cRPG

cRPG => Suggestions Corner => Topic started by: Palurgee on July 24, 2014, 08:09:22 pm

Title: Respec revamp
Post by: Palurgee on July 24, 2014, 08:09:22 pm
Idea to make respecs less punitive for low level players.

At the moment a player loses 50% experience when respeccing. This is pretty harsh for (new) people >30 because often times they want to change their playstyle or made a mistake in their build.

Suggestion: as level increases, experience lost increases, based on a multiplier from the player's level. I suggest a 1.5x multiplier except for level 30 and above, where it will default to 50%.

player level * 1.5

Example:

Level 2 - 3% exp loss
Level 3 - 4.5% exp loss
Level 4 - 6% exp loss
Level 5 - 7.5% exp loss
---
Level 15 - 22.5% exp loss
---
Level 20 - 30% exp loss
---
Level 25 - 37.5% exp loss
Level 26 - 39% exp loss
Level 27 - 40.5% exp loss
Level 28 - 42% exp loss
Level 29 - 43.5% exp loss
---
Level 30+ - 50% exp loss

Respeccing is a big deal for new players when it really shouldn't be. Less expensive respecs for players below 30 isn't harming anyone while making it much easier for new players to adjust and adapt.
Title: Re: Respec revamp
Post by: Krex on July 24, 2014, 09:33:08 pm
Sounds like a good idea,but from level 20+ I would just add some gold instead of more XP.
Title: Re: Respec revamp
Post by: Admerius on July 25, 2014, 12:26:36 am
Just a thought:

gold is gained at 1/20th the rate of xp at gen 1.
Why not add the option to pay half with gold and half with xp ,your suggestion or a tweaked version of?

For example respeccing @20 million xp gives the options:
-10 million xp
or
-5 million xp and -250 000 gold