cRPG => General Discussion => Topic started by: F i n on July 11, 2014, 09:34:52 pm
Title: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: F i n on July 11, 2014, 09:34:52 pm
Greetings!
since some ppl told me, that the last voice patch came out of the blue, i hereby show you the latest update BEFORE it's (maybe) implemented.
FEATURING:
-569 brand new voice commands -new, re-recorded male vox -new, REAL female vox by my very best roommate-gurl -new commands -polished old commands -whistle = whistle -alternative soundfiles for each command (3/VC) -more insults -more screaming (but shorter) -more seriousness, while trying to maintain the possibility of having funny moments
The old female commmands have not been recovered due to the following reasons:
however, i tried to "transfer" the character of those into the new thing.
Behold - the FULL Preview. (I had to timestretch it to less than half the length - otherwise it would be like 17 minutes. But in order to buffer that, i've put a relaxed hip hop beat in the backround):
https://dl.dropboxusercontent.com/u/14065016/FullPreviewHipHop.mp3 (best part at 7:20 +)
If you don't like medieval spitting, try this FULL (but boring, 17 minutes) version:
I hope you like the new female voices - and the old,
Fin
(ones)
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: Porthos on July 11, 2014, 09:46:25 pm
Sounds like porn :oops:
(click to show/hide)
I think it's a good idea to speed up the voice commands. At normal speed they sound too long and often interfere with each other (overlap/dubbing effect). It would be nice to slightly decrease the length of sounds in any audio editor. Overall new sounds just perfect (even though I'd like to keep the current shemale screams in my game).
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: Grumpy_Nic on July 11, 2014, 09:51:02 pm
AAAAHAHAHAHAAHA great! Fuck you :mrgreen:
thx and thx to your roommate-gurl
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: Krex on July 11, 2014, 09:55:21 pm
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: Joseph Porta on July 11, 2014, 10:00:30 pm
Awesome shit!
A double fall back fall back could actually work. as in falling back in distress. Also the original sounds could use a LITTLE speed up compared to the original.
Have +
Ps: poll should be 2 options, I cant choose that and more beats :evil:
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: F i n on July 11, 2014, 10:04:26 pm
since some ppl told me, that the last voice patch came out of the blue, i hereby show you the latest update BEFORE it's (maybe) implemented.
FEATURING:
-whistle = whistle -more insults -more screaming (but shorter) -more seriousness, while trying to maintain the possibility of having funny moments
:mrgreen:
Thumbs Up! Cheerio.
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: Moncho on July 12, 2014, 03:58:31 pm
They sound very nice, however not having "I will drink from your skull" makes me sad :( Some others of the native sp ones are also golden, imagine if there was a "it's almost harvesting season" command!
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: Supreme_Leader on July 12, 2014, 06:07:37 pm
Please keep the current female scream and hello commands
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: Tindel on July 12, 2014, 09:55:10 pm
First impression is that they are really good.
It will be hard to say for sure before actually having them ingame, since some sounds are played alot more than others.
I would love to try them out. Is it possible to get them somewhere now?
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: F i n on July 12, 2014, 09:57:02 pm
Just wait a bit. The patch will come soon.
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: AwesomeHail on July 12, 2014, 09:59:49 pm
They sound really good, but only if the female voice could be a bit more kinder :p this sounds so aggressive, but ill put up with it i guess
gj Fin
[H]ello!
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: Kaido on July 13, 2014, 01:55:26 pm
Best update 2014
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: Sniger on July 13, 2014, 08:29:47 pm
It would be fun if voice were using... Well they spoke in a certain way in the medieval, for example instead of you "thee" and so forth. Dunno what to call it :) But would be fun if also the voice commands was reflecting the period of time both use of words but also the use of swear words, for example i believe there wasnt anything called "hell" or "fuck you" the words and phrases was just not in the vocabulary back then.
OR it could be inspired by the warband singleplayer voice sets, for example the way the looters speak :D
edit:
(Snowballeffect) And you could add different voice sets people could select based on what character they played, for example, Kapikulu had turk accent, Nords had crappy Scandinavian accent and so forth. Or simply based it on what type of players build in the char-builder (some simple algo that looks at hair/eye/skin color selection)
btw QAA doesnt work (anymore) it worked previous with the fin-soundpack. I guess there isnt any current voice for the command? I hope its just a typo in the code or something so its there but just bugged :p
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: Patoson on July 13, 2014, 09:41:39 pm
"FU" best QQV ever.
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: bilwit on July 13, 2014, 09:54:44 pm
they sound really awful, can we get a download for the old ones?
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: Porthos on July 13, 2014, 10:06:14 pm
they sound really awful, can we get a download for the old ones?
I have a backup, you can download it here (http://plasmon.rghost.ru/download/56878633/caa530ccbdcd3be30e352947b04056aa01cdd946/Sounds.rar) (this voicepack includes schemale voices)
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: bilwit on July 13, 2014, 10:11:43 pm
I have a backup, you can download it here (http://plasmon.rghost.ru/download/56878633/caa530ccbdcd3be30e352947b04056aa01cdd946/Sounds.rar) (this voicepack includes schemale voices)
your host is down :mad:
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: Porthos on July 13, 2014, 10:43:33 pm
Yes. And the "classic" voicepack can be found here (http://forum.melee.org/general-discussion/restored-sounds/). For those, who liked classic voicecommand sounds.
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: kwhy on July 15, 2014, 06:34:50 am
whistle not loud enuff
need a key just for roar
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: SMEGMAR on July 15, 2014, 07:28:53 am
NEW FEMALE SOUNDS FUCKING SUCK. Your roommate should feel real fucking bad.
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: STR_aD_Sargon_eqv on July 15, 2014, 11:10:45 am
NEW FEMALE MALE SOUNDS FUCKING SUCK. too sweet and too gay.
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: Molly on July 15, 2014, 12:36:47 pm
After playing a while I have to say that I really like the voices. Some commands are still missing and as an example the female "Hello" has a very low volume. After talking a bit on the server with Fin I do know tho that he is aware and it will be patched at some point.
Overall it's great. And the server has been this polite with all the "Sorry", "Hello", "Thank you"... 8-)
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: Byrdi on July 15, 2014, 01:22:39 pm
Awesome job!
Nice to see some dedication in the mod once again :D
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: Kampfkarotte on July 15, 2014, 03:44:46 pm
Porthos I downloaded the sounds and replaced the newer ones in the Sound folder by them, then I started the game, but there are still the new sounds. Any ideas?
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: F i n on July 15, 2014, 04:08:14 pm
To revert the new changes completely, you'd have to stick to the old naming-scheme.
There's more files / command, which are chosen randomly, so you'd have to copy each command 3 times, and naming them.
It's important that you replace all 3 commands, not just one - because obviously it would still play the other two.
If you browse to the crpg/sound folder, you'll see the actual names. Stick to those when you rename the old ones.
The code refers to the new filenames, which i had to extend because of more files total.
Anyway - good luck. I'd provide a "hotfix" myself if i had more time for that.
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: F i n on July 15, 2014, 04:24:42 pm
Hang in there... I'm trying to provide an optional patch to v1.
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: Turkhammer on July 15, 2014, 04:43:33 pm
Voice sound too much like college students trying to voice act. Good for a comic book atmosphere for the mod if that's what the devs are going for. Who would actually say the word roar when they screamed a battle cry?
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: F i n on July 15, 2014, 04:47:01 pm
How to restore Voicecommands to V1 / native / V2:
To Restore V1:
Exe the launcher and Repair CRPG.
Download the old Soundfiles and put them into your crpg/sounds folder (replace the old ones if asked).
Download the sounds.txt and replace the sounds.txt in your crpg main folder
Old Soundfiles: https://dl.dropboxusercontent.com/u/14065016/Back%20to%20V1/Crpg-VC-V1.rar
Voice sound too much like college students trying to voice act. Good for a comic book atmosphere for the mod if that's what the devs are going for. Who would actually say the word roar when they screamed a battle cry?
We're having some problems with the frequency pitch. The sounds are played too "high". Which makes them smurfish and kills a lot of the immersion. V2 was there to provide a more serious approach. If that's not serious enough for some of you, record your own.
We can't provide different versions for every single player's taste.
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: Kampfkarotte on July 15, 2014, 06:39:51 pm
Thanks a lot fin, it works. Roaaaaaar!!
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: Turkhammer on July 15, 2014, 11:53:31 pm
We're having some problems with the frequency pitch. The sounds are played too "high". Which makes them smurfish and kills a lot of the immersion. V2 was there to provide a more serious approach. If that's not serious enough for some of you, record your own.
We can't provide different versions for every single player's taste.
Or you can just leave the native voices alone and keep the M:BG crap to M:BG instead of mandating it as the default sounds over everyone who plays cRPG. Thanks.
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: San on July 17, 2014, 03:36:47 am
I like a mix of heavy and light voices. Is it possible to have some of the commands that sound the same be replaced with some native ones?
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: Angantyr on July 17, 2014, 01:22:40 pm
Thank you for your time, Fin, really. It's nice to have all the missing commands for both male and female and we won't have to hear the same dying sounds we've listened to since 2009 and some of the sounds even since MB. The game suddenly drives me less insane, in this respect.
Some honest criticism of your sound pack, though.
Despite a lot better after adjusting I still think I preferred that v1 male voices with the arbitrary British accent, which both fitted the Medieval theme better aswell as the cRPG atmosphere of semi-sillyness. But the v2 sound more stringent and orderly now, as the male and female voices fit each other pretty well. But as someone wrote it seems as if you had less fun this time around, perhaps due to some of the reception V1 got, and despite you trying to make it 'more serious' this time I think it affects the soul of the recordings, adversely.
Two things irks me the most as I play. The whistling is very weak, could really use some more power or effort (original one was really good, imo) as it feels unfulfilling when you do it, and I feel the same about the warcries. The QQVs really need aforementioned soul, and though I know it was suggested here I don't like the 'fuck you' and 'go to hell' much, the acting or recording lacks conviction, like trying to make a line with a normal voice sound like a shout, and really I don't think those are very funny nor very 'Medieval' things to yell, and it breaks the immersion without even adding to the charm or humour of the mod.
I've always found that Shakespearian English (thy, thine, thou, hath, hast etc.) goes well with Medieval themed games that don' take themselves too seriously. I would suggest this for Melee aswell, just look at the hilarious Bayeux Tapestry cRPG comics. I know from shared voice spamming in-game that you're a funny guy with my kind of humour, I'm sure you could make some great warcries that would lighten us all up, for example drawing inspiration from Shakespearian slurs, like here on the Shakespearan Insulter Generator (http://www.pangloss.com/seidel/Shaker/).
But seriously, Fin, it surprised me that you of all people removed the old female 'hello' and 'shut up', any chance only these two iconic voice commands could enter the mod again? They made me laugh at every game session, even my gf in the background laughed at them, and I honestly laugh a lot less now, in fact the new QQV's makes me slighty mad.
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: F i n on July 17, 2014, 03:08:50 pm
I like the insult generator :D.
Changing the male ones is possible. I will look into it asa i've got some time.
This thing is still a WIP - but it's pretty much a trial and error thing. I need the communities' help to adjust the voices, for i am not a good judge when it comes to my own voice - hence can't do it alone.
I'm not a professional voice-actor. So please excuse me if the voice doesn't always fit your vision of the game - it's really hard to actually voice ACT - however, finding a professional voice would be too expensive - so i'm just trying to contribute the best way i can.
And that's why i'm thankful for comments like yours Angantyr - they actually help a lot.
Or you can just leave the native voices alone and keep the M:BG crap to M:BG instead of mandating it as the default sounds over everyone who plays cRPG. Thanks.
don't.
You can use the native voices. But the idea of c-rpg, is to still change, improve and develop. Cus we all care about this mod. Only in this case (voicecommands) you can actually choose the VC you prefer.
You are neither paying for this mod, nor are you contributing.
So you might want to stop being anti our effort, and just restore the sounds you prefer.
And if you want to contribute, don't state false facts but share your ideas of how to improve it.
See it as a chance to actually CHANGE something yourself. I'm open to suggestions and opinions - but not if they're brought to me with disrespect.
Thanks.
On a side note:
This has nothing to do with melee battlegrounds. I'm responsible for MB:G music, not Voiceacting...
This (Voicecommands) is just a c-rpg player, spending a shitload of time into trying to improve the game experience.
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: Herezy92 on July 17, 2014, 03:38:46 pm
As far as i know, some guys of the cRPG community have awesome voices. Such voices would be great for the mod. (diversity, accent, etc...)
I wish one day i would hear an ingame character screaming with the cymro's voice. So every time i hear it, i could say "shut up Cymro". :lol:
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: bilwit on July 17, 2014, 05:05:43 pm
It's just hilarious when you act all high and mighty and say dumb shit like this:
We can't provide different versions for every single player's taste.
As if anyone asked for these. If that's the case then it's completely backwards ass logic in that you can just release this as an optional MOD for cRPG and keep the default ones instead of the other way around.
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: F i n on July 17, 2014, 06:40:33 pm
So what you're saying is, that every patch should be optional, in case ppl don't like it.
Now that makes sense.
@ San: what do you mean? That there's different styles chosen randomly during the round / as in the same for every player, or that there's different "sets" to choose from? Because the latter is something we're thinking of.
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: Switchtense on July 17, 2014, 06:44:03 pm
Any way an option which Voice Pack you wanna use can be implemented into the sound settings?
Like a dropdown menu where you can choose between Native, V1 and V2, or however you wanna call them.
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: F i n on July 17, 2014, 06:49:02 pm
Any way an option which Voice Pack you wanna use can be implemented into the sound settings?
Like a dropdown menu where you can choose between Native, V1 and V2, or however you wanna call them.
I'm not sure. That's something u should ask the code gurus.
But what i can tell u is that the whole VC system is being discussed - how to improve it, bind it to player-sets (chareditor etc). ...
I guess there's some things happening in the near future.
But as far as i know, we're going towards something like the player chooses his voice-set (which will be hearable for everyone) ---> More diversity. Instead of the Player choses his voiceset, changing all the player's the voices into that version for him.
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: bilwit on July 18, 2014, 02:32:42 am
As far as i know, some guys of the cRPG community have awesome voices. Such voices would be great for the mod. (diversity, accent, etc...)
I wish one day i would hear an ingame character screaming with the cymro's voice. So every time i hear it, i could say "shut up Cymro". :lol:
Best voice EU
Title: Re: NEW VOICECOMMANDS, V2 - Preview (Poll inside)
Post by: Angantyr on August 11, 2014, 02:10:41 pm
I think where the voices are now is great, especially male 'hello', 'silence!', 'yes', 'no-oo' and female 'attack their ca-val--ry!', and 'Ineedhelp!', 'defend the flag ca-rri-er!', thanks again.