I bet Huscarlton Banks could do it.
Give Tydeus the power to also overhaul the xp and level system, please. He has the skills, energy and right attitude, I'd trust he'd make something good out of it....and already like 26376 other things on his table.
I bet Huscarlton Banks could do it.In his sleep ;).
He could,or Raylin whos forum name is something with matt if I remember right.+1
No offense meant to zangibu, but we need an active item manager to.... well manage items and add new items.
March 10, 2014, 12:17:30 am - his last active login. note, just because he logged in still doesn't mean he was actively doing anything important.
http://forum.melee.org/suggestions-corner/%28item-suggestion%29-european-cavalry-sword/msg969248/#msg969248
European cav sword, modeled and textured. not added.
http://forum.melee.org/suggestions-corner/crescent-moon-blade-halberd/
Crescent halberd, modeled and textured. not added.
http://forum.melee.org/suggestions-corner/highlander-armor-re-textured-for-crpg-no-skin-showing/
Highlander armors, modeled and textured. not added.
Panos has many suggestions, some good, some bad, i wont bother to list them all. There are MANY more suggestions, people who have worked their butt off creating all new material for nothing, simply because the item manager is awol.
This is not a hate thread or a complaint about zangibu in any way, rather, i'd like to see about getting an item manager who can be active and actually do something if needed; there's no point having an item manager that's never on. If anyone else feels the same, vote yes, and maybe we can elect someone who is more interested in the job.
Also, if you are interested, this might be a good place to declare it so that if the devs are looking, everything will all be in one place.
well, if one person alone could not do it, why not have a GROUP of people do it? an item management team? surely with 4 or 5 people something could be done, and with all the interested parties who do not have the time, this is a chance for them to be a part of it without having to do too much work in one sitting.
A thread I made a long time ago when I was still new to cRPG - it got a lot of support, hopefully it's realistic to ask that at least some of these can be included.
http://forum.melee.org/suggestions-corner/more-dark-age-helmets/new/#new (http://forum.melee.org/suggestions-corner/more-dark-age-helmets/new/#new)
Totally going to necro this post (hopefully Zagibu comes back from the dead too). I STRONGLY suggest taking another look at the armors in Víkingr. They are all very well textured and should be compatible with cRPG since Víkingr runs on WSE (I am computer illiterate, so I might be very wrong about that).
Here are some screens I captured of my favorite armors from the mod.(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)
A few more in my album on imgur for the curious. (http://imgur.com/a/EBwU9#XBDyiZD)
Well, if nobody knows how to be an item manager, I would like to volunteer, though all I'd know how to do is add items and stats. I can modify models, but don't expect me to be able to do anything with textures
If nobody else knows how to add items to cRPG, then I can serve as a substitute until we find an actual item manager
Awesome Battlepriest, thanks for volunteering. As Dionysus has just said, adding those early medieval helmets and stuff should be top priority :)
Well, if nobody knows how to be an item manager, I would like to volunteer, though all I'd know how to do is add items and stats. I can modify models, but don't expect me to be able to do anything with texturesAs the Acting Item Manager (Read: Stats-Bitch), I should probably straighten a few misconceptions out, as well as offer what information I can about the position.
If nobody else knows how to add items to cRPG, then I can serve as a substitute until we find an actual item manager
Actually, I'm pretty sure the item manager's job is to see how good the models suggested are, then give it to the devs to vote on it. In other words, the Item Manager is just a tool :|At the moment, your statement would certainly seem to have some truth to it.
well, if one person alone could not do it, why not have a GROUP of people do it? an item management team? surely with 4 or 5 people something could be done, and with all the interested parties who do not have the time, this is a chance for them to be a part of it without having to do too much work in one sitting.
Well, if nobody knows how to be an item manager, I would like to volunteer, though all I'd know how to do is add items and stats. I can modify models, but don't expect me to be able to do anything with textures
If nobody else knows how to add items to cRPG, then I can serve as a substitute until we find an actual item manager
i am not the item manager that this community needs, but i AM the item manager it deservesAre we really that bad?
Are we really that bad?
As the Acting Item Manager (Read: Stats-Bitch), I should probably straighten a few misconceptions out, as well as offer what information I can about the position.
At the moment, your statement would certainly seem to have some truth to it.
We use a Google Docs Spreadsheets to add stats, we don't edit module_items manually. When chadz compiles for a patch, the module_items.py file is generated using the spreadsheet, so the issue isn't that we need someone do to simple stuff like creating item stats (Item Balancers create the stats anyway, all an Item Manager does is put them into the sheet.) It's that any "Item Manager" will have to have an eye for quality. There are a lot of restrictions that items have to pass through before getting accepted, so it turns out to be quite a tedious task. If you as Item Manager create/edit models/textures, it still has to pass through the normal voting procedure to be able to get implemented. While It's not a rigorous test or anything, it does mean you as the author, don't get the final say.
Really, just about anyone could suffice, but here's a list of things that any candidate will be confronted with or will need to know (might also be worth noting that it would seem, understandably, that chadz highly values initiative). Without the knowledge of how the modeling and texturing process works, so you can fix other people's models/textures, as well as have the willingness to do so, any Item Manger is going to be rather hard pressed to find acceptable OSPs. You must have the author's approval (many people, surprisingly, don't understand this), and you have to scrutinize each OSP filtering out all the items that don't really fall within the timeline or style that cRPG has (Nothing fantasy for example, it shouldn't stick out like a sore thumb), as well as ensuring the items have an appropriate poly count and LOD meshes.(click to show/hide)
Tydeus can.
I have some experience with 3d
Anyways, I do agree with you that really, anyone could do this job. The most important quality for any candidates would be enthusiasm, and of course having plenty of free time to devote to this task would be another perk. However, the more knowledge on the subject someone has, the better they could do their job. If the crpg community as a whole really likes an armor set, however it won't be added since the chainmail is too dull, then the item manager could work on it to make it acceptable if they know how to do some texturing. Really, it all boils down to how useful the devs would want their item manager to be. If they want someone who simply funnels in all of the many requests, then they could pick anyone. If they want someone who really knows their stuff like zagibu did, then they will have a harder time finding someone. Regardless, the odds of them hiring a new item manager are slim to none, since they "are not by any means stranded" without an item manager.Pretty much this. The last sentence of course is completely off the mark though. "Devs don't really understand" No, it's because we understand that the community just wants nearly anything (not necessarily a bad thing, it just isn't what we want) that finding an appropriate Item Manage is so much more difficult. If we could guarantee that every applicant had high standards, we wouldn't have to worry about things getting added that don't deserve to be in game. What's more, is that Item Managers have to have access to the cRPG MS files, as well as write access to the Item Sheet we use, so trust plays a factor as well.