cRPG
cRPG => Suggestions Corner => Topic started by: chesterotab on November 16, 2014, 11:55:28 pm
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It was a sad sad day when this function was patched out. I am guessing the intention was to prevent people from avoiding to pay upkeep or something, but who really cares about upkeep anymore? Add it back in so finding a sweet weapon on the ground makes you want to stay alive to keep using it.
fun mechanics > garbage upkeep mechanics
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I remember that you had the standard risk to pay upkeep for the weapons you spawned with the following round.
I am literally 100% certain that this was the case back when you survived a round, or was alive with a looted weapon on siege at the end of round.
I don't even recall when this was, but I do remember that I thought to myself:
"Wow! Is the upkeep for a katana that much! Damn, I won't ever be able to play with a katana and make money"