cRPG

cRPG => Suggestions Corner => Topic started by: Admerius on September 05, 2014, 11:40:18 am

Title: Balance stones
Post by: Admerius on September 05, 2014, 11:40:18 am
Buffs:
Thrown:
Buff damage +50-100%
Knockdown possibility
Lootable/reusable like other ammo(except smokebomb)

Melee mode:
Add kd chance
Buff damage to 15b, balance towards the nerf mentioned bleow.

Balancing(counter to the buffs):
Lower ammo amount to half or one quarter
or
Increase weight(x2 or more)
Adjust slot usage, minimum 1 maybe even 2 or 3.

Realism points:
Since I have no direct evidence stones was this good during the renaissance/medieval era this might be the wrong time period. Stones today are more widely used than poleaxes, which says a lot, it has survived the gunpowder and mechanization transition far better than most other crpg-weapons would.

The reason for the buff is... stone to the head= not good, helmet helps, but disabling someone for 7 min("Killed" on battle server) should be a possibility for a high PT build against heavy helmets with 1-3 hits.

PS. Slot usage might actually need to be made to 2(maybe 3) to avoid making it the "standard sidearm"

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Title: Re: Balance stones
Post by: BlindGuy on September 05, 2014, 12:04:22 pm
Rocks have been a useful, powerful and effective tool used by men to settle their differences since time immemorial, and I believe they will continue to be such, so this buff seems good.
Title: Re: Balance stones
Post by: Daunt_Flockula on September 05, 2014, 12:15:40 pm
Me approves. Buff them a bit so that I can send more peeps flying off from ladders after being hit in the head with a stone.
Title: Re: Balance stones
Post by: Battlepriest on September 08, 2014, 03:25:24 am
Maybe if we also hand stones made of pure gold and increase price by 10000% (not kidding about 10000%) and then applied these buffs

Gold is, after all, expensive and heavy. If gold isn't dense enough to qualify for these stats, then just pretend it's a lump of gold plated osmium
Title: Re: Balance stones
Post by: matt2507 on September 08, 2014, 04:41:21 am
Adding the opportunity to take it from the ground near ruins or something like that could be funny too  :D
Title: Re: Balance stones
Post by: San on September 08, 2014, 04:59:47 am
It should be collectible if it misses, but the stats are fine vs the Throwing Knives, maybe +1-2dmg at most.
Title: Re: Balance stones
Post by: lombardsoup on September 08, 2014, 06:26:34 am
Why no throwing boulders ):
Title: Re: Balance stones
Post by: Taser on September 08, 2014, 06:46:22 am
Why no throwing boulders ):

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