrounds map for Age of Chivalry. i'd also like to see cav back in.

oh yeah, and for this damn gamemode, try adding back the kill bonus system, since that would suit this game perfectly. no more leaching, no more bitching, and more incentive to go out and kill them outright. that, and when you get kicked for dying, you come away with something permanent; not this whole multiplier BS.

that, and either enemies based on player level with increasing difficulty, or more practically, less enemies at the higher tiers.