cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Froto_the_Loc on November 24, 2014, 03:24:45 am

Title: Explain Please.
Post by: Froto_the_Loc on November 24, 2014, 03:24:45 am
Arrows weigh as much as a Great maul.
Title: Re: Explain Please.
Post by: [ptx] on November 24, 2014, 07:49:13 am
Title: Re: Explain Please.
Post by: NejStark on November 24, 2014, 12:14:29 pm
He's right though.
Title: Re: Explain Please.
Post by: Huscarlton_Banks on November 24, 2014, 03:34:35 pm
I assume it's the same logic that make a Bevor (Gothic Plate with Bevor vs. Gothic Plate) weigh the same as a Great Helmet, and Bolts weigh the same as a Mallet.

I think there was a post saying that arrow weights would be lowered a bit next patch somewhere though.
Title: Re: Explain Please.
Post by: Grumbs on November 24, 2014, 04:28:10 pm
Because if you can deal damage from a distance its important that you move slower than players that can only attack at short range. Seems pretty logical to me
Title: Re: Explain Please.
Post by: Tzar on November 25, 2014, 12:10:58 am
Arrows weigh as much as a Great maul.

This is why, if your wondering  :arrow: https://www.youtube.com/watch?v=gVmJYtRA4EM&feature=player_detailpage#t=136

Title: Re: Explain Please.
Post by: San on December 10, 2014, 02:29:59 am
Can always make a few arrow types light with even lower ammo count and/or damage. If you can kite, you shouldn't be able to do so effectively for a whole 3-5 minutes while constantly shooting, maybe for just a portion of the round.
Title: Re: Explain Please.
Post by: WITCHCRAFT on December 12, 2014, 07:16:31 am
Can always make a few arrow types light with even lower ammo count and/or damage. If you can kite, you shouldn't be able to do so effectively for a whole 3-5 minutes while constantly shooting, maybe for just a portion of the round.

I'd really like to see that kind of variety in bow/xbow ammunition. Just scaling ammo count with damage is bland.
Title: Re: Explain Please.
Post by: Bob_Ararebe on December 15, 2014, 07:26:33 am
Because if you can deal damage from a distance its important that you move slower than players that can only attack at short range. Seems pretty logical to me

You know, there are actually things that attack at short range and are monumentally faster than archers, its called cavalry. Unfortunately, those guys have been unnecessarily nerfed and to fix the problem of archers now having no counter when shooting from afar, the archers have been nerfed as well. Now, in the combat triangle of cavalry, infantry, and archery, there's really only one class left that's worth playing at all.

I've never posted before, and its because I never had anything against changes made to the game up until now. I'm currently 14 with 11 of those as some sort of an archer. Before the recent "patch of destiny", archers have had their skills and weapon stats shuffled on several occasions There were some changes I felt were unnecessary, but in the end the balance of things still felt intact.

There have been a lot of reason for the recent archery nerf, with a huge one being the fact that the notion of teamwork is non-existent and that due to the nature of the game, teamwork is something that cannot be relied on to solve the issue the balance between infantry, cavalry, and archery. I can say that in the two years I've played crpg, I've seen a ton of teamwork going on between people who are not even in the same clan. I've had hoplites shield me from cavalry and projectiles as I loosed off my arrows, I've seen cavalry group up into small mobs and completely overrun a group of lightly protected archers, and I've seen shielders lightly screen 2h guys as they advance over an open field. In fact, its this sort of stuff that truly makes crpg enjoyable to play with other people.

The recent changes have made this sort of teamwork worthless because there is the belief that teamwork cannot exist between random crpg players. These changes have catered toward the notion that the 2h should be able to have a chance against an archer without the help of any other class on the battlefield. These changes are things like making arrows do less damage to infantry, as well as slowing down archers to the point where infantry can catch up and engage in melee combat with an archer. Its funny how the melee players of crpg constantly tell archers to go play Call of Duty or first person shooters, when in fact it is themselves that have turned this game into nothing more than running straight towards your enemy and hacking each other to bits with no sense of teamwork.

I have since been on a crpg hiatus, but I'd like to say thank you all, especially the developers of this game, for giving me this amazing experience, and I mean that sincerely. Its not that often you find such an amazing mod, one that is completely free too. I also hope that I am not coming across as a person who feels that the changes he wants are things that the developers are obligated to carry out. In fact, the game is theirs to do with how they wish, and I know that no matter what, their only intent is to try and make this game a better experience for everyone, and that is more than anything I could ask for.



