cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Admerius on July 12, 2014, 02:03:53 pm

Title: Arrows & Bows overhaul ideas
Post by: Admerius on July 12, 2014, 02:03:53 pm
Dislaimer: I haven't posted anything for a while so I had to come up with something... pre-formatting in word for 40 min feels like a waste of time in hindsight...

1.   Change Arrows:
•   Arrows:
Slots: 2
Ammo: 48
dmg: 1c
Weight: 14
Loom lvl changes: -2 weight/loom lvl

•   Barbed Arrows:
Slots: 2
Ammo: 32
dmg: 3c
Weight: 14
Loom lvl changes: +2 ammo and -1 weight/loom lvl

•   Tatar Arrows:
Amount: 12
Loom lvl changes: +1c/loom level

•   Bodkin Arrows:
Amount: 12
Loom lvl changes: +1p/loom level

Comment: This will add some diversity to arrows and make the more expensive arrows feel like brutal min/maxers compared to arrows and barbed arrows. This will also penalize “cheap arrows archer hybrid” upkeep

2.   Add secondary mode to bows, one quick fire mode and a slow heavy hitter can opener mode.
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I reject and denounce this Idea! I realized Eldar boss with a rus bow in quick mode would be unstoppable. I’ll post it anyways to let people know that someone has too much time on their hands formatting a post like this…

Here is the idea in the draft format, which is game breaking bad.
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Quick fire mode:
-10 Accuracy, +10 Drawspeed, -x on missile speed, -25% dmg(maybe more)
Can opener mode:
minimum 98 accuracy, -20 drawspeed, +x missilespeed, +25% Damage

Examples[Quick/Can – Present]   Drawspeed   Accuracy   Damage*
Nomad+0      78/48-68   91/101-101   16/26-21
Horn+0      69/39-59   91/101-101   18/30-24
Rus+0         66/36-56   93/103-103   21/35-28
Longbow+0      62/32-52   94/104-104   23/39-31

*It is rounded down for quick and up for can

Comment: As you can see the Rus in quick mode will be the new nomad with much more damage potential. If these numbers are use for setting quick/can opener mode…