cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Algarn on August 29, 2014, 01:35:33 am

Title: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: Algarn on August 29, 2014, 01:35:33 am
Well, I've been thinking about giving up archery, since the last patch broke my build/way to play. I know I will get downvoted, but I have to post it.

I've been using damage calculator, recommended by San, and tested three builds, with a longbow +3's damage, included bodkins.
 The target armor is 55, which is the current EU1 state. The builds are : 27/15 (mine, completely destroyed, you will see why), 18/24 (Standard archer build), and a build I saw used by Druzhina Tamerlan, 18/30 only archery -> 210 wpf.

Just look at the effective wpf, and the real average damage.

On those three builds, I tested my stuff (Byrnie, leather gloves, rus cavalry boots, and roman helmet with veil). Whatever others will say, it's not that heavy compared to Steevee's stuff (Brigandine with aketon, Arena helmet, mail mittens, and green and purple hose).

Just admire, the "Slight buff from Tydeus".

(click to show/hide)

As people would say, "stop wearing heavy shit", I tested the same build without any armor.

(click to show/hide)

Then, I changed the build for 18/24, this is with the same armor I described.

(click to show/hide)

And without now.

(click to show/hide)

Then, the last one, pure build level 35/36 from Tamerlan.

(click to show/hide)

Without armor now :

(click to show/hide)

Honestly, I can't run, I can't spam/backpedal/do any footwork, I am less accurate and draw my bow with much more time than every agi archer, and I do less damage. The only good thing is the trajectory of the arrow. Well played there, I trade damage, moving speed, acuraccy, drawing time, wpf in melee for a better missile speed.

Look at the medium damage, and the effective wpf, 27/15 got two times less effective wpf than 18/24, and three less times than 18/30. Still 27/15 isn't doing anything better about anything related to damage. I didn't test 21/24, 24/24, or other dedicated archer builds, since those two ones were enough to show the bullshit going on.

I'm simply tired to see any archer with a horn bow doing more damage than me with 9 PD. Lost Something around 90 millions of XP to respec to that shit, before it gets destroyed. If you balancers can't be arsed to solve internal balance into archery by making strenght ranged builds somewhat viable, at least, give me a free respec. Nothing personal, but I'm somehow pissed off to see my arrows scratching on anything better than a mail.

Note that this problem related to Power draw is also true for Power Throw. When I see the damages from Fin (15/24), and Mendro (30/15), I truly ask myself if that's even worth to play anything outside of the mainstream builds like 18/24.

QQ, mod iz dead.


Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: Tydeus on August 29, 2014, 01:50:03 am
Honestly, I can't run, I can't spam/backpedal/do any footwork, I am less accurate and draw my bow with much more time than every agi archer, and I do less damage. The only good thing is the trajectory of the arrow. Well played there, I trade damage, moving speed, acuraccy, drawing time, wpf in melee for a better missile speed.

Look at the medium damage, and the effective wpf, 27/15 got two times less effective wpf than 18/24, and three less times than 18/30. Still 27/15 isn't doing anything better about anything related to damage. I didn't test 21/24, 24/24, or other dedicated archer builds, since those two ones were enough to show the bullshit going on.

I'm simply tired to see any archer with a horn bow doing more damage than me with 9 PD. Lost Something around 90 millions of XP to respec to that shit, before it gets destroyed. If you balancers can't be arsed to solve internal balance into archery by making strenght ranged builds somewhat viable, at least, give me a free respec. Nothing personal, but I'm somehow pissed off to see my arrows scratching on anything better than a mail.

Note that this problem related to Power draw is also true for Power Throw. When I see the damages from Fin (15/24), and Mendro (30/15), I truly ask myself if that's even worth to play anything outside of the mainstream builds like 18/24.

QQ, mod iz dead.
You do more damage, especially compared to a build of your same level and dedication, even your own screenshots show that. You haven't made a good comparison if you're comparing a level 30 build to a level 35 build; complaining about the difference in effectiveness is pointless. The only thing you've done, is proven what has already been proven, that levels matter more than anything else. It's not a problem with archery (although it's largest with archery), it's a problem with all level 33+ builds(and we are trying to address it.)

Stop comparing builds that have varying amounts of attribute points spent, those builds are NOT equivalent.
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: Algarn on August 29, 2014, 01:55:32 am
Bagge is (or was) a level 35 archer, with 184 wpf, or something around. I think you don't understand that LEVEL DOESN'T MATTER HERE. You can simply test a stf with 27/15 or a 18/24. Level isn't involved at all in this experiment, except into the last one. I miss all my arrows because I got 40 fucking effective wpf in archery. I don't care about a fix to be honest, since agi builds always were superior to the strenght based ones. I simply want a free respec, nothing more.

PS: how can you know how good is 27/15 Tydeus, your main is 18/24.

PPS : I'm talking into DPS. I shoot with less accuracy, speed, etc , and only do 5 more damages per shot. My statement is therefore right, even if the damage per shot is higher. Strenght archers do less damage than the agility archers.
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: San on August 29, 2014, 02:16:34 am
The 18/21 you have is noticeably weaker. 27/15 is compared to 18/24, which is -5 damage, ~+4-5p. That means that the 27/15 with a Horn Bow would possibly outdamage the 18/24 with a Rus Bow with an extra slot for better gear/more ammo.

18-30 you compare to 30-18. 20 expected damage to 80 armor isn't bad.

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Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: Algarn on August 29, 2014, 02:24:56 am
I perfectly knew this thread would be somehow carefully ignored. Well, try it on NA1, EU1 if you think you can deal with ping. If you believe 27/15 is OP as fuck, test it first, and right after that, test 18/24 witht the same stuff, and bow. If you don't see any difference, then, we are both loosing our time here. Even 30/18 will not be that better than 18/24 or 18/27, but whatever, simply going to give my bows away, and start leveling a melee character, since it seems strenght archery is fine to you, and won't get anything changed from now.