Title: Re: Explain Please.
Post by: JasonPastman on December 15, 2014, 02:36:00 pm
You know, there are actually things that attack at short range and are monumentally faster than archers, its called cavalry. Unfortunately, those guys have been unnecessarily nerfed and to fix the problem of archers now having no counter when shooting from afar, the archers have been nerfed as well. Now, in the combat triangle of cavalry, infantry, and archery, there's really only one class left that's worth playing at all.

I've never posted before, and its because I never had anything against changes made to the game up until now. I'm currently 14 with 11 of those as some sort of an archer. Before the recent "patch of destiny", archers have had their skills and weapon stats shuffled on several occasions There were some changes I felt were unnecessary, but in the end the balance of things still felt intact.

There have been a lot of reason for the recent archery nerf, with a huge one being the fact that the notion of teamwork is non-existent and that due to the nature of the game, teamwork is something that cannot be relied on to solve the issue the balance between infantry, cavalry, and archery. I can say that in the two years I've played crpg, I've seen a ton of teamwork going on between people who are not even in the same clan. I've had hoplites shield me from cavalry and projectiles as I loosed off my arrows, I've seen cavalry group up into small mobs and completely overrun a group of lightly protected archers, and I've seen shielders lightly screen 2h guys as they advance over an open field. In fact, its this sort of stuff that truly makes crpg enjoyable to play with other people.

The recent changes have made this sort of teamwork worthless because there is the belief that teamwork cannot exist between random crpg players. These changes have catered toward the notion that the 2h should be able to have a chance against an archer without the help of any other class on the battlefield. These changes are things like making arrows do less damage to infantry, as well as slowing down archers to the point where infantry can catch up and engage in melee combat with an archer. Its funny how the melee players of crpg constantly tell archers to go play Call of Duty or first person shooters, when in fact it is themselves that have turned this game into nothing more than running straight towards your enemy and hacking each other to bits with no sense of teamwork.

I have since been on a crpg hiatus, but I'd like to say thank you all, especially the developers of this game, for giving me this amazing experience, and I mean that sincerely. Its not that often you find such an amazing mod, one that is completely free too. I also hope that I am not coming across as a person who feels that the changes he wants are things that the developers are obligated to carry out. In fact, the game is theirs to do with how they wish, and I know that no matter what, their only intent is to try and make this game a better experience for everyone, and that is more than anything I could ask for.

Yea, 2h op.
Title: Re: Explain Please.
Post by: Umbra on December 15, 2014, 07:15:26 pm
Arrows weigh as much as a Great maul.

gameplay > realism
Title: Re: Explain Please.
Post by: jtobiasm on December 16, 2014, 01:00:44 am
Archery is easy
Title: Re: Explain Please.
Post by: Grumbs on December 16, 2014, 02:52:47 pm
You know, there are actually things that attack at short range and are monumentally faster than archers, its called cavalry. Unfortunately, those guys have been unnecessarily nerfed and to fix the problem of archers now having no counter when shooting from afar, the archers have been nerfed as well. Now, in the combat triangle of cavalry, infantry, and archery, there's really only one class left that's worth playing at all.

I've never posted before, and its because I never had anything against changes made to the game up until now. I'm currently 14 with 11 of those as some sort of an archer. Before the recent "patch of destiny", archers have had their skills and weapon stats shuffled on several occasions There were some changes I felt were unnecessary, but in the end the balance of things still felt intact.

There have been a lot of reason for the recent archery nerf, with a huge one being the fact that the notion of teamwork is non-existent and that due to the nature of the game, teamwork is something that cannot be relied on to solve the issue the balance between infantry, cavalry, and archery. I can say that in the two years I've played crpg, I've seen a ton of teamwork going on between people who are not even in the same clan. I've had hoplites shield me from cavalry and projectiles as I loosed off my arrows, I've seen cavalry group up into small mobs and completely overrun a group of lightly protected archers, and I've seen shielders lightly screen 2h guys as they advance over an open field. In fact, its this sort of stuff that truly makes crpg enjoyable to play with other people.

The recent changes have made this sort of teamwork worthless because there is the belief that teamwork cannot exist between random crpg players. These changes have catered toward the notion that the 2h should be able to have a chance against an archer without the help of any other class on the battlefield. These changes are things like making arrows do less damage to infantry, as well as slowing down archers to the point where infantry can catch up and engage in melee combat with an archer. Its funny how the melee players of crpg constantly tell archers to go play Call of Duty or first person shooters, when in fact it is themselves that have turned this game into nothing more than running straight towards your enemy and hacking each other to bits with no sense of teamwork.

