cRPG

cRPG => General Discussion => Topic started by: woody on January 08, 2011, 05:31:49 pm

Title: Teamkills - penalty?
Post by: woody on January 08, 2011, 05:31:49 pm
How about a gold penalty for tks - say 500/1000?

Stop people randomly swinging side to side with polearms/2hs when near teamates and use overheads/stabs and also stop random archer fire into fights.

One round we nearly had flag and 2 guys tked 4 teammates near flag in 10 secs with wild swings.

Could even share penalty gold around non tking teammates? Would mean on average someone who tks occasionally will not suffer.

If not how about tker gets some reflected damage?

Cheers

Woody
Title: Re: Teamkills - penalty?
Post by: Poetrydog on January 08, 2011, 05:46:21 pm
I kinda feel I'm punnished enough when it occasionally happens by getting -1 kill. Anyway golld penalty is IMO not the way to go
Title: Re: Teamkills - penalty?
Post by: Ledrion on January 08, 2011, 05:49:15 pm
There was a gold penalty for tk pre-patch.
Title: Re: Teamkills - penalty?
Post by: Nindur on January 08, 2011, 05:53:38 pm
I'll /sign this bring back the tk penalty.
Title: Re: Teamkills - penalty?
Post by: TomMyyY on January 08, 2011, 05:59:10 pm
I kinda feel I'm punnished enough when it occasionally happens by getting -1 kill. Anyway golld penalty is IMO not the way to go

How is that a punishment? You don't care you kill your teammate, you only care about your score getting a bit worse?

Gold/xp penalty is the way to go
Title: Re: Teamkills - penalty?
Post by: Poetrydog on January 08, 2011, 06:09:34 pm
How is that a punishment? You don't care you kill your teammate, you only care about your score getting a bit worse?

Gold/xp penalty is the way to go

I care but I don't think i should be punished further with gold and xp for occasionally TKing. I also hate when i get tk'ed in melee and especially ranged but that's how it is. I as about half of the people who sometimes tk say sry though. What I hate is guys who don't give a sh*t and just play on like nothing happened
Title: Re: Teamkills - penalty?
Post by: SgtAlex86 on January 08, 2011, 06:54:38 pm
there should be penalty worth atleast round or 2 of gold +exp  :o
(does whoops = sry?  :wink:)
Title: Re: Teamkills - penalty?
Post by: DejVo on January 08, 2011, 06:59:57 pm
prepatch when i tk, web-page count it as enemy! dont know how it is now, but -1 kill in game ladder isnt enough. Big penalty (~1000-1500g and ~5000xp) would force people not to shoot to their teammates and to use right style of attack (stab/head)... almost everyone only wants kills and dont care about teammates, this penalty should force them to care about killing someone from team.

sry fro my english, i hope you understand what i was trying to say :oops:
Title: Re: Teamkills - penalty?
Post by: Dwarden on January 08, 2011, 07:15:54 pm
i don't agree with overdone TK penalty
due to unluck hits after victim dies (corpse has no hitpoints (i hate ragdolls for this)

better to make it
A.
not count for first TK in game round (incident)


B. include in many MP games used forgive by victim in chat

if you TK someone and he says NP in chat/teamchat You will be forgiven
so usually if it's just mistake and You apologize the person will forgive You

and small gold and some exp loss if the victim not forgive You
increase loss the more TK you do in same round ...
Title: Re: Teamkills - penalty?
Post by: DejVo on January 08, 2011, 07:45:08 pm
....

as i play on eu srv i see lot of frag hunters, who dont care about team and archers/xbows/throwers shoot into crowd of 8 teammates around one enemy to achieve that one frag and 5of that 8 guys is spamming left/right hits to get that kill... this is nonsense. For example, in CS you have will day in next round after tk (optional), but also you lost 3300$ (max is 16000$). Here is more people playing, and avoid tk isnt that easy, but if you are not mindless fraghunter you can avoid it. Your idea A. is good but i dont know if it possible to code it, but B. is totaly useless. Prepatch there was a small penalty and it didnt help, so make those spammers feel the penalty.

