cRPG

cRPG => Suggestions Corner => Topic started by: Tomeusz on October 05, 2014, 05:53:46 pm

Title: FIX ARCHERS
Post by: Tomeusz on October 05, 2014, 05:53:46 pm
Pls fix archers, they move like elephants, even with athlethics 7 and thrown out bow and arrows some elephant armored dudes with two handers are able to chace me.

Its just retarded, u killed Crpg mod, it was way more enjoable back in 2012.
Title: Re: FIX ARCHERS
Post by: Man of Steel on October 05, 2014, 06:09:23 pm
Who killed the Mod?! Archers or the guy who nerfed them?!
Title: Re: FIX ARCHERS
Post by: Rico on October 05, 2014, 06:41:53 pm
He's striking again!

Good thing I still have the pic link from last time:

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Archery was rebalanced because of the utter dominance of highlevel archers. The quiver weight has been increased, so that archers are forced to go hybrid.

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Title: Re: FIX ARCHERS
Post by: Dalfador on October 06, 2014, 03:54:33 am
Why you running away?

The archer is an easily startled breed, it's best to approach them slowly, yet cautiously.
Title: Re: FIX ARCHERS
Post by: FRANK_THE_TANK on October 06, 2014, 04:31:30 am
Get a donkey.
Title: Re: FIX ARCHERS
Post by: Tomeusz on October 06, 2014, 01:48:25 pm
when everybody seem to have athletics 10 even elephant can reach agile archer with abandoned bow and arrows.
Title: Re: FIX ARCHERS
Post by: Man of Steel on October 06, 2014, 01:49:48 pm
Thats not true.....
Title: Re: FIX ARCHERS
Post by: Bronto on October 06, 2014, 04:33:02 pm
SPEED OF ANIMALS

AFRICAN BUSH ELEPHANT
Loxodonta africana
LENGTH   WEIGHT   TOP SPEED (RUNNING)   FEELS LIKE
6.9m   8t   40km/h   10.4km/h
Elephants swim well, but cannot trot, jump, or gallop. They do have two gaits: a walk; and a faster gait that is similar to running. In walking, the legs act as pendulums, with the hips and shoulders rising and falling while the foot is planted on the ground. With no “aerial phase”, the faster gait does not meet all the criteria of running, as elephants always have at least one foot on the ground.

However, an elephant moving fast uses its legs much like a running animal, with the hips and shoulders falling and then rising while the feet are on the ground. In this gait, an elephant will have three feet off the ground at one time. As both of the hind feet and both of the front feet are off the ground at the same time, this gait has been likened to the hind legs and the front legs taking turns running. Although they start this “run” at only 8 km/h, elephants can reach speeds up to 40 km/h (25 mph), all the while using the same gait. At this speed, most other four-legged creatures are well into a gallop, even accounting for leg length. Spring-like kinetics could explain the difference between the motion of elephants and other animals

http://www.speedofanimals.com/animals/elephant
Title: Re: FIX ARCHERS
Post by: Tomeusz on October 06, 2014, 05:07:15 pm
Ok, so cav archers are fine, a cav that first stunt you and then make a blow is ok? from what u cant defend and swing still hit you even when u are at horse is hitbox.

Or fully armored guy with two hander that runs same speed as archer without a bow and arrows? You know, hitting with arrows take skills too, specialy on longer distance and takes like 10 arrows for armored guy while he needs max two swings on you.
Title: Re: FIX ARCHERS
Post by: Blackbow on October 06, 2014, 05:08:37 pm
SPEED OF ANIMALS

AFRICAN BUSH ELEPHANT
Loxodonta africana
LENGTH   WEIGHT   TOP SPEED (RUNNING)   FEELS LIKE
6.9m   8t   40km/h   10.4km/h
Elephants swim well, but cannot trot, jump, or gallop. They do have two gaits: a walk; and a faster gait that is similar to running. In walking, the legs act as pendulums, with the hips and shoulders rising and falling while the foot is planted on the ground. With no “aerial phase”, the faster gait does not meet all the criteria of running, as elephants always have at least one foot on the ground.

