cRPG

cRPG => General Discussion => Topic started by: woody on September 11, 2014, 11:22:40 pm

Title: Conquest Flags Rage
Post by: woody on September 11, 2014, 11:22:40 pm
Had to quit because I started raging for real.

Attacking most of our melee would not fight AT the flags. They would fight 10 yards away, chase archers about etc. From what I've seen its run to flag, ie right on it then defense have to come to you and they get ganked. But this is beyond most people and I do not understand why.

I spectated one of our high scoring melee guys and he never went within capping distance of a flag, he just fought guys away from it while those of us trying to cap flag were constantly outnumbered. I realised it was time to GTX when I was bellowing "stupid fucking wankers" at my monitor when there was obviously no way the stupid fucking wankers could hear.
Title: Re: Conquest Flags Rage
Post by: Switchtense on September 11, 2014, 11:33:36 pm
Had to quit because I started raging for real.

Attacking most of our melee would not fight AT the flags. They would fight 10 yards away, chase archers about etc. From what I've seen its run to flag, ie right on it then defense have to come to you and they get ganked. But this is beyond most people and do not understand why.

I spectated one of our high scoring melee guys and he never went within capping distance of a flag, he just fought guys away from it while those of us trying to cap flag were constantly outnumbered. I realised it was time to GTX when I was bellowing "stupid fucking wankers" at my monitor when there was obviously no way the stupid fucking wankers could hear.

Removing conquest would solve at least half of the problems on EU2.
Title: Re: Conquest Flags Rage
Post by: Moncho on September 11, 2014, 11:45:47 pm
It's been 4 years and people have not yet learnt to defend the flag in the first round of most maps because otherwise they get ninjacapped, it seems like the concept of FLAGS MATTER may be a bit of a stretch for some.