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cRPG => General Discussion => Topic started by: Macropus on July 24, 2014, 04:57:44 pm

Title: Weapon points magic
Post by: Macropus on July 24, 2014, 04:57:44 pm
Find 2 different details.

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That's how melee bonus for weapon proficiency works, so plan it on your STF before actually spending the points, you might win a 1-2 points this way.

[/ubernerdminmaxing]
Title: Re: Weapon points magic
Post by: Senni__Ti on July 25, 2014, 10:54:08 pm
Putting 130 in each, you get 166 for each.

Total of 498, compared to 127 + 2x 176 = 479 (or 477)
Always better to go for balanced distributions!

Guessing the 127 one has more points in 1h?

EDIT:
(Checked, I was right :D)
Title: Re: Weapon points magic
Post by: WITCHCRAFT on July 25, 2014, 11:20:54 pm
At 6 WM I had 145 pole WPF invested, nothing in other wpf. At 7WM I put everything into 1H instead of maxing out pole. I got 115 1H and 155 Pole WPF instead of 170 Pole. That's 115 1H for the cost of 15 Pole proficiency.

And in 17 million xp at level 35 I will finally be able to use a shield with them too  :P
Title: Re: Weapon points magic
Post by: Pawiu on July 26, 2014, 12:42:49 am
Pure builds FTW :)
Title: Re: Weapon points magic
Post by: Dexxtaa on July 27, 2014, 12:34:37 am
Devs already working to patch this game breaking problem. This bug takes higher priority than current shitty xp/gold system (which will be delayed for another 6 months so they can find more useless stuff to work on).
Title: Re: Weapon points magic
Post by: BlindGuy on July 27, 2014, 12:46:16 am
Devs already working to patch this game breaking problem. This bug takes higher priority than current shitty xp/gold system (which will be delayed for another 6 months so they can find more useless stuff to work on).

The real joke is that you think they gonna do anything about xpgoldsystem