cRPG

cRPG => General Discussion => Topic started by: Pure_Marvel on May 21, 2011, 02:13:32 am

Title: Longer leveling
Post by: Pure_Marvel on May 21, 2011, 02:13:32 am
So I'm new to this game and currently lvl 30, almost 31. The most exciting part of this game for me was the prospect of lvling to 31, retiring, getting a little bonus on an item, and then creating a new build, rinse then repeat. I am however, increasingly weary of retiring now though, seeing how long 30-31 takes and how there's virtually no bonus upon retiring.

In short, does anyone think it will go back to an older way of lvling (i see people in chat talking about being 12-60th gen which i can't even fathom right now). For me, the longevity of the game is threatened because of the very, very, long time it will take to retire every generation. And please no, "then don't play" bs comments because I really do love this game.
Title: Re: Longer leveling
Post by: 22nd_King_Plazek on May 21, 2011, 02:28:29 am
Then don't retire, try and work your way up to 35 instead.

I have been playing since early versions of CRPG and I am generation 1. It is not worth the grind IMO.
Title: Re: Longer leveling
Post by: tankmen on May 21, 2011, 02:30:12 am
THERE USED TO BE A WAY TO REMOVE THE GRIND!!!(retire) now its retire n grind again
Title: Re: Longer leveling
Post by: Lizard_man on May 21, 2011, 02:36:17 am
leveling is really a pain now, at first i wasn't retiring, then i thought, by the time i get to level 32, i could have leveled up again with an heirloom, hopefully they will give exp a slight buff...
Title: Re: Longer leveling
Post by: Lichen on May 21, 2011, 02:39:30 am
It's really a grind trying to get to 31. If the experience needed to get from 30 to 31 was reduced by maybe 30% that would be much appreciated. Or re-disburse the the ex needed for all levels so early lvls take longer than currently and later ones take less than currently.
Title: Re: Longer leveling
Post by: Pure_Marvel on May 21, 2011, 02:49:05 am
Yeah, I have to retire this time because I want to tweak my character a bit (like not having 5 PT) but after that i think I'm done retiring which is a real bummer because I want to try more classes. I just feel without a chance to try different classes my interest might wain a bit. And I know I can create alts but that's grinding all over and I'd like to keep my identity within the community.
Title: Re: Longer leveling
Post by: Tzar on May 21, 2011, 02:51:24 am
Anyone ever head of altĀ“s ?  :shock:
Title: Re: Longer leveling
Post by: Pure_Marvel on May 21, 2011, 02:53:45 am
See above, Tzar.
Title: Re: Longer leveling
Post by: Lech on May 21, 2011, 09:29:56 am
Heard about enjoying the game when you are at lvl 30, and don't care about leveling up ?
Title: Re: Longer leveling
Post by: Cyclopsided on May 21, 2011, 12:01:14 pm
I play the game to have fun, not to grind. Longevity of a game should not be determined by grind potential but by how fun it is.

heirlooms are there as a small reward for those who WANT to grind.
Title: Re: Longer leveling
Post by: Prpavi on May 21, 2011, 12:09:22 pm
Heard about enjoying the game when you are at lvl 30, and don't care about leveling up ?

im enjoying the game and decied not to retire any more. loving it.

but i forgot once i hit about top 100 and my xp gets near 20 mil i will get switched almost every round back and forth, not be able to play with my clanmates and basically almost constantly be switched to losing team and ride the x1 forever.

not loving it so much atm.
Title: Re: Longer leveling
Post by: Lech on May 21, 2011, 01:44:38 pm
So good to be rank 7548.
Title: Re: Longer leveling
Post by: Torp on May 21, 2011, 01:46:16 pm
i totally agree with you... ended up deciding on not to retire anymore :s
Title: Re: Longer leveling
Post by: Lizard_man on May 21, 2011, 03:02:55 pm
Prpavi, i get switched more or less every single map, is this down to my rank and k/d ratio in general...
Title: Re: Longer leveling
Post by: Prpavi on May 21, 2011, 03:36:10 pm
Prpavi, i get switched more or less every single map, is this down to my rank and k/d ratio in general...