PS : The build you made is without any armor penalty. I would be curious to see what it gives with a mail.
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: Tydeus on August 29, 2014, 02:38:29 am
I perfectly knew this thread would be somehow carefully ignored.
The only people to have replied are those whose attention you actually need to get. I'm sorry that you don't like that fact that we saw a flaw in your analysis and pointed it out. You have two options though, either prove that your analysis is correct, which will be met with the balance change you desire, or continue to say stuff like the above, without actually accomplishing anything.

In light of what we see as a flawed analysis, we cannot merely take your word on it (succumb to bias), without sacrificing Intellectual Honesty (act in opposition of the apparent facts.) Sorry.
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: Templar_Steevee on August 29, 2014, 11:39:59 am
Yesterday I played with my archer and all i noticed that if you are slow you are dead.

Also if a veteran archer with 35 lvl going to shoot with someone with lvl 30 you have a suprior advantage (in my option is movement speed for dodging and better draw speed)

Last thing is that there is a missunderstanding to not to wear a good armor around 10 weight or slightly above in total. WPF reduction is starting over 10 (pls correct me if i'm wrong). So comparying like Algarn done here a good armored guy to naked my old friend dying in one hit (or two) is just wrong.

IMO If someone wants to play str archer shouldn't sacrifice wpf by wearing armor over 10 weight total, because he will have a bit better ability to collect DMG due to wigher STR->more hp.

Anyway give him respec ;)
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: Elerion on August 29, 2014, 02:15:08 pm
It's probably easier to analyze this by just comparing the gains from +3STR/+1PD vs +3AGI/+1WM from a balanced starting point.

Base (18/18, 6PD 6WM)
(click to show/hide)

STR (21/18, 7PD 6WM)
(click to show/hide)

AGI (18/21, 6PD 7WM)
(click to show/hide)

Here's the summary:
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By going Strength, you gain 12% damage and lose 11% WPF
By going Agi, you gain 4% damage and gain 13% WPF
So the Strength character has 8% more damage per arrow than the Agi character, but 21% less WPF

Archery is kind of weird though. More damage is always good, but at some point you have enough WPF to consistently hit typical shots on stationary targets, and then it really doesn't matter much above that. I honestly haven't played enough archer since coming back to tell where that WPF threshold after all the changes that have happened.

It does seem like Agi is clearly superior to Str until you hit that threshhold, though. Especially considering the benefits from agility (athletics, riding/HA, secondary weapon WPF) far outweigh the benefits from strength (HP, PS) for a typical archer.

EDIT: Fuck me, I forgot to set the calculator to pierce. No time to fix, but I'm sure the results aren't THAT different.
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: Tydeus on August 29, 2014, 03:25:52 pm
It's probably easier to analyze this by just comparing the gains from +3STR/+1PD vs +3AGI/+1WM from a balanced starting point.

Base (18/18, 6PD 6WM)
(click to show/hide)

STR (21/18, 7PD 6WM)
(click to show/hide)

AGI (18/21, 6PD 7WM)
(click to show/hide)

Here's the summary:
visitors can't see pics , please register or login

By going Strength, you gain 12% damage and lose 11% WPF
By going Agi, you gain 4% damage and gain 13% WPF
So the Strength character has 8% more damage per arrow than the Agi character, but 21% less WPF

Archery is kind of weird though. More damage is always good, but at some point you have enough WPF to consistently hit typical shots on stationary targets, and then it really doesn't matter much above that. I honestly haven't played enough archer since coming back to tell where that WPF threshold after all the changes that have happened.

It does seem like Agi is clearly superior to Str until you hit that threshhold, though. Especially considering the benefits from agility (athletics, riding/HA, secondary weapon WPF) far outweigh the benefits from strength (HP, PS) for a typical archer.
The only thing I would disagree with (aside from you not using bodkins, which should favor the str build more) would be your last two sentences. One could easily come up with varying hypothetical scenarios that serve to benefit one build over the other, based on factors like how much cavalry there is, whether or not cav can access all locations close to the fighting, how large the map is (what your effective visual range/field of view is), archer:infantry ratios of both teams, whether or not you have any sort of protection.

I also cannot agree that the benefits from agility outweigh the benefits from strength. You listed "riding/ha," not only is riding irrelevant when talking about ground archers, the only time one would ever even consider getting HA would be after they've gotten riding. So you can actually think of it more as a penalty for getting riding (because it's considered mandatory to get HA if you get riding and use a ranged weapon.) Furthermore, as a person with a level 33 archer that has 6ps but 1 wpf in all melee proficiencies, I cannot agree that ps is so lacking in usefulness, simply because it doesn't make you swing faster. Because most hybrid archers are stuck with 0 or 1 slot weapons, their damage is often very low and being a hybrid that can't so easily split wpf 1:1, they're also often left choosing from weapons in the faster speed area (which generally results in the weapon having less damage, although sometimes, in the case of the italian falchion, it's less length).

What's more, is that by getting PS, you're not directly taking away from your archery potential. PS is irrelevant for archery yet still attainable due to archers needing PD(it doesn't affect how well one shoots in the slightest) while any amount of melee wpf you might get directly comes out of the pool that could be spent on your ranged wpf. It's only after your 7th point in PS that you potentially lose archery effectiveness (6 points convert into 3 attributes, and the last skill point for 1 more pd/wm, not a very favorable trade).

