Anti Annexation ProposalAny strategus faction containing more than one clan in itself must split into separate groups.
The Casus Belli ProposalThe Casus Belli Proposal would require a valid reason for war or casus belli in order to legally declare war on any existing faction, this does not include banditry. We would all decide on what is and isn't a valid casus belli. A faction who started an illegal war would become considered hostile to all factions who signed this proposal and there would be no penalties for anyone to attack them or end their aggression. In addition to no penalties, there may even be rewards and compensation to those who put down illegal wars. An example of an illegal war would be to declare war on a faction simply because you do not like them, or because of trolling. An example of a valid war would be territorial expansion, holy war against different faiths (Sarranids VS Swadians), retaliation against banditry, rebellion against liege, etc. Controversial wars will be considered just that. Those who declare a war that is on the line of controversy risk other factions involving themselves in it. The victors of such wars will likely determine if it was just or not.
The De Jure & Titles ProposalThe De Jure & Titles Proposal will identify the de jure territories on the map. This will assist in determining valid casus bellis. In addition to identifying the territories on the map, holders of most of the fiefs within a territory will be considered the Duke (or equivalent) of that land. The dukes/duchesses will have the opportunity to vassalize all of the smaller factions within their territory and the smaller factions will always have the opportunity to usurp the duke. Anyone who owns a castle would be considered a count tier rank, anyone who owns a town would be considered a duke tier rank, anyone who owns a village would be considered a baron tier rank. Small barons and counts would be protected from larger dukes, if they swore fealty to their de jure dukes. I would also imagine that this system could result in the establishment of true kingdoms, if duchies were conquered. It would only be legal to declare war on an independent realm, not someone's vassal, unless they were granted independence. This allows smaller clans to hold some weight in power shifts and politics, while protecting them from being wiped out by mega clans. This would also encourage clans to be more accepting of vassalage, rather than every leader pretending to be a god king. It would encourage realistic alliances and wars, and eliminates the need to lurk around with shady intrigues trying to find support of 90% of the map before you get the courage to go to war with someone. Finally, for once we could all respect each other as rulers and nobles, rather than only our personal clans respecting our leadership. Right to rule would be acknowledged globally. Here is a quick concept map:
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login The Mercenary Integrity ProposalThe Mercenary Integrity Proposal would be an attempt to remove the need to form mega-alliances in hopes to fill your battle roster. This would require every clan to participate in the filling of rosters and try to keep both teams relatively full. We would all accept that there are absolutely no diplomatic penalties or benefits for having players merc for or against you. It is to be considered that each player in each side of the battle is merely a soldier of the respected faction, not necessarily a "mercenary" for people to harass about why they joined the "wrong" side of what is suppose to be a fun battle. Clans can sign up for their side, but actual "mercenaries" who are unaffiliated to any clan, or unaffiliated to the two battling factions, must sign up evenly to both sides. Again, this would only be an attempt to make things more fun and fair for everyone, regardless of a faction or player's popularity or infamy.
The Balance of Power ProposalThe Balance of Power Proposal would restrict the formation of mega-alliances and attempt to balance the map to be viable for independent small clans to exist without being forced into the alliance of one half of the map or the other half of the map. The exact methods that would be taken would be discussed. Some examples might include separating "bro" clans from being neighbors on the map, putting likely enemies next to each other, instating an Emperor/Empress on the map that all dukes/kings must swear fealty to at the beginning, who would act as a peace keeper and consider growing dukes/kings a threat, similar to Realm Divide on Total War Shogun 2. I'm sure we could come up with plenty of interesting ways to balance the map.
The Immersion ProposalThe Immersion Proposal would be an attempt to promote a more immersive experience for everyone by having some of the larger clans agree upon diverse themes and stick to them throughout strategus 6 or until their themed faction has been eliminated. For example, we would have a Sarranid clan in the desert, Swadian/Rhodok clans in the plains, etc. Of course, any faction could have a unique theme and be anywhere on the map. It would be more important that they simply stick to whatever theme they pick. If a clan adopted the Samurai theme for example, they should be restricted to samurai gear. If a clan adopts the highlander theme (I assume is coming), they would be restricted to that, and not be making katanas or cataphract horses. I know this is a very controversial proposal and most people simply won't be willing to dedicate to a theme, but it would allow strategus to be more about fun, roleplay, battles, intrigues, etc, rather than min-maxed gear, min-maxed trade, min-maxed mega-alliances, etc. It would be fun to see crusaders actually attacking Sarranids in the desert, or the Norse raiding and pillaging the lands. Diplomacy would be much more interesting. But alas, I realize this is a shot on the dark. It just goes to show that any and all proposals will be seriously considered by the rest of the clan leaders when they are presented.