cRPG

cRPG => General Discussion => Topic started by: Mallets on October 19, 2014, 10:06:14 pm

Title: New Ranged WPF Penalty
Post by: Mallets on October 19, 2014, 10:06:14 pm
Can someone explain this to me:

Quote
San: Ranged weight penalty made percentage-based and is now applied before the PT/PD/HA penalties as 1.5x the melee penalty.
San: Dynamic weight threshold added. Changed from 10 to max(IF*2, strength/3 + 1) with a minimum of 6.

Basically, I'm wanting to know the max armor weight I can take before penalties set in.  The old formula was:

Effective armor weight = 2*head armor weight + body armor weight + leg armor weight + 4*hand armor weight - 10

Does this apply at all?
Title: Re: New Ranged WPF Penalty
Post by: Lt_Anders on October 19, 2014, 10:48:51 pm
No.

Also, we still have a PD/PT penalty...I thought...Oh wait yea it was nerfed.
Title: Re: New Ranged WPF Penalty
Post by: Kaido on October 19, 2014, 10:51:00 pm
They nerfed archers in everything.Now it will take like 20 bodkins to kill any 30str hero and there are many out there. :lol: