cRPG
cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Bronto on November 18, 2014, 10:49:22 pm
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Is in game balance ever going to be addressed? Right now you have one team that has 100 kills collectively and the other team has like 5. Game thinks this is fine. Clearly there is something wrong and I can't imagine that it's that impossible to correct. Of course I have no idea but can someone take a look at this please? I mean just take total kills and shuffle the deck each spawn. It's especially bad with banner balance, to the point where if you aren't in a clan that has majority on the server, please enjoy your x1 for the rest of your life.
Tydeus, I thought you were working on this? I even went to your super top secret server so you could mess with it and that was a long time ago. Put the cheetos down Tydeus. Get that case of mountain dew out of the fridge, and tell your mom to leave you alone for the afternoon so you can fix this.
Thanks in advance,
Bronto
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Revival patch. heh. heh heh.
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It's funny because bronto plays this game at work instead of doing work so you're technically aren't doing your job either. Horns: 1 Bronto: 0 Bronto's boss: -1 Tydeus: 0 Tom:3 chadz: (One Euro)
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It's funny because bronto plays this game at work instead of doing work so you're technically aren't doing your job either. Horns: 1 Bronto: 0 Bronto's boss: -1 Tydeus: 0 Tom:3 chadz: (One Euro)
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Learn English Horns. Hopefully one of your college courses teaches it.
Horns: 0 Bronto: 1
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It is hard to balance player skill...
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Game pretty much takes the player worth for each player, adds them all for each player, and balances accordingly. A lot of the numbers are very off. The kd used in the code isn't what's necessarily on the site, but some odd function involving them.
Messing with the autobalancing itself may make things worse. Remember when we had 4 vs 40 battles sometimes? There's also no way to test it. People's pings were going up to 1000 when trying to join Tydeus' server.
Then there are times where short term success is radically different than long term success. I've seen the same team compositions completely destroy the other team, then get destroyed themselves the next round.
It's just risky overall unless the people who coded it in were to change it.