btw: i also sometimes kill teammatte by accident, but there have to be done something with those who dont care about tk-ing.
Title: Re: Teamkills - penalty?
Post by: Dwarden on January 08, 2011, 07:52:23 pm
as i play on eu srv i see lot of frag hunters, who dont care about team and archers/xbows/throwers shoot into crowd of 8 teammates around one enemy to achieve that one frag and 5of that 8 guys is spamming left/right hits to get that kill... this is nonsense. For example, in CS you have will day in next round after tk (optional), but also you lost 3300$ (max is 16000$). Here is more people playing, and avoid tk isnt that easy, but if you are not mindless fraghunter you can avoid it. Your idea A. is good but i dont know if it possible to code it, but B. is totaly useless. Prepatch there was a small penalty and it didnt help, so make those spammers feel the penalty.

btw: i also sometimes kill teammatte by accident, but there have to be done something with those who dont care about tk-ing.

that's why i think the best system is include the forgive, where victim of TK decide if attacker should be punished !
Title: Re: Teamkills - penalty?
Post by: Poetrydog on January 08, 2011, 08:08:54 pm
Or people who tks on perpuso could just be banned as they're supposed to?
Title: Re: Teamkills - penalty?
Post by: zach on January 08, 2011, 08:11:18 pm
that's why i think the best system is include the forgive, where victim of TK decide if attacker should be punished !

Always have a penalty would force people to play smarter. Example: not swinging wildly side to side in a group of people, or archers not firing into a large group of friendly melee

HOWEVER, I could see this being abused by people getting in the way of others that they do not like
Title: Re: Teamkills - penalty?
Post by: Dwarden on January 08, 2011, 09:48:42 pm
Always have a penalty would force people to play smarter. Example: not swinging wildly side to side in a group of people, or archers not firing into a large group of friendly melee

HOWEVER, I could see this being abused by people getting in the way of others that they do not like

why always ? most of TK happens in moment N people attacks one target and the target dies
the corpse instantly turns into 'thin air ghost' (because of lame ragdoll system applied to corpse)
and the attack some someone from N group usually teamkills someone from own team ...

that's definitely not on purpose or 'not being careful enough'

for this reason the 'forgive' system is best because the victim decides if it was the case
and usually well said apologize proves it ... (people need learn to apologize)

it works in many FPS and RPG / MMO games ... why not in Warband

another problem is 'damage / repair' caused by deaths from TeamKills ... can it be removed?
Title: Re: Teamkills - penalty?
Post by: The_Newer_Wind on January 08, 2011, 10:02:29 pm
Hah!, so now if it is like that, no more flambergs, long 2 handers, or swinging pole arms, just archers and turtles, its hard to not tk when somebody runs in the way of your swinging flamberg.
Title: Re: Teamkills - penalty?
Post by: Elmetiacos on January 08, 2011, 10:21:37 pm
... and because throwing weapons go even slower now, it's easy for someone to run in front of a javelin you just threw at an enemy, plus there's the issue of an ally killing your enemy a fraction of a second before you would have killed him, so your weapon goes through the ragdoll and kills your ally. However, I agree that teamkilling ought to bring a penalty - I've noticed more of it now.
Title: Re: Teamkills - penalty?
Post by: DejVo on January 09, 2011, 02:20:57 am
yes, bringing forgive/punnishment menu will be probably better than big penalty, but i dont if it is possible to code it (maybe it will need some modification in core). Anyway, it will take a time and lot of efford to do it, and both solutions should do it, big penalty with significant less time. imho

btw: what should be punnishment if player decide not forgive tk?
Title: Re: Teamkills - penalty?
Post by: Erika_Furudo on January 09, 2011, 02:29:47 am

B. include in many MP games used forgive by victim in chat

if you TK someone and he says NP in chat/teamchat You will be forgiven
so usually if it's just mistake and You apologize the person will forgive You

and small gold and some exp loss if the victim not forgive You
increase loss the more TK you do in same round ...

I agree with this one.

I remember a game which was like that.

If you got teamkilled by someone so did you get the option if he should be punished or not.
Since it is you yourself that knows if it was an accident or if he clearly just stood and hitted you over and over.

