cRPG

Off Topic => Spam => Topic started by: Shanghai_Brave on June 17, 2014, 07:40:26 pm

Title: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Shanghai_Brave on June 17, 2014, 07:40:26 pm
首先,骑砍为什么好玩,因为真实。因为历史上真实存在的东西都有

然后,骑砍是个游戏,是游戏就要平衡。

但是平衡不是靠一味的削弱其他职业和技能来达到目的的。那样会非常可笑

大家很讨厌远程,所以远程被一再的削弱。那远程是不是也能说讨厌步兵。把步兵的攻击力削弱到砍不死人呢?

还有很多人讨厌骑兵,讨厌骑射。

我现在给你们一个皆大欢喜的解决方案!

1 把远程的威力恢复原样,可设定成普通箭头射不进铠甲。但是穿甲箭头可以射进。

2 取消盾牌点。所有的盾牌都可以免加点用(现实中哪个白痴不会拿盾牌?)所有职业所有人都可以拿盾牌,也可以设置成没有加盾牌点的人用盾牌会速度慢。但是一定要所有人可以拿盾牌。事实上原版单机根本不需要加盾牌点。你在CRPG里增加了盾牌点,无非就是想让职业更单一化。

3 把骑兵的操控性降到毛驴的程度(现在的骑兵的灵活性是根本不现实的)这样就能有效的削弱骑兵和骑射在人群里像开碰碰车一样简单

达到以上修改后,将会出现以下现象

1骑兵将扎堆集中冲锋,一波流。(因为以往的控马灵活性已经没有)

2骑射只能在远处射(因为以往的控马灵活性已经没有,不可能再在人群里耍人玩)

3 步兵将集中盾牌阵冲锋


(另外,请你把日本弓的槽变成2。 日本根本就不是弓骑民族。现在就因为作者你个人喜欢日本武士,为了让拿日本弓的人能拿双手日本刀。所以把日本弓的槽变成1。搞的好像日本弓变成最强骑射弓一样。这不是搞笑吗??)

(还有件事,我玩的大号是35级的蒙古骑兵,能骑马 能射箭 有盾牌 有弯刀。在任何类型地图上都能打出好成绩。可为什么你莫名其妙的要把我的熟练扣掉?我原来单手75 弓箭150的熟练 被你扣的单手只剩20多。你哪跟筋搭错了?我知道你就一心想把每个职业都设定的单一到家,你觉得这样很好玩??我怎么就不能又会砍人又会骑马还能射箭了??这样的战士在游牧民族里到处都是!)

其实 作者你对CRPG做的最多的就是平衡数据,而在游戏系统方面基本没做什么。而你做的所谓的平衡,不过是一心把职业单一化,然后一心的削弱弓箭手。

你一心的想把职业单一化,可我就是偏把一个号练到35级练成蒙古骑兵。能砍能射能骑马能步战。每个种类型的地图都能拿到好成绩。可是人算不如天算。抵不过作者你减我熟练,扣我强弓!你真行!

所以,当你把游戏改真实了 自然就平衡了。你一味的削弱某职业。只能是个笑话。
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Austrian on June 17, 2014, 07:44:49 pm
First of all, why the fun ride cut, because the real. Because history has a real thing

Then, riding a cut is a game, a game we must balance.

But the balance is not weakened by the blind and other professional skills to achieve the objective. That would be very funny

We hate the remote, so remote was repeatedly weakened. It can be said that the remote is not hate infantry. The weakening of the infantry attack to cut dead people?

There are a lot of people hate the cavalry, hate riding and shooting.

I'm happy to give you a solution!

A remote power restored to their original, can not be set to shoot an arrow into ordinary armor. But the piercing arrows fired.

2 cancel shield points. All shields can be used so as not to add a little (which in reality does not take an idiot shield?) All occupational everyone can get a shield, it can be provided without additional human shields points with a shield would slow speed. But everyone must be able to take the shield. In fact there is no need plus the original single shield points. You increase the shield points CRPG where you want nothing more than professional and more unitary.

Degree (now flexibility cavalry is simply unrealistic) 3 cavalry handling donkey down so that we can effectively weaken the cavalry and riding and shooting is as simple as opening a bumper car in the crowd

After reaching the above modifications, the following phenomena will occur

A cavalry charge to get together and focus, wave flow. (Because in the past has no flexibility to control the horse)

2 Archery only at a distance shot (because the previous control horses have no flexibility, no longer playing in the crowd to play)

3 infantry assault will focus