cRPG
cRPG => General Discussion => Topic started by: Mallets on October 19, 2014, 10:06:14 pm
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Can someone explain this to me:
San: Ranged weight penalty made percentage-based and is now applied before the PT/PD/HA penalties as 1.5x the melee penalty.
San: Dynamic weight threshold added. Changed from 10 to max(IF*2, strength/3 + 1) with a minimum of 6.
Basically, I'm wanting to know the max armor weight I can take before penalties set in. The old formula was:
Effective armor weight = 2*head armor weight + body armor weight + leg armor weight + 4*hand armor weight - 10
Does this apply at all?
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No.
Also, we still have a PD/PT penalty...I thought...Oh wait yea it was nerfed.
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They nerfed archers in everything.Now it will take like 20 bodkins to kill any 30str hero and there are many out there. :lol: