cRPG

cRPG => Suggestions Corner => Topic started by: Tzar on October 20, 2014, 11:54:50 am

Title: Add night vision goggles
Post by: Tzar on October 20, 2014, 11:54:50 am
Yes im serious...

Plz either remove the total blackness night time, or give us night vision  goggles...

Nothing kills the server, as when darkness falls..  :?

Eu1 early, daytime 36 players, night time shit hits the fan... 14 players left playing..

What does the darkness add to the gameplay, besides eye cancer  :?:

Title: Re: Add night vision goggles
Post by: Knife on October 20, 2014, 11:59:51 am
For some reason I think it wouldn't fit the timeframe, but who am I to tell?  :rolleyes:

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Title: Re: Add night vision goggles
Post by: Afina on October 20, 2014, 12:09:32 pm
DELETE FUKING NIGHT
Title: Re: Add night vision goggles
Post by: Elio on October 20, 2014, 09:10:39 pm
Or make proper Torch with a high range visibility even when dropped.

Every science damn night I spend my time on DTV to drop Torch everywhere.

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 (http://i.imgur.com/ftypBgv.jpg)

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 (http://i.imgur.com/r6BxeyC.jpg)
Title: Re: Add night vision goggles
Post by: Hellsing on October 22, 2014, 02:31:08 pm
Well scene editors could just care more about static torches and start using the light scene_prop (adding the lighteffects like on the crpg weapon torch) more usefull  :lol:
Like DTV Sea Raid (think this was it with huges woodplaces with fire on it) and the native ones do
Title: Re: Add night vision goggles
Post by: Johammeth on October 22, 2014, 02:52:50 pm
I think we should go the opposite direction, and import Amnesia's  darkness/sanity mechanics.
Title: Re: Add night vision goggles
Post by: Nordwolf on October 22, 2014, 05:21:30 pm
Well scene editors could just care more about static torches and start using the light scene_prop (adding the lighteffects like on the crpg weapon torch) more usefull  :lol:
Like DTV Sea Raid (think this was it with huges woodplaces with fire on it) and the native ones do

Unfortunately large amounts of light sources (and there should be a lot in large scenes) hit fps too much. Usually normal amount would be <10-15 sources of dynamic light.

I really like the idea with a placeable torch, like other throwable stuff we have.
Title: Re: Add night vision goggles
Post by: lombardsoup on October 23, 2014, 04:05:21 am
What are people playing on that makes crpg night too dark
Title: Re: Add night vision goggles
Post by: Hellsing on October 24, 2014, 08:47:59 pm
GMT +1
~11am-19pm on EU_2 when I'm not wrong (havn't played for a while realy much)