cRPG
cRPG => Suggestions Corner => The Chamber of Tears => Topic started by: 722_ on June 18, 2014, 12:08:45 am
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Battle is a joke, if you play infantry you now have to spend the entire round stood behind cover where you dont get machine gunned down by a horde of archers
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Countering cheese with cheese is bad balance. Remove the cheese instead. Make ranged more deep/more skill intensive and more reliant on team mates for support rather than being good all rounders
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I have seen how easy ranged is with high wpf...
i suggest higher wpf per pd>?
cant do shit with an enemy archer nearby :c
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yup. when score & valour is based on damage, majority of players will pick high damage weapon, polearm or 2-hander. The rest of the players is butthurt cos the majority is acting epeenwhores so they go range. then theres the cav people, those are alts played by butthurt polearms/2h who dont like the amount of range. this is the crpg loop i have tried to explain many many times :)
i reckon 10% of the player base is playing 1 class and sticking to it whatever happens, because they think the class is cool and they enjoy playing it. they do not change build and spec every time theres some OPness to exploit.
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Yeah,
I have recently found out Swashbuckling (1h no shield), and i fucking like it :D
you can go various builds, and one of the most fun build is 15/24, you can outrun and hit people like 2hs all the time making them rage :D
dunno if i should continue with my 15/24 gen 0 alt to level 33 for 18/24 tho..