cRPG
cRPG => Suggestions Corner => Topic started by: Tzar on October 20, 2014, 11:54:50 am
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Yes im serious...
Plz either remove the total blackness night time, or give us night vision goggles...
Nothing kills the server, as when darkness falls.. :?
Eu1 early, daytime 36 players, night time shit hits the fan... 14 players left playing..
What does the darkness add to the gameplay, besides eye cancer :?:
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For some reason I think it wouldn't fit the timeframe, but who am I to tell? :rolleyes:
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DELETE FUKING NIGHT
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Or make proper Torch with a high range visibility even when dropped.
Every science damn night I spend my time on DTV to drop Torch everywhere.
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(http://i.imgur.com/ftypBgv.jpg)
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(http://i.imgur.com/r6BxeyC.jpg)
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Well scene editors could just care more about static torches and start using the light scene_prop (adding the lighteffects like on the crpg weapon torch) more usefull :lol:
Like DTV Sea Raid (think this was it with huges woodplaces with fire on it) and the native ones do
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I think we should go the opposite direction, and import Amnesia's darkness/sanity mechanics.
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Well scene editors could just care more about static torches and start using the light scene_prop (adding the lighteffects like on the crpg weapon torch) more usefull :lol:
Like DTV Sea Raid (think this was it with huges woodplaces with fire on it) and the native ones do
Unfortunately large amounts of light sources (and there should be a lot in large scenes) hit fps too much. Usually normal amount would be <10-15 sources of dynamic light.
I really like the idea with a placeable torch, like other throwable stuff we have.
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What are people playing on that makes crpg night too dark
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GMT +1
~11am-19pm on EU_2 when I'm not wrong (havn't played for a while realy much)