i dont mind usually but it gets dull after playing few rounds with my clan on ts then get switched randomly, often i lose interest an that point and just quit.

i doesnt happen all the time tho
Title: Re: Longer leveling
Post by: Lizard_man on May 21, 2011, 04:05:25 pm
yeah, it really sucks, sometimes, if not most times, it throws you off your game aswell, it's rather hard keeping a multiplier when you're constantly been switched, on topic, i have little less than a qtr way to go to finally level up to 31, should take me about 3 days maybe, lol...
Title: Re: Longer leveling
Post by: Kharn on May 26, 2011, 10:41:00 pm
Deciding not to retire was the worst CRPG decision I have ever made by far.

I played the millions of exp to get to level 38 on Kharn then chadz did partial character wipe.

Instead of doing a partial wipe by the amount of EXP you have gained he did by the number of levels.   I lost 90% of the work I had done on my character while everyone who had retired lost almost none.

I used to have one of the best characters in the game and got punished for it while people who played way less than I did got way better characters.
Title: Re: Longer leveling
Post by: Phazey on May 27, 2011, 12:00:05 pm
I always feel like 30-31 just goes by too fast...  :rolleyes:

That's why i made a few alts that i probably won't retire.
Title: Re: Longer leveling
Post by: Kafein on May 27, 2011, 12:35:03 pm
I think the first levels should go slower, and heirlooming should make them go faster, but increase the overal time it takes to retire (by increasing the xp needed for levels higher than 30), so grinding goes slower as you go, but you reach working levels faster (which was the goal of retiring in the first place).
Title: Re: Longer leveling
Post by: bonekuukkeli on May 27, 2011, 03:06:08 pm
I dont retire because of heirlooms. I retire because I want to try different builds and I get bored in one quite fast. Still I don't want to grind money for 5 different characters, so I play only one character.

That's why 1-31 should be quite fast and currently 30-31 takes a bit too long in my opinion. Maybe if you had retired 10x before last big patch, but as new player first gens are pain in my butt and I'm not surprised if many players are getting bored and leave game totally.

And I play a lot. I can make 1 million exp per day, sometimes more. But casual players that have mysterious thing called life (must be rumour), most likely need couple months for one retire and that's WAY too long time.

Maybe add system that gives you exp-bonus if you play less? Just like in some mmo:s out there.
Title: Re: Longer leveling
Post by: Duerkos on May 27, 2011, 03:12:01 pm
I agree that the levelling is too much, the base exp tick should be incremented. But I like the way levels are structures right now, at level 30 you have your build "complete" and you can enjoy it. For me 1-30 is grinding, 30 to 31 is just playing with that build :).
Title: Re: Longer leveling
Post by: Kato on May 27, 2011, 04:10:22 pm
I agree that the levelling is too much, the base exp tick should be incremented. But I like the way levels are structures right now, at level 30 you have your build "complete" and you can enjoy it. For me 1-30 is grinding, 30 to 31 is just playing with that build :).

This.

30 - 31 is fun. I suggest do 1 - 30 little bit shorter (700 000 - 1000000 xp) and 30 - 31 longer.
Title: Re: Longer leveling
Post by: Cepeshi on May 27, 2011, 05:36:48 pm
This.

30 - 31 is fun. I suggest do 1 - 30 little bit shorter (700 000 - 1000000 xp) and 30 - 31 longer.

This would favor people who do not plan on retirement. NO!
Title: Re: Longer leveling
Post by: Kafein on May 27, 2011, 05:40:18 pm
This.

30 - 31 is fun. I suggest do 1 - 30 little bit shorter (700 000 - 1000000 xp) and 30 - 31 longer.

We can also complete what is already done half way with upkeep and just turn this mod into Native.
Title: Re: Longer leveling
Post by: Kato on May 27, 2011, 06:23:17 pm
This would favor people who do not plan on retirement. NO!