However, an elephant moving fast uses its legs much like a running animal, with the hips and shoulders falling and then rising while the feet are on the ground. In this gait, an elephant will have three feet off the ground at one time. As both of the hind feet and both of the front feet are off the ground at the same time, this gait has been likened to the hind legs and the front legs taking turns running. Although they start this “run” at only 8 km/h, elephants can reach speeds up to 40 km/h (25 mph), all the while using the same gait. At this speed, most other four-legged creatures are well into a gallop, even accounting for leg length. Spring-like kinetics could explain the difference between the motion of elephants and other animals

http://www.speedofanimals.com/animals/elephant

rly cool stuff dude now can you find speed of a running guy in plate and speed of a running guy in cloth with a piece of wood and quiver on him plz ?


Pls fix archers, they move like elephants, even with athlethics 7 and thrown out bow and arrows some elephant armored dudes with two handers are able to chace me.

Its just retarded, u killed Crpg mod, it was way more enjoable back in 2012.

you waste your time dude it's lost causes...

- anyway head shot damage need a buff
- armor penetration have to be back like it was before
- ha are too accurate and need to be fixed without fucking foot archers....
- nomad bow need a huge nerf
- long bow and rus need to get their shot range back like it was before. it's not logic than low bows like nomad have better range than powerfull bows like rus and long...
Title: Re: FIX ARCHERS
Post by: Molly on October 06, 2014, 05:31:37 pm
- anyway head shot damage need a buff
Nope.
- armor penetration have to be back like it was before
Nope.
- ha are too accurate and need to be fixed without fucking foot archers....
Yep.
- nomad bow need a huge nerf
Dunno.
- long bow and rus need to get their shot range back like it was before. it's not logic than low bows like nomad have better range than powerfull bows like rus and long...
All bows could use less range.
Title: Re: FIX ARCHERS
Post by: Kalp on October 06, 2014, 08:00:27 pm
Please nerf archers  :mrgreen:

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Title: Re: FIX ARCHERS
Post by: Tomeusz on October 06, 2014, 10:05:20 pm
its just retarded, horse archer is nearly unchasable, have perfect accuary and u have to put 20 arrows in enemy and run like fuking slugger.
Title: Re: FIX ARCHERS
Post by: Azuma on October 17, 2014, 03:24:48 am
WHY too much hope..

Wait the Bannerlord Native multi maybe... On cRPG, Archer class is dead.


And mellee guys will never stop QQing about "im rushing on 3 lil archers in tunic but i cant kill them with my big DanSword because i take 10 arrows before i can get them QQ  :cry: "


In reality, Archers was the most dangerous thing in a battlefield, more than cavs, when there were an archer line....  :arrow: SHIELD WALL !!

Not 2h walls.. gadamite !!

Archers on cRPG are now ridiculous... You can delete it, that's will be da same.
Title: Re: FIX ARCHERS
Post by: lombardsoup on October 17, 2014, 04:13:29 am
Nerf Tomeusz.  This is an idea everyone can get behind
Title: Re: FIX ARCHERS
Post by: Azuma on October 17, 2014, 04:21:41 pm
- anyway head shot damage need a buff
Nope.
- armor penetration have to be back like it was before
Nope.
- ha are too accurate and need to be fixed without fucking foot archers....
Yep.
- nomad bow need a huge nerf
Dunno.
- long bow and rus need to get their shot range back like it was before. it's not logic than low bows like nomad have better range than powerfull bows like rus and long...
All bows could use less range.


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Title: Re: FIX ARCHERS
Post by: Apple_the_Green on October 18, 2014, 03:08:00 pm
Get a shield. And if you take 10 arrows from a loomed bow, nerf armor. :mrgreen:
Also get an Xbow and final boss's loom pack, so mw arrows are not bullets.
Title: Re: FIX ARCHERS
Post by: Switchtense on October 18, 2014, 05:30:35 pm
Any archer that runs from melee is a wanker and deserves to be banned. Simple.