Athletics is certainly effective, but if you're going to melee you need the PS more than anything else, because as I have already established above, it's clear that your damage is going to be minimal. My 18/24 archer has 6 PS and 6 athletics, 8wm with 184 wpf into archery. Were it not for having to often fight other archers with 1s bows, I'd see no reason to get 184 wpf. You could then argue(which is often done), that it's only due to the meta (the apparent abundance of 1s bows), that high PD builds/2s bow builds are kept in check.
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: Algarn on August 29, 2014, 03:47:12 pm
The only people to have replied are those whose attention you actually need to get. I'm sorry that you don't like that fact that we saw a flaw in your analysis and pointed it out. You have two options though, either prove that your analysis is correct, which will be met with the balance change you desire, or continue to say stuff like the above, without actually accomplishing anything.

In light of what we see as a flawed analysis, we cannot merely take your word on it (succumb to bias), without sacrificing Intellectual Honesty (act in opposition of the apparent facts.) Sorry.

Tell me how to prove what I say, and I may do it. If you tell me what I have to do to convince you to buff/rebalance archery, I will be happy to do it. As I don't have any software to make ingame videos, I can ask someone who is willing to help me with that. But on your side, it would really help if you could simply test 27/15 on a stf and compare it to 18/24 on a stf, you will quickly understand why my biased and flawed analysis is somehow true.
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: Tydeus on August 29, 2014, 04:45:07 pm
Tell me how to prove what I say, and I may do it. If you tell me what I have to do to convince you to buff/rebalance archery, I will be happy to do it. As I don't have any software to make ingame videos, I can ask someone who is willing to help me with that. But on your side, it would really help if you could simply test 27/15 on a stf and compare it to 18/24 on a stf, you will quickly understand why my biased and flawed analysis is somehow true.
I need some sort of irrefutable argument that would show agility's superiority over strength or 1s bow's superiority over 2s bows. You attempted this, but were unable to find an irrefutable argument. If I knew what exactly the argument would be that you could make, I'd have already made a proposal to rebalance archery. Unfortunately, what evidence there has been so far, isn't nearly good enough to justify a balance change.

I recently tested 24/18 and 30/12 on my STF though and I didn't find them to be lacking. Furthermore, I have not only thoroughly tested damages in game, I have also tested accuracy (and not just reticule size) as well. Again, the conclusion I have come to is that when you consider the potential that each build has, the actual potential is higher for str builds, but they're also more specialized, as one would expect under a perfectly balanced setting. As you specialize, you sacrifice, else you gain for free.
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: Algarn on August 29, 2014, 05:25:09 pm
I need some sort of irrefutable argument that would show agility's superiority over strength or 1s bow's superiority over 2s bows. You attempted this, but were unable to find an irrefutable argument. If I knew what exactly the argument would be that you could make, I'd have already made a proposal to rebalance archery. Unfortunately, what evidence there has been so far, isn't nearly good enough to justify a balance change.

I recently tested 24/18 and 30/12 on my STF though and I didn't find them to be lacking. Furthermore, I have not only thoroughly tested damages in game, I have also tested accuracy (and not just reticule size) as well. Again, the conclusion I have come to is that when you consider the potential that each build has, the actual potential is higher for str builds, but they're also more specialized, as one would expect under a perfectly balanced setting. As you specialize, you sacrifice, else you gain for free.

Ok, then lets go.

Horn bow is better than rus and long bow, for the following reason :

If the bow A, a powerful bow, got long loading time, bad accuracy, bad arrow trajectory, 2 slots (not able to take a decent side weapon), and high repair (not entering into the description of potential of the bow, simply saying that the worst bows (to me) are also the most expensive), it's enough to me to see that slightly higher damage is not sufficient to that. This bow A will do lets say 25 damage per shot.

Then, we got the bow B. The bow B, is a weapon with short loading time, pin point accuracy, huge missile speed, low price (lol), but got less damage per shot. It's doing 17 damage per shot.

Which bow is the best ? A or B ?  better damage, or accuracy + speed + short loading time.

Note that in crpg, low damage can be compensated by headshots (easy to land with bow B, since if you miss, you can almost fire another instant arrow) or simply by taking tatar or bodkin arrows.

To conclude my biased as fuck text, bow B> bow A, which means that horn bow and other nomad bows are generally better than longbow and rus bow.


This time, let's go for builds.

A good ranged build is a build allying moving speed, shooting speed, accuracy, ability to fight in melee,  damage with the bow.  Lets take level 31 builds

Build A : 18/24 at 31, or 18/21 at level 30

Moving speed : check
Shooting speed : check
accuracy : check
arrow trajectory : unchecked, actually shit with high tier bows
ability to fight in melee (footwork, wpf and shit) : check
damage : depends of the bow, target armor, etc.
As you seen on my screen shots, the damage wasn't that different from high str builds, still shooting much faster than str builds, so, "DPS" is therefore higher.

Build B :  27/15 on level 31, 24/15 on level 30

Moving speed : unchecked (clearly shit, can't kite, if you want to escape from death by dropping your bow, you still get caught by anyone with 6 athletics.)
shooting speed : unchecked (you are slower than any archer to shoot)
accuracy : unchecked  (simply terrible when you wear a bit more than the limit of weight before losing wpf)
arrow trajectory : checked (wow, the only thing you got when using a strength build).
ability to fight in melee : unchecked (you move too slowly to get enough speed bonus, plus you hit slowly and get spammed)
damage : checked (you do slightly more damage than agi builds), but what can you do when you miss your arrows half of the time, and have to wait 2.5 seconds to fire another one ? You got in fact lower "DPS" than agility archery builds.

