cRPG
cRPG => Suggestions Corner => Topic started by: Thorvic on June 27, 2014, 03:42:02 pm
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Yesterday, i was playing a Strategus Siege, and I was the last player alive who managed to survive the spawnrape with the help of my poney.
I ran away as fast as possible, and i put some flags up for my team, with the idea that my teammates will spawn at them. But they weren't able to change their spawn location, they just spawned to die instantly, giving mountains of xp and victory for the enemies.
This is only one case, but this kind of events happen too often, that's why we have to find some solutions to nerf those spawnrapes.
So, why don't we give the opportunity to the player to select where to he wants to spawn, like in siege beta ??
Pls think about it :)
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So ok, i get it, so no replies = Strategus is dead and nobody cares? :)
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Defenders have enough advantages.
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Defenders have enough advantages.
Not in EU side, believe me :)
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Not in EU side, believe me :)
The advantage is there whether or not you can take advantage of it. If you look at it subjectively: Both sides spawn in a field and if the rules weren't in place, both sides would be equal. However, the one truth is that attacker flags will go down if the clock hits 0:00. Defenders have no disadvantages, just advantages. It's not my fault you are shit at Strat.
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Nothing wrong with both sides having the option to pick spawn. Spawn-rape is cool/the only way for shutting down the last flag - but if it isnt the last flag, and game mechanics just force everyone to spawn there it sucks. Attacker should make sure the flag they're raping is the last one and guard the others - which they normally do tbf.
City sieges would turn into merry-go rounds. It works well enough the way it is now.