cRPG
cRPG => Suggestions Corner => Topic started by: Ubereem on August 14, 2014, 05:40:27 am
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They are super effing weak now even with 7 pt. Most people can easily take 3 lance hits before dying. I hit a naked bastard with 2 lances and he ran off. Hit man in chin with lance and he killed me only to be hit by another lance in the neck area and survived that too. Pretty sure archery is stronger than throwing lance. Having the 2 extra lances is not worth it. Also we need a 0-slot polearm.
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Also we need a 0-slot polearm.
that would be pretty op yo
Not to mention, how easy do you think it is to hide a polearm so that it'll fit into your pocket without anyone seeing it? 1h weapons are 0 slot because they're so small you can just hide them in your pocket
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I'm not sure a Broad Short Sword (length 86) is short enough to hide in your pocket :mrgreen:
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bs post, throwing freakin owns
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I'm not sure a Broad Short Sword (length 86) is short enough to hide in your pocket :mrgreen:
Depends on the pocket, I'd say...
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bs post, throwing freakin owns
Did you meet Mendro or what ? He's the only thrower to own, and still a jarid +3 from him into the body him makes like 1/4 of my hp WITH 10 PT (Rus lamellar armor + leather gloves, both +3, and 70 hp).
His build is UP compared to what he did sacrifice to get this 10PT.
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I've had Mendro one-shot me a couple of times on my old 24/21 pikeman build. Don't know how much throwing's been changed a since then though. I haven't tried throwing lances since they were changed myself, but before that, they were easily op on low-populated servers, and up on high-populated ones. If ammo levels could be changed depending on server size...
When I played a bit yesterday evening, there were throwers everywhere. Axes, lances and spears flying everywhere. A bunch of throwers are arguably more annoying than a bunch of horse ranged.
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>Yusssssss. Buff throwing!
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Oh yeah, sad nerf on lances... not sure how much it changes them but at 50 they were pretty damn good.
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They're going to get a 30% bonus to final damage against horses. Hopefully this avoids some situations where you spend 3-5 ammo on just 1 horse and helps close the gap for potential damage vs other throwing weapons. Run forward when throwing to deal additional damage.
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They're going to get a 30% bonus to final damage against horses. Hopefully this avoids some situations where you spend 3-5 ammo on just 1 horse and helps close the gap for potential damage vs other throwing weapons. Run forward when throwing to deal additional damage.
Awesome, maybe then i can oneshot those pesky HA's.
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I don't think so, but you'll probably down the horse in 1 less ammo.
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That you can kill even more cav? :? And fuck up the balance even more fucked up. :wink:
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That you can kill even more cav? :? And fuck up the balance even more fucked up. :wink:
Cav was OP, if there was a clan full of cav around 30+ people, the opposite team vs (The cav faction) will lose every round unless its a infantry-only map. as of now ranged units such as throwers don't do enough dmg to horse , they are not a risk to all Cav, right now its like Cav > Thrower.
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that would be pretty op yo
Not to mention, how easy do you think it is to hide a polearm so that it'll fit into your pocket without anyone seeing it? 1h weapons are 0 slot because they're so small you can just hide them in your pocket
Well since they nerfed the shit outa lance the melee is super weak now so you must carry a extra melee weapon. Lance goes perfect with polearm but they nerfed it like I said.
They're going to get a 30% bonus to final damage against horses. Hopefully this avoids some situations where you spend 3-5 ammo on just 1 horse and helps close the gap for potential damage vs other throwing weapons. Run forward when throwing to deal additional damage.
So they devs think 3 lances to kill a medium armor dude is perfectly fine? They don't feel like this build is a waste of time? Seriously 90% of what I throw at are people not horses.
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Yeah and when you would throw it against Milanese plated armored knight you would not even do damage. So its is actually fine.
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Well since they nerfed the shit outa lance the melee is super weak now so you must carry a extra melee weapon. Lance goes perfect with polearm but they nerfed it like I said.
120 length, 99 speed, 22b, 29p is good for a weapon that doubles as ranged. Competes with a decent amount of 1handers.
So they devs think 3 lances to kill a medium armor dude is perfectly fine? They don't feel like this build is a waste of time? Seriously 90% of what I throw at are people not horses.
2-3 shots and two extra spaces for 0 slot equipment Vs. 2 shots to kill medium armor infantry and that's it? Even discounting the extra two equipment spaces, the current throwing lances deal 15% more potential damage with the ability to carry other weapons that help far exceed that damage potential for less upkeep. It's a buff in almost all practical scenarios compared to the last time it was 64p 1 ammo.
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Since when is anything balanced with realism in mind when it comes to plate armor?
I'm pretty sure that hitting a plate armored guy with a light slashing weapon or a light blunt weapon on the chest shouldn't do jack shit, but that's obviously not how it works ingame.
Throwing just suffers a particularly large amount in overall killing power whenever they hit arm/hands from enemies raising their weapons since they have a small ammo pool, and they suffer more from weird crpg weapon slot/warband weapon slot logic.
With archery/xbow picking up ammo is less of an issue because you generally have enough ammo for a round unless you shoot from far away for a very long time, and you can avoid pickup bugs/having dead weight by dropping your quivers just by dropping your ranged weapon. With throwing you'll generally spend a lot of ammo very quickly upon engaging, and you can't drop "spent" throwing weapons, so you'll get screwed by buggy scavenging and artificially high weapon weight.
Some sort of workaround for cases like a single throwing lance taking up two slots, and two throwing lances of differing heirloom levels taking up 4 slots would also probably be handy.
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Cav is not OP you need like 20 looms at least. diffrent horses good communication between every guy inside the unit. Need fine builds. and for a throwing guy you just need to do skip the fun. and you can throw. so your arguments are as always invalid . because the where born in a weak mind. But i see the fact that this mod is now for a smaller target group of people. Who have actually no knowledge about medieval times so arguing with you will not work anyway. Because you have your knowledge from bad movies. And uneducated people.
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And also not include the fact. That most of the people not even ride heavy horses. And its bullshit when like 5 people throwing at you this lances because everybody can now easily can do skip the fun and throw you down and ""you"" (ME) playing cav for like 4 or 5 years now. And you get fucked up so easily. More like a troll move to buff this. It has nothing to do with balancing at all. Not even seeing the fact that most of the cav players not even effective as cav. Because you have a really hard learning curve until you get finally good. Not including the fact of idiotic maps. Who are played on eu_1. And the crazy amount of ranged. On Eu_1 anyways.
So there are already a lot of people against me. And buffing it is actually not fair at all.
[youtube]https://www.youtube.com/watch?v=hjV7lYP6hRw[/youtube]
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Throwing lances are now weak in DTV. In battle they are still weak but slightly less since real players don't have as ridiculous stats as bots. But yeah they are barely adequate now. Also forget about cut damage throwing on dtv as it's nearly useless except for beginning waves. I don't expect a buff to throwing though because players hate ranged and that will never change.