I do kind of miss shoving people 10-15 feet away.
If punch damage really isn't effected by PS I guess a captain amerifat build could be fun.
Level 31 (8 735 843 xp)
Strength: 29
Agility: 18
Hit points: 64
Skills to attributes: 22
Ironflesh: 0
Power Strike: 0
Shield: 4
Athletics: 6
Riding: 0
Horse Archery: 0
Power Draw: 0
Power Throw: 0
Weapon Master: 0
One Handed: 1
Two Handed: 1
Polearm: 1
Archery: 1
Crossbow: 75
Throwing: 1
Level 35 (180 977 644 xp)
Strength: 30
Agility: 18
Hit points: 85
Skills to attributes: 16
Ironflesh: 10
Power Strike: 0
Shield: 4
Athletics: 6
Riding: 0
Horse Archery: 0
Power Draw: 0
Power Throw: 0
Weapon Master: 0
One Handed: 1
Two Handed: 1
Polearm: 1
Archery: 1
Crossbow: 75
Throwing: 1
Level 31 (8 735 843 xp)
Strength: 18
Agility: 28
Hit points: 53
Skills to attributes: 20
Ironflesh: 0
Power Strike: 0
Shield: 3
Athletics: 9
Riding: 0
Horse Archery: 0
Power Draw: 0
Power Throw: 0
Weapon Master: 0
One Handed: 1
Two Handed: 1
Polearm: 1
Archery: 1
Crossbow: 98
Throwing: 1
Level 35 (180 977 644 xp)
Strength: 18
Agility: 33
Hit points: 53
Skills to attributes: 22
Ironflesh: 0
Power Strike: 0
Shield: 3
Athletics: 11
Riding: 0
Horse Archery: 0
Power Draw: 0
Power Throw: 0
Weapon Master: 0
One Handed: 1
Two Handed: 1
Polearm: 1
Archery: 1
Crossbow: 107
Throwing: 1
My idea on how to buff strength builds:
Buff ironflesh, strength itself is "balanced" enough.
Suggestion on added ironflesh mechanics:
Add "x" to the damage required to "stun/interrupt" actions(NOTE: You still take damage, it just doesn't interrupt you)
example formulas for "x"
Easy version:
Ironflesh/2, rounded down
less easy version:
"x"=(Square root of (2*Ironflesh+0,25))-0,5) rounded down
Ironflesh..."x"
0...0
1-2...1
3-5...2
6-9...3
10-14...4
15-20...5
The point with this is to encourage those that play against Ironflesh heavy builds to make sure to land good hits or else they will just shrug it off(poor 0ps archers :twisted:)