However; It requires some coding to do and is not as simple as the normal TK penality.
Title: Re: Teamkills - penalty?
Post by: Dwarden on January 09, 2011, 09:17:45 am
btw: what should be punnishment if player decide not forgive tk?

some loss of gold and bigger loss of xp

e.g.
10xp * level of victim
5g * level of victim
* number of TKs per round

so the more You TK the more You loose ...
Title: Re: Teamkills - penalty?
Post by: SgtAlex86 on January 09, 2011, 09:48:55 am
add 0 to those numbers and maby the team killer would start to care  :rolleyes:
Title: Re: Teamkills - penalty?
Post by: Ginosaji on January 09, 2011, 11:55:58 am
What about a subname shown in the game statistics if the "kill/teamkill"-ratio gets too high?
e.g. "XY the reckless teamkiller"?

That way people would see that he's known for his teamkills and kick/ban him as soon as it's clear that he hasn't changed his behaviour.
Title: Re: Teamkills - penalty?
Post by: Quake on January 09, 2011, 01:09:41 pm
Heck yeah. Then I can go around as a peasant and purposely run in front of peoples swings and grief them. Great suggestion OP!  :mrgreen:
Title: Re: Teamkills - penalty?
Post by: Lamix on January 09, 2011, 01:40:13 pm
Just add an auto kick system after say 3-4 tk's auto kick, no bans no gold loss just a kick after a set amount on the round. not too harsh noones losing anything but possible a multiplyer. irritating to get back on if the passwords set :D
Title: Re: Teamkills - penalty?
Post by: ScotTFO on January 09, 2011, 01:46:55 pm
On my server I added in a 20% ff damage reflection. Some people don't even notice but I get 0 complaints about it and it seems to do the job wonderfully. Only proem is that the system doesn't take into account horse bump so that's still a small issue
Title: Re: Teamkills - penalty?
Post by: Wench on January 09, 2011, 01:55:42 pm
Add a flat gold penalty. This is the price you have to pay the family. Way to go killing daddy, how is little Timmy supposed to have his leech therapy now.

you douche
Title: Re: Teamkills - penalty?
Post by: Leshma on January 09, 2011, 02:55:19 pm
On my server I added in a 20% ff damage reflection. Some people don't even notice but I get 0 complaints about it and it seems to do the job wonderfully. Only proem is that the system doesn't take into account horse bump so that's still a small issue

I like your solution of this problem.

+1
Title: Re: Teamkills - penalty?
Post by: Radix on January 09, 2011, 02:59:25 pm
gold penalty is a bad idea, especialy so big one and when upkeep became 1st aim for everyone, it would cause ppl making one swing a minute cose they would be so scared to get 1k gold penalty. And everyone would just forget about range weapons, to much risk... dmg reflection is a good idea.
Title: Re: Teamkills - penalty?
Post by: Grey on January 09, 2011, 03:33:22 pm
I would F***ING LOVE to have PENALTIES: 100g/lvl of TEAMKILLER, so lvl 30's pay 3k per teamkill. We should know better. OR, STOP this discussion and implement the EASIEST and BEST way:

REFLECT TEAM DAMAGE 100%


Seriously, this IS what we need. People will cry and moan, and cry some more, but hey: Dont wanna kill yourself? WATCH YOUR FUCKING HITS! Stop hitting teammates guys, its SO easy not to do it, and I admit, in a big fight, I used to teamhit sometimes, now, if I'm fighting a guy, and 3 greedy twats come running in to "help me", I just run off and leave them to it, they deserve it if they teamkill each other, its SO easy to kill everyone now, I do it with 1h knives now, I dont need or want anyones help in melee, so if you barge in, Im gonna leave you to die or win BY YOURSELF, you greedy cunt.


gold penalty is a bad idea, especialy so big one and when upkeep became 1st aim for everyone, it would cause ppl making one swing a minute cose they would be so scared to get 1k gold penalty. And everyone would just forget about range weapons, to much risk... dmg reflection is a good idea.