31. level will be still same xp. I enjoy playing with complete build. Also love peasant time :), but level 25-30 took much time, you are competent here, probably use your final gear. This few skill points is not worth of grinding time,  because you have same role on battlefield as level 30, but game feeling
is not so good for me as playing  with compete build.
Title: Re: Longer leveling
Post by: AzureSkys on May 27, 2011, 07:22:12 pm
When I first started playing in February the idea of retiring, getting the nice XP bonus and heirloom stuff was really appealing. It seems wise to make that an interest so you get people cycling back through the lower levels. Having a diverse player level amount makes for fun play. It sucks as a peasant and you get womped on badly, but then when the upper 20s are reached you can have your turn at the womping.

If it's just a bunch of level 30/31 players with maxed out abilities running around, there's not much change from Native other than the persistent weapons and variety of them and armor. It seems more sensible, in the RPG aspect, to cycle through the process. Sure, the 3x heirloom items might get considered OP if someone is completely equipped with them. With the XP bonus as is was, though, there was intensive to go for them since the time would decrease each generation.

The skip to level 30 option is enable now for those who don't want to go through that process. I'd love to see the 10% XP bonus back. The grind for 1-30 and then 30-31 doesn't seem to horrible to me. It just requires focus on teamwork and winning rounds for the multiplier which makes a notable difference.

Those were my initial impressions of cRPG and what interested me when I began playing it and why I was disappointed with the 3% xp bonus. Maybe I envisioned a completely different game than the majority out there.
Title: Re: Longer leveling
Post by: Hyroshi on May 27, 2011, 08:41:37 pm
The increase of heirloom items is so MINOR in the grand scheme of things... I would rather level to 35 over a long period of time then waste 200 hours for a MW item with +2 damage. Some people love to grind tho, so there are heirlooms for them!  :rolleyes:
Title: Re: Longer leveling
Post by: Assarhaddon on May 27, 2011, 11:06:57 pm
Let's post this here and hope ppl that wanno know, read it.   :wink:

Little out of topic:

Retiring 15 times is max for the xp bonus. Other than the item nothing more is gained to retire 16 times.

That means that going from lvl 1 to 31 with maxed retire bonus and "average" multiplier of x2 requires 3066 tick.
(click to show/hide)
Time wise thats 51 hours of game play. (actually its even more cos rounds dont end on even tick's)

Lets put it this way.
If you wanno retire in one month, you need to play every day about 2 hours.
So if you start now..
In september you will be playing with your new wm weapon, that has exciting, +3 points damage and +1 speed!
And in december you can have 2 wm items!

Of course this required that you had maxed xp bonus. If not .. add 45% more ticks/time.
So how much you really value those 3 points of damage? Does it really help you that much?


Happy grinding  :mrgreen:
Title: Re: Longer leveling
Post by: Byrdi on May 27, 2011, 11:27:44 pm
When I first started playing in February the idea of retiring, getting the nice XP bonus and heirloom stuff was really appealing. It seems wise to make that an interest so you get people cycling back through the lower levels. Having a diverse player level amount makes for fun play. It sucks as a peasant and you get womped on badly, but then when the upper 20s are reached you can have your turn at the womping.

If it's just a bunch of level 30/31 players with maxed out abilities running around, there's not much change from Native other than the persistent weapons and variety of them and armor. It seems more sensible, in the RPG aspect, to cycle through the process. Sure, the 3x heirloom items might get considered OP if someone is completely equipped with them. With the XP bonus as is was, though, there was intensive to go for them since the time would decrease each generation.

The skip to level 30 option is enable now for those who don't want to go through that process. I'd love to see the 10% XP bonus back. The grind for 1-30 and then 30-31 doesn't seem to horrible to me. It just requires focus on teamwork and winning rounds for the multiplier which makes a notable difference.

Those were my initial impressions of cRPG and what interested me when I began playing it and why I was disappointed with the 3% xp bonus. Maybe I envisioned a completely different game than the majority out there.

+1

This is why cRPG has lived this long, diversity in players (level and sometimes skill) and the constant changes (such as patches that makes some builds completely useless, so you'll need to invent a new one)