I know, you will say it's biased as fuck, but what isn't in your way to balance the game ? ATM, strength archery is more like throwing on high distances, not a second way to play archery. You can't pretend to play archery if you don't even fill half of the requirements of a real archery build. People cried about that bug you fixed, it was only for my build something to not be completely fucked by agi archery builds. Once you removed it, builds like 18/24 got nerfed, but still, I barely got enough effective wpf to shoot with my build, and not enough to use the weapons of a strength archer, which are the high tier bows.




Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: San on August 29, 2014, 05:33:58 pm
I think we're getting nowhere trying to agree to a problem. What is your proposed solution?
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: Tydeus on August 29, 2014, 06:11:35 pm
Ok, then lets go.

Horn bow is better than rus and long bow, for the following reason :

If the bow A, a powerful bow, got long loading time, bad accuracy, bad arrow trajectory, 2 slots (not able to take a decent side weapon), and high repair (not entering into the description of potential of the bow, simply saying that the worst bows (to me) are also the most expensive), it's enough to me to see that slightly higher damage is not sufficient to that. This bow A will do lets say 25 damage per shot.

Then, we got the bow B. The bow B, is a weapon with short loading time, pin point accuracy, huge missile speed, low price (lol), but got less damage per shot. It's doing 17 damage per shot.

Which bow is the best ? A or B ?  better damage, or accuracy + speed + short loading time.

Note that in crpg, low damage can be compensated by headshots (easy to land with bow B, since if you miss, you can almost fire another instant arrow) or simply by taking tatar or bodkin arrows.

To conclude my biased as fuck text, bow B> bow A, which means that horn bow and other nomad bows are generally better than longbow and rus bow.


This time, let's go for builds.

A good ranged build is a build allying moving speed, shooting speed, accuracy, ability to fight in melee,  damage with the bow.  Lets take level 31 builds

Build A : 18/24 at 31, or 18/21 at level 30

Moving speed : check
Shooting speed : check
accuracy : check
arrow trajectory : unchecked, actually shit with high tier bows
ability to fight in melee (footwork, wpf and shit) : check
damage : depends of the bow, target armor, etc.
As you seen on my screen shots, the damage wasn't that different from high str builds, still shooting much faster than str builds, so, "DPS" is therefore higher.

Build B :  27/15 on level 31, 24/15 on level 30

Moving speed : unchecked (clearly shit, can't kite, if you want to escape from death by dropping your bow, you still get caught by anyone with 6 athletics.)
shooting speed : unchecked (you are slower than any archer to shoot)
accuracy : unchecked  (simply terrible when you wear a bit more than the limit of weight before losing wpf)
arrow trajectory : checked (wow, the only thing you got when using a strength build).
ability to fight in melee : unchecked (you move too slowly to get enough speed bonus, plus you hit slowly and get spammed)
damage : checked (you do slightly more damage than agi builds), but what can you do when you miss your arrows half of the time, and have to wait 2.5 seconds to fire another one ? You got in fact lower "DPS" than agility archery builds.

I know, you will say it's biased as fuck, but what isn't in your way to balance the game ? ATM, strength archery is more like throwing on high distances, not a second way to play archery. You can't pretend to play archery if you don't even fill half of the requirements of a real archery build. People cried about that bug you fixed, it was only for my build something to not be completely fucked by agi archery builds. Once you removed it, builds like 18/24 got nerfed, but still, I barely got enough effective wpf to shoot with my build, and not enough to use the weapons of a strength archer, which are the high tier bows.
Your comparisons aren't appropriate, you're comparing unequal builds.

What you should be comparing, is an 18/24 to a 24/18 with both at the exact same level or 27/15 compared to 24/18 at the exact same level. Instead, the comparisons you make favor one, even before you start analyzing effectiveness. Furthermore, you've made the assumption that differences in weapon effectiveness aren't related to builds. That is, you've assumed that the difference between 1s and 2s bows with an 18/21 build, is the same at 21/18 or 24/15 or 24/18 even. This isn't actually the case in reality though, because soak/reduce do not have the same reductions in damage at any given amount of raw damage. Meaning that stacking damage(increasing PD and base weapon damage), much like stacking armor, grants a non-linear increase to effectiveness such that each point of raw damage results in a larger percentile increase in effective damage at any given armor level.

You've looked at 55 armor at only 35 damage, now change the amount of damage to reflect that of a 1s bow, then raise the armor value and do this again. You can't just look at the "average" because the extremities (very low and very high armor values) result in disproportionate changes in effectiveness with each weapon or build.

Edit: I guess I should say something about the top half of your post.

Your argument is essentially that 3m^3 of feathers weighs more than 1m^3 of steel because it takes up more volume. You're not actually representing "Which bow is the best ? A or B ?  better damage, or accuracy + speed + short loading time." with any quantities, so it's nothing more than a simple analogy. You can't prove anything like this since you're trying to argue that the quantities are problematic but not actually making a statement about the quantities of each.
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: BlindGuy on August 29, 2014, 06:30:31 pm
QQ thread by a bad builder about his bad build. 18 is archer strength, going over that has always been a stupid choice. You made a stupid choice, now respec or retire and make better choices.

18/18 has and always will be best archer build, skills are

6 Powerstrike, 6 Powerdraw, 6 athletics, 6 weaponmaster: at lvl 30 you are already overlevelled and can take 5 ironflesh, or save those points and become horse archer at lvl 32, or be a real hero and be a shielder/archer.

Any other archer build is for bundle of stickss: Mount and Blade has no inventory for horses, but it is VERY FUCKING CLEAR that all the bows with "bow-sheaths" are modelled to look like saddle attachments for horse archers, and should carry the tag "Unusable on foot". bundle of stickss who use these bows on foot look fucking retarded.

So you are gonna want to use of the 3 remaining bows: Bow is quite nice but lacks dmg, so longbow or warbow you are left with: There's no reason to go past 18, ever, never has been, and your desperate attempt to milk more damage out of the easiest class to play in the game is pathetic.
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: Algarn on August 29, 2014, 08:25:41 pm
QQ thread by a bad builder about his bad build. 18 is archer strength, going over that has always been a stupid choice. You made a stupid choice, now respec or retire and make better choices.

18/18 has and always will be best archer build, skills are

6 Powerstrike, 6 Powerdraw, 6 athletics, 6 weaponmaster: at lvl 30 you are already overlevelled and can take 5 ironflesh, or save those points and become horse archer at lvl 32, or be a real hero and be a shielder/archer.

Any other archer build is for bundle of stickss: Mount and Blade has no inventory for horses, but it is VERY FUCKING CLEAR that all the bows with "bow-sheaths" are modelled to look like saddle attachments for horse archers, and should carry the tag "Unusable on foot". bundle of stickss who use these bows on foot look fucking retarded.

So you are gonna want to use of the 3 remaining bows: Bow is quite nice but lacks dmg, so longbow or warbow you are left with: There's no reason to go past 18, ever, never has been, and your desperate attempt to milk more damage out of the easiest class to play in the game is pathetic.

Did you actually read any of my post ? Your " damage milking" is in fact the worst choice you could make for a build, since you trade everything else. I wanted to do it for two reasons 1) Doing more damage to fucking armor crutchers on EU1, it actually worked until the bug removal, and 2) Being different of the fucking generic 18/24. Call me a retard if you want, you seem to be a real case, insulting me because I actually want something to be changed.

Also, will make a quick comparison of bows :

Horn Bow

missile speed: 44
weight: 2.7
accuracy: 103
difficulty: 5
speed rating: 59
missile speed: 44
thrust damage: 24 cut
slots: 1

Long Bow
missile speed: 40
weight: 4
accuracy: 106
difficulty: 6
speed rating: 52
missile speed: 40
thrust damage: 31 cut
slots: 2
Can't use on horseback

By taking a longbow, you lose 4 missile speed (huge difference, even if it doesn't looks like), gain 1.3 weight, get less accuracy (accuracy being related to damages, the longbow's 106 accuracy isn't enough to make it accurate compared to the other bows), lose 7 speed rating (quite a lot to me), get one more slot occupied and increased repairs on top of that.

I don't want anything to be nerfed, I would simply like to make str archers viable again by increasing the wpf that low agi builds get, because every problem here is related to wpf. I don't want to see 27/21 , 24/24 or any other build become OP tho, so, the wpf increase should limit to 18 agi with 6 WM. Passed it, it should become a negligible difference compared to what it is currently.
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: San on August 29, 2014, 08:38:07 pm
You lost 8-9wpf (42 using old formula ^ 1.1 = 61), but your bows gained 2 accuracy. Wouldn't that help you?
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: Algarn on August 29, 2014, 08:55:15 pm
No, because I lost a bit of damages due to the wpf, and got even more slower than before. And it should have been 3 accuracy points to keep it like before, it's like the little something about the size of the crosshair I got before is gone, regardless of the weight of my armor
I can't tell how accurate I was before, since I don't have any video of my gameplay before the patch, and I don't know if you have the access to the version pre patch to test builds and draw a comparison.
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: San on August 29, 2014, 09:05:15 pm
Your own experience is fine. I was always under the impression that you would feel like it is more accurate now. +1 accuracy is close to 13 wpf I believe. Just surprising is all.
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: Hirlok on August 29, 2014, 09:07:59 pm
QQ thread by a bad builder about his bad build. 18 is archer strength, going over that has always been a stupid choice. You made a stupid choice, now respec or retire and make better choices.

I know that it is beyond reason to argue, the bias of this mod is not going to change in its remaining lifetime...

Yet: you hit exactly the point.

No class is useless beyond 18 str, except archers. I always used to be a pd9 or pd10 guy in the old times, but we have been effectively limited to pd6 for a long time now, and it is ridic.

And while I am too bored to do testing and "proving" and .... ... ... - my agi archer with mw nomad/tatar is doing considerably better than my main with mw longbow/bodkins (18/24) in terms of accuracy, shot speed, missile speed and "felt" (I have no "show names cheat") damage. And my last test with pd9 was a desaster.

 Too bad being a running agi pussy is not my playstyle....  :mrgreen:

Overall I have more fun with my thrower atm
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: San on August 30, 2014, 12:08:39 am
I don't want anything to be nerfed, I would simply like to make str archers viable again by increasing the wpf that low agi builds get, because every problem here is related to wpf. I don't want to see 27/21 , 24/24 or any other build become OP tho, so, the wpf increase should limit to 18 agi with 6 WM. Passed it, it should become a negligible difference compared to what it is currently.

I think the problem stems from tying wpf to damage as well as the curve. It should be decoupled with a more lenient wpf curve. It would be easier to balance if things weren't tied together so much (PD and accuracy, wpf and damage, etc)

(click to show/hide)
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: Algarn on August 30, 2014, 03:01:46 am
You're right, this formula seems to be much better than the old one, it would maybe give a slight chance to full str builds to exist, and agi builds would still end up with more wpf than strength builds in general, keeping the superiority on speed, and a better hybridization. It would solve the problem entirely to me, having more wpf is the thing that would fix the problem of str archery being left appart. Don't know if it's going to be implemented, but it'd be a fine choice to make it happen.
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: Templar_Steevee on August 30, 2014, 02:11:51 pm

...
By taking a longbow, you lose 4 missile speed (huge difference, even if it doesn't looks like), gain 1.3 weight, get less accuracy (accuracy being related to damages, the longbow's 106 accuracy isn't enough to make it accurate compared to the other bows), lose 7 speed rating (quite a lot to me), get one more slot occupied and increased repairs on top of that.
...


I think I'm a walking proof that long bow is best bow.

coming back to thing i quoted:
Disadvantages like one more slot and high repairs aren't important for an archer. You don't need a devastating melee weapon to kill with arrows and a old player like you should forget about upkeep long time ago.

qq about long bows accuracy is yours problem because of your bulid, you made a bad choice as Guy noticed before.

Speed rating and missile speed are just things ppl have to get used to it like melee have to used to weapons lenght and speed.

Weight is importand only if you wanna kite. Anyway look how huge long bow is compared to horn. It would be strange if those bows have same weight.

All i want to say about your qq is a question: Why you are using long bow? take a horn bow instead if it is so suprior.
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: Algarn on August 30, 2014, 05:45:47 pm
I did. But what's the use of 9 PD if you don't want to use the bow with the best damage. I've never, in this thread, asked for a buff for the long bow, or a nerf on nomad bows (althought they deserve it sometimes). I tested 18/24, longbow was as accurate as before the patch, so buffing the longbow would result into a massive use of it. San suggested to change the wpf formula, and it's alright, since it will go to the pre patch situation for 27/12, 30/12, 27/15, 24/18, etc ... without buffing other archers or having to change anything related to the bow balance.

Also, note that my build wasn't that much a bad choice, since it worked really well before the patch, being called bad builder is the irony.
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: San on August 30, 2014, 06:52:04 pm
It's only +6 wpf which won't really solve your issue even if people decide to change it. I'm still confused how it's more inaccurate for you with the bow accuracy increases. Additionally, Agi archers took a larger hit so they should be comparatively easier to deal with than before, so I'm wondering why it's more difficult or if there was an error involved at any point.
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: Tydeus on August 30, 2014, 07:13:34 pm
It's only +6 wpf which won't really solve your issue even if people decide to change it. I'm still confused how it's more inaccurate for you with the bow accuracy increases. Additionally, Agi archers took a larger hit so they should be comparatively easier to deal with than before, so I'm wondering why it's more difficult or if there was an error involved at any point.
It's very likely not, since every point of accuracy is in fact worth 13 wpf. He probably just has lower hold time before his reticule begins to spread, which would reduce his effective accuracy rate if he's not adjusting his playstyle.
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: Algarn on August 30, 2014, 08:09:39 pm
It's very likely not, since every point of accuracy is in fact worth 13 wpf. He probably just has lower hold time before his reticule begins to spread, which would reduce his effective accuracy rate if he's not adjusting his playstyle.

You mean that lower hold time isn't related to bad accuracy ?  What the hell... That's what was strange indeed, my reticule was very slightly smaller than before, but still, the holding time was really reduced. Thought it was me, but no... I'm really surprised that after 3 years of patches and mechanics changes, there are some weird mechanics like this one. And as I said, I tried to play with an armor set which doesn't bring any wpf reduction, but I wasn't able to increase succesfully the duration of the hold.

(click to show/hide)
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: San on August 30, 2014, 08:46:21 pm
I was told that hold time was tied to accuracy. It would be easier if it was something separate that can be tweaked or at least have a visible variable for it :(
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: Tomas on August 31, 2014, 01:05:05 pm
I need some sort of irrefutable argument that would show agility's superiority over strength or 1s bow's superiority over 2s bows. You attempted this, but were unable to find an irrefutable argument. If I knew what exactly the argument would be that you could make, I'd have already made a proposal to rebalance archery. Unfortunately, what evidence there has been so far, isn't nearly good enough to justify a balance change.

I recently tested 24/18 and 30/12 on my STF though and I didn't find them to be lacking. Furthermore, I have not only thoroughly tested damages in game, I have also tested accuracy (and not just reticule size) as well. Again, the conclusion I have come to is that when you consider the potential that each build has, the actual potential is higher for str builds, but they're also more specialized, as one would expect under a perfectly balanced setting. As you specialize, you sacrifice, else you gain for free.

Isn't it a bit hypocritical that you ask for irrefutable proof from Algarn that STRvsAGI archery is unbalanced and yet offer no irrefutable proof yourself to show that it is balanced?!

Elerion is the only one I have so far seen even attempt to do this properly but you shot him down with subjective stuff about cavalry and map types.

Personally I believe that class/build balance will always have a subjective element and so to ask people to irrefutably prove stuff before you will make a change is just wrong.  Simply disagree with him and be done with it.

Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: Huscarlton_Banks on September 01, 2014, 06:57:07 am
AFAIK hold time is affected by accuracy, WPF, and power draw over the maximum damage boost (anything over difficulty + 4).

I'm not even sure that accuracy boosts from WPF affect it directly, it might just be a side effect of having a faster draw speed.

As much as I enjoy playing a stronkcher that can shove people several meters away, I can't say that it isn't objectively weaker in most cases as a ranged build. Increasing PD/PT/Ironflesh/(to a lesser extent, PS, since melee speed bonus is still big enough to give some wiggle room for effectiveness changes, especially with cut damage) for any build has the same weakness: This is a game where HP does not matter at all as long as you have 1 HP left.