I have since been on a crpg hiatus, but I'd like to say thank you all, especially the developers of this game, for giving me this amazing experience, and I mean that sincerely. Its not that often you find such an amazing mod, one that is completely free too. I also hope that I am not coming across as a person who feels that the changes he wants are things that the developers are obligated to carry out. In fact, the game is theirs to do with how they wish, and I know that no matter what, their only intent is to try and make this game a better experience for everyone, and that is more than anything I could ask for.

It always makes me laugh when ranged players talk about team work. If you go on battle you will see teamwork all the time - its called the melee gank. Just to take down 1 player you often have to have 2-3 guys because people are so good at manual blocking. Why is it that ranged don't need teamwork but melee do? Why do ranged have 90% of a melee role when they need it? The teamwork excuse is rubbish imo

Cavalry are really good atm, I don't know what people are going on about with that.
Title: Re: Explain Please.
Post by: Algarn on December 16, 2014, 03:28:36 pm
It always makes me laugh when ranged players talk about team work. If you go on battle you will see teamwork all the time - its called the melee gank. Just to take down 1 player you often have to have 2-3 guys because people are so good at manual blocking. Why is it that ranged don't need teamwork but melee do? Why do ranged have 90% of a melee role when they need it? The teamwork excuse is rubbish imo

Cavalry are really good atm, I don't know what people are going on about with that.

I can't survive without 5 guys looking after me, but it's ok.
Title: Re: Explain Please.
Post by: jtobiasm on December 16, 2014, 11:23:50 pm
I can't survive without 5 guys looking after me, but it's ok.
Just ignore grumbs  He's retarded.
Title: Re: Explain Please.
Post by: Algarn on December 16, 2014, 11:31:48 pm
Just ignore grumbs Algarn, He's retarded.

Not retarded I believe, but stubborn. When I tell people to try archery and make 500 kills with their build before posting about it, I believe it would show them how hard things are actually.
Title: Re: Explain Please.
Post by: Sharpe on December 17, 2014, 03:10:47 am
Not retarded I believe, but stubborn. When I tell people to try archery and make 500 kills with their build before posting about it, I believe it would show them how hard things are actually.

The only way to fight retarded is with more retardation so:

Make mail the same weight as plate; because hey they're made out of the same base metal am i rite?
Title: Re: Explain Please.
Post by: Paul on December 17, 2014, 09:33:02 am
Well, you wield the maul in front so it draws you forward, adding to your speed. So it has a lot good or - as we call it - freedom weight. The quiver is on the hips, so the arrows draw you down, effectively slowing you. That's because it's mostly bad weight. The ingame indicator only shows final weight, hiding the complex calculations(triple integrals) with the different weight types as parameters. So while the maul has of course more real world weight than those arrows, the ingame player pace determing weight is about the same.

I'm I profound yet?

The other reason is that 2h wimps cried so much that peasant archers could outrun them that we made arrows retardingly heavy to prevent another biblical flood (of tears).
Title: Re: Explain Please.
Post by: Leshma on December 17, 2014, 12:37:15 pm
Had a laugh when the other day, was trying to get away from full tincan who in the end managed to get me. Shouldn't play balanced builds in light armor I guess :lol: (no arrows/bolts/shield/throwing to slow me down, just a 1H sword in hand)

Good thing NA still stick to balanced and don't go over overboard with agi like most of the current EU server population does.

At this point mod is in bad joke state. Who would say I'll appreciate what Urist did while he was still balancing this mod.
Title: Re: Explain Please.
Post by: Gravoth_iii on December 17, 2014, 05:00:07 pm
Had a laugh when the other day, was trying to get away from full tincan who in the end managed to get me. Shouldn't play balanced builds in light armor I guess :lol: (no arrows/bolts/shield/throwing to slow me down, just a 1H sword in hand)

Good thing NA still stick to balanced and don't go over overboard with agi like most of the current EU server population does.

At this point mod is in bad joke state. Who would say I'll appreciate what Urist did while he was still balancing this mod.

Everytime i join the server everyone seems to be around my speed with medium heavy armor and 18 agi. I think you are just crying because bad.
Title: Re: Explain Please.
Post by: Casul on December 18, 2014, 03:36:17 pm
I will talk for Freeoniz here: