Strength over the limit of an armor's or weapon's difficulty should give a slight reduction in wpf penalty.
The reduction in wpf penalty should be more than the wpf granted from an extra point in agility, but less than the bonus of an extra point in WM.
This would help slower, tankier builds hold their own against the large amounts of agility based builds currently dominating the servers.
Instead of buffing Strength builds, I'd rather like to see the speed bonus damage being nerfed.
It would also nerf cav, especially agi one, and indirectly make str builds more tanky.
Instead of buffing Strength builds, I'd rather like to see the speed bonus damage being nerfed.
It would also nerf cav, especially agi one, and indirectly make str builds more tanky.
But with the latest patches agi cav is a tough thing not to be, with most horses requiring 7 or more riding. On another note, I would like to see a buff to str builds in a way of hp. Buff if to 3 instead of 2 hp per level and maybe 2 points instead of 1 per level of str. One or both would help make what should be a tanky build actually tanky in this game.
I would prefer this curve over the current one:(click to show/hide)
This frontloads free wpf to new characters to a start of 71. Agility and WM still scales, but less heavily than before. I think that a 12wpf increase is suitable for high WM + 3agi since the reward for high athletics is already so great. I don't really have any qualms about the wpp cost.Code: [Select]Pure builds:
1WM: 82
2WM: 100
3WM: 116
4WM: 131
5WM: 145
6WM: 158
7WM: 170
8WM: 182
9WM: 193
10WM: 204
11WM: 214
12WM: 224
13WM: 234
14WM: 244
15WM: 253Code: [Select]0WM, Agi only:
3: 71
6: 80
9: 87
12: 94
15: 100
18: 106
21: 111
24: 116
27: 121
30: 125
33: 130
36: 134
39: 138
42: 141
45: 145
The free wpf is still tame compared to the past when a level 30 gets 111 wpf and level 36 123 wpf before putting any points in weapon master. It has been roughly a year, so I think there has been enough time to analyze the effects. I also don't think a free respec is necessary, only WPF resets.
Edit: formula change from 10 to 11-12 wpf increase at high WM
You guys are looking at a problem and trying to devise the worst possible solution. Tanky builds are already extremely tanky, as being able to survive more than 10 hits from an average source of damage isn't rare. The reason why we love Mount & Blade combat is because it's skill-based and not a fancy spreadsheet viewer. If anything, PS should be buffed as well as melee swing damage values across the board.
So athletics stacked should let you out run a Kenyan and enough wm should let you cut lightning, but stacking if shouldn't let you get hit by a truck? From my experience playing in around 40 body armour, I'm lucky to take more than 3 hits and are usually BB by 2. On the other hand other than a nearly armourless shots to the face, it takes 2-3 hits to kill people who are clearly agi builds. Honestly this argument probably suggests a buff for both ps and if, which I would be inclined to agree with. But that is my str bias and will just say that either agi is too tanky or str isn't tanky enough. Also I would probably say 4-5 hits would be appreciated as an average.
I tried testing to see what damage looks like for the changes I talked about above. I also changed the bonus to damage of strength/5 to 5 to help low PS/PT/PD builds and avoid the double-bonus to high PS. It looks better to me, thoughts?
http://tinyurl.com/crpgcalctest