The less hits you require to kill someone, the harder it is for you to get any effect from increasing your damage.
Similarly, the less hits you take to die, the harder it is to get any surviving hit gains from STR/IF.
This is a crude example where someone has 60 hp:

Code: [Select]
Damage                                   Hits to Kill
     1                                     60
     2                                     30 (-30)
     3                                     20 (-10)
     4                                     15 (-5)
     5                                     12 (-3)
     6                                     10 (-2)
     7                                     9  (-1)
     8                                     8  (-1)
     9                                     7  (-1)
     10                                    6  (-1)
     11                                    6  (-0!)
     12                                    5  (-1)
     13                                    5  (-0!)
     14                                    5  (-0!)
     15                                    4  (-1)
     16...19                               4  (-0!)
     20                                    3  (-1)
     21...29                               3   (-0)
     30                                    2   (-1)
     30...59                               2   (-0)
     60+                                   1   (-1)

I can't really say much as far as how str/balanced/agi hybrid effectiveness goes for archers though, I haven't played the class enough for that.
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: San on September 01, 2014, 07:45:20 am
Interesting point. IF isn't so great when you're wearing under 40 body armor. Strength archers really only have 1 skill going for them, PD, vs. Athletics and Weapon Master. Increasing HP is only going to let you survive 1 extra hit > X% of the time, and I don't think many people like the idea of reducing lethality any more than its current state with all this loomed armor. It's only useful for those who receive under 10-15 damage on average. Base HP from strength and the weakness of IF makes 50-65 health perfectly manageable.

I'm still thinking about it, but I'm starting to believe that IF governing stun resistance against ranged isn't so bad (credit to Johammeth). I believe this next part is WSE, but I also think that short+long ranged stagger % as a function of IF and damage dealt is also an idea to play around. Stun resistance against melee is unintuitive because of the nature of close combat exchanges. Winning a melee exchange only to have the other resist the stun is a more unfair punishment than from a projectile far away. This helps strength archers against agi archers and strength melee against agi-balanced archers at short range. Strength archers, throwers, and crossbows shouldn't have much problem outside of tincans.

There are still a few large cons to this that prevent me from fully liking the idea, although I do see some merit that it could work.
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: Templar_Steevee on September 01, 2014, 10:49:05 am
Stun (from ranged) related to dmg dealed to target ant it's IF is a nice idea.
But isn't easier to make a formula for stun chance related to target's STR combined with IF and dmg recived and maybe total hp?

If you will take a IF an STR as modifiers you can do something like that:

Stun rezistance chance= [Hp-(Hp-dmg/Hp)]+[(STR+IF*1.5)/100] 

Where first square brackets is dmg recived and next one is modifier you have from combo of your str and if. Keeping that in 0.XX will be easy to use in othet things if needed, easy to change into %.

1.5 number is a number showing how much IF is worth looking for stun possibility

Only thing you will need to set are levels of stun you can set in table or in easy if... then formula :)

Sorry, i'm not a programmer, but i think this idea could be nice.

I'm not even a item ballancing advise club, but maybe you will have a look at my idea ;)
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: Umbra on September 01, 2014, 11:56:17 am
Thats... actually a good idea. IF reducing stun duration/stagger of arrows/bolts/throwing weapons.
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: Templar_Steevee on September 01, 2014, 12:28:50 pm
Thats... actually a good idea. IF reducing stun duration/stagger of arrows/bolts/throwing weapons.
it also could be funny if full plate full str guys (Butan etc) will be almost unstunnable  :twisted:

buff like this for str bulids could be nice :)
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: Algarn on September 01, 2014, 03:21:04 pm
it also could be funny if full plate full str guys (Butan etc) will be almost unstunnable  :twisted:

buff like this for str bulids could be nice :)

Butan isn't even playing crpg anymore, guess why ...
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: Templar_Steevee on September 01, 2014, 03:29:10 pm
str unplayable??? ;P

That's why at least would like to se melee str got buffed
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: Algarn on September 01, 2014, 03:44:21 pm
str unplayable??? ;P

That's why at least would like to se melee str got buffed

Butan was 36/3 (or 39/3). His character was almost level 36 when the wpf rework destroyed his playstyle. He went from 90 wpf or something around to 20.
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: Tydeus on September 01, 2014, 04:59:54 pm
The less hits you require to kill someone, the harder it is for you to get any effect from increasing your damage.
Similarly, the less hits you take to die, the harder it is to get any surviving hit gains from STR/IF.
While thats absolutely true, it's not a good idea to just leave things at that and say "once you're able to 2 shot, until you can 1 shot, any damage increase is pointless." There are just too many other factors that come up in a real scenario that this doesn't speak to such as: distance, positive or negative speed bonuses, armor values, variable hp amounts, multiple damage sources (both before and after getting shot.) We have already established that ranged get the lowest damage:kills ratio(meaning that the hits it takes to kill, are almost irrelevant since most people will be dying to another's hand) on average. Still, I'm not trying to say this isn't important, I think about this fairly often, but mostly from the other direction.

As your example shows, at lower damage values, the more hits it takes to kill someone for each point in damage lost. Bringing armor into the equation should make it easy to see how balance at low PD values such as 3, 4 or 5 (if using a lower damage bow), can have serious drawbacks.

I could definitely get behind the IF thing if 1) 18 had the same effect as what we have now, 2) it affected all stun/staggers(not just from ranged) by reducing the duration by something like 10~ms per IF and 3) I thought there was any hope to ever having a wse update that would make this possible.
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: San on September 01, 2014, 05:16:33 pm
The way I would like to have it handled just isn't possible.
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: BlindGuy on September 02, 2014, 07:51:39 pm
Why is this thread still active. Heres the lowdown:

Anything Tydeus touches turns to shit, any change you make will kill even more of the population, pop dropoff and tydeus at the helm are not unrelated. Just fuck off.
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: Algarn on September 02, 2014, 08:52:09 pm
Why is this thread still active. Heres the lowdown:

Anything Tydeus touches turns to shit, any change you make will kill even more of the population, pop dropoff and tydeus at the helm are not unrelated. Just fuck off.