Upkeep is a joke to anyone with skills. Its NEVER stopped me from using anything I want, except now I have so much more money than before, I tend to use plate armour and lvl 4 horses, since money now is like air, its free. If upkeep is SERIOUSLY stopping you, then you need to rethink your actions: You may well NOT be cut out to be a melee guy, be an archer or crossbow, its very cheap gearwise....OR become one of the GODLIKE players of the BF now, THROWERS. They will get nerfed soon I imagine, since the whine threads from cav have already started...
Title: Re: Teamkills - penalty?
Post by: Torp on January 09, 2011, 07:03:18 pm
This should happen if you teamkill:

visitors can't see pics , please register or login
 (http://img829.imageshack.us/i/mb28i.jpg/)

(yes, it's a real photo, not photoshopped)
Title: Re: Teamkills - penalty?
Post by: Ledrion on January 09, 2011, 09:04:01 pm
I dont know if he removed the tk penalty. I would assume its still there. I can count the times I have tked so I have never bother to confirm this but I do think tking hurts your gold.
Title: Re: Teamkills - penalty?
Post by: DejVo on January 09, 2011, 10:32:07 pm
REFLECT TEAM DAMAGE 100%

+1

i shame i didt realize it before  :oops:
Title: Re: Teamkills - penalty?
Post by: Joker86 on January 09, 2011, 10:45:39 pm
I suggested team damage reflection long time ago, it was denied.


The problem with punishing teamkills is, that there are teamkills and there are teamkills. So how can a system know which kind of teamkill just happened?

I would suggest a "double" teamkill menu. One for the teamkiller, one for the teamkilled. In this menu the game asks, which kind of teamkill just happened, and both players say their opinion:


For the teamkilled:

- Intended teamkill
- unintended but stupid teamkill
- unintended teamkill by bad luck/by my fault

For the teamkiller:

- sorry, here you've got a small compensation (50g or something)
- sorry
- was your own fault!

Depending on what both players press, the system decides. If both players press "the truth" the system is fair and has no problems in deciding the punishment. If one or both players are lying, the system decides in favour of the teamkilled. But it stores this information during the whole session (not only the round or map). If again something "suspicious" with one of these players happens, it can be, that the system favours the other one.

If you are interested, I could work this system out. It will never reach perfect justice (if this can even exist), but from all systems I can imagine it comes the closest to.
Title: Re: Teamkills - penalty?
Post by: Grey on January 09, 2011, 11:39:46 pm
Better way is just menu for Teamkilled: Forgive? Yes/no

3 teamkills with NO forgive in a  round, or 5 with NO forgive in a map, kick, or 10 min ban.
Title: Re: Teamkills - penalty?
Post by: Ninja_Khorin on January 10, 2011, 12:07:18 am
Teamkiller should lose 1x multiplier/kill + some gold
Title: Re: Teamkills - penalty?
Post by: Joker86 on January 10, 2011, 12:10:12 am
Teamkiller should lose 1x multiplier/kill + some gold

I already thought about this, but what if it happens in the losing team (x1 multiplier)?
Title: Re: Teamkills - penalty?
Post by: Mouse on January 10, 2011, 12:18:25 am
I already thought about this, but what if it happens in the losing team (x1 multiplier)?

Then they lose some gold and/or get 0x multiplier until the end of the round.
Title: Re: Teamkills - penalty?
Post by: Grey on January 10, 2011, 12:19:46 am
Then they lose some gold and/or get 0x multiplier until the end of the round.

YEAH, NO xp till next round, make u watch ur hits v. carefully.

But reflect TA 100% still works in my mind :P
Title: Re: Teamkills - penalty?
Post by: Infamy on January 10, 2011, 12:51:48 am
I think there should be an experience hit for TK's over 1 per round or say 3 per game (this of course would have to vary by game time/mode etc.)
And a cooldown period where the tker is forced into spec mode for one round after tk (preferably locked on his victim) so they can 'see' how the game should be played.
Title: Re: Teamkills - penalty?
Post by: TheFinn on January 10, 2011, 04:58:10 am
100% reflective team damage. Horses mounted by team mates count also of course. A lot of problems fixed right there.