@Apsod
I hadn't tried sheathing/unsheathing, or 2H much with swapping, but my left hand hurts just looking at that explanation. Is there some sort of weird animation thing that makes it different from just using a 1H, shove nudging, and swapping to 2H?
As far as blocking goes, if you can block it with a shield, you can definitely block it with a weapon (unless it's a projectile/couch). Nudges are just like kicks in that they bring your defend down so you may end up blocking in a different direction if you turned the wrong way during the stun, but I don't see anything in actions.txt that would indicate that shield blocks have different animation priorities from weapon blocks, even if they have differing animation lengths.
@MURDERTRON
If San/Tydeus have access and permission to modify the relevant scripts it basically makes them developers :P
San seems very active to me.
@Neutral nudge stuff
Note that the number next to script_crpg_rabbit_play_anim doesn't directly correlate to stun length, it's just a reference to an animation.
1H NO SHIELD
(call_script, "script_crpg_rabbit_play_anim", 9, ":nudgeable_agent_id", 1) //knockdown on kicker
1H NO SHIELD, 2H, POLEARM
(call_script, "script_crpg_rabbit_play_anim", 24, ":nudgeable_agent_id", 0) // Very short stagger, it hit someone who blocked
(call_script, "script_crpg_rabbit_play_anim", 25, ":nudgeable_agent_id", 0) //Medium short stagger, it hit someone who was attacking
(call_script, "script_crpg_rabbit_play_anim", 12, ":nudgeable_agent_id", 0), //Short stagger, it hit someone who was not attacking, blocking, or nudging. Applies to kicking agents if not 1h/no shield
SHIELDER
(call_script, "script_crpg_rabbit_play_anim", 24, ":nudgeable_agent_id", 0) // Very short stagger, it hit someone who blocked
(call_script, "script_crpg_rabbit_play_anim", 25, ":nudgeable_agent_id", 0) //Medium short stagger, it hit someone who was attacking
(call_script, "script_crpg_rabbit_play_anim", 12, ":nudgeable_agent_id", 0), //Short stagger, it hit someone who was not attacking, blocking, or nudging. Applies to kicking agents if not 1h/no shield
Shield neutral nudges are only different because:
They cause phasing (good for multiple enemies, bad for assisting besides using it to pincer attack because tw/tk risks)
They damage people in cloth armor (1h attack nudge is better for this)
You have a shield, blocking is easier.
If phasing isn't your issue then 1H swashbuckler neutral nudges are blatantly better for anyone who can block because it can knockdown kickers who are otherwise a giant pain in the ass for 1H users.
Pole/2h neutral nudges are better for assisting, but they generally have enough length advantage to make retracted leg kick stuns a viable option.
Shieldless 1H(except against attacking players, if they don't have low STR)/Polearm users can pull off the same phasing with shoves.
Are you using cloth/no armor + running into people who are just blocking, nudging, and running away to troll you via chip damage or something?