Tydeus had the idea to make a wpf spread, but this was one of the best ideas, so, it makes your whole sentence wrong. Also, you're going too far by using personnal insults against someone who put his time, without any kind of remuneration, to try improving the mod and adding features. Althought I disagree with his way to balance the game, I consider it's enough to deserve some respect.
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: MURDERTRON on September 03, 2014, 07:05:55 am
Tydeus had the idea to make a wpf spread, but this was one of the best ideas, so, it makes your whole sentence wrong. Also, you're going too far by using personnal insults against someone who put his time, without any kind of remuneration, to try improving the mod and adding features. Althought I disagree with his way to balance the game, I consider it's enough to deserve some respect.

The WPF spread should probably be soft capped because there are certain high level builds (agi builds) that are doing entire too much damage.  I bet even San will admit it.
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: BlindGuy on September 03, 2014, 03:31:05 pm
Tydeus had the idea to make a wpf spread, but this was one of the best ideas, so, it makes your whole sentence wrong. Also, you're going too far by using personnal insults against someone who put his time, without any kind of remuneration, to try improving the mod and adding features. Althought I disagree with his way to balance the game, I consider it's enough to deserve some respect.

I would respect him if he was man enough to look at what he has done, see that none of it is anything but bad, admit he fucked up, set everything back, and walk away.
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: San on September 03, 2014, 10:43:19 pm
My stance on the wpf curve is the same as back then, I think it needs another tweak. At that time, I was getting used to my first agi build and finally started to see what a pure build was like. I think the wpf difference was underrated and it's worth looking at again, even if it only gives +- 6 wpf to most builds. I would really like to have new players start with a decent amount of wpf. Damage is iffy because speed bonus is pretty BS no matter what you do. I think hybrids should be better than what they are currently and feel that shared wpf is a trap.

If I think of the changes that heavily affected classes since around last spring:

-Randomization reduction
-1h stab and right swing animation buff, polearm left swing and overhead buff
-Nudges
-wpf change
-Rolling (forget when this was put in)
-shield buff
(I joined balance some time after this)
-Ranged extra penetration removal
-Ranged stagger removal
-Knockdown formula change
-Stab chamber time increase
-Stab stun modifier made the same for all weapons
-Another 1h right swing change
-Sweetspot tightening and +1 speed to almost all <=95 speed weapons
-Horse difficulty changes
-Ranged wpf exponentials removed, PD penalty lowered, accuracies increased

Then many miscellaneous item stat tweaks. I never cared for stabs, but I think that they settled to a better place after the ups and downs since the first change. Swing buffs were good although I always hear how polearm overheads are off/too fast, but they were pretty bad/easily spammed in the past.
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: Algarn on September 14, 2014, 12:58:47 am
Tydeus asked for a proof of my reasonning long time ago when I came about the point saying AGI>STR, so I will give him the thing he wanted to see, as I got some time to kill.

I compare builds on the same level, and with the same number of invested points in PD/WM, whatever.

Level 30, for 18/24 and 24/18

18/24
(click to show/hide)

24/18
(click to show/hide)


Level 34, 21/24 and 24/21

21/24
(click to show/hide)

24/21
(click to show/hide)

Level 35 30/18 and 18/30 (Already did the comparison in the OP, simply taking the screens I already made.)

30/18
(click to show/hide)

18/30
(click to show/hide)

These are purely dedicated builds, I know. You have both to get to higher levels to make them somewhat viable and put wpf in melee, but still, It pretty much shows the same : taking agi over str gives more advantages than taking str rather than agi. (2 to 5 damages and a better trajectory aren't worth a loss of speed, and all the stuff I said before). If you don't want to balance this out, then, give free partial respecs to archers that got agi equal or less agi than 18. Thanks.


Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: Templar_Steevee on September 14, 2014, 10:38:44 am
You also should remember that Str archer have 12 hp more than agi on lvl 34 (it can be 1 shot or hit from melee, and that's a lot IMO).
Also what are values for ATH for both lvl 34? It's really important thing to be honest :)
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: Algarn on September 14, 2014, 11:19:23 am
You also should remember that Str archer have 12 hp more than agi on lvl 34 (it can be 1 shot or hit from melee, and that's a lot IMO).
Also what are values for ATH for both lvl 34? It's really important thing to be honest :)

Level 34, for athl without PS, you can put 8 for 21/24, and 7 for 24/21. (-> maxed out.)

I was wrong on the level of 18/30 and 30/18, it was 35, and I edited it.. And those builds got 6 ATHL, not maxed out for the agi one, but still, I've been playing with 5 atlh and 15 agi for so much time I can't even consider 6 athl with 30 agility being bad.

In fact, those builds are viable, if you prefer running than fighting.

Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: Templar_Steevee on September 14, 2014, 11:45:24 am
fighting with no PS is sometimes fun, but still dedicated archer should shoot more rather than fight in melee.

Anyway i have 2 ps. Putting it together with high ath -> higher speed bonus i can deal dmg to almost everyone even without wpf in melee (i have 1 wpf in 1h). Still most of time ii'm trying to avoid putting my sword in hand unless i'm forced to do that :). IMO that's normal behavior for dedicated archer.
Title: Re: High power draw builds, the truth (Poorly camouflaged QQ post)
Post by: Algarn on September 14, 2014, 12:54:47 pm
fighting with no PS is sometimes fun, but still dedicated archer should shoot more rather than fight in melee.

Anyway i have 2 ps. Putting it together with high ath -> higher speed bonus i can deal dmg to almost everyone even without wpf in melee (i have 1 wpf in 1h). Still most of time ii'm trying to avoid putting my sword in hand unless i'm forced to do that :). IMO that's normal behavior for dedicated archer.

Still, it changes nothing ... You gain almost nothing from str, and either it should be changed, or at least, it would be really nice if a partial respec could be coded for all archers with less 21 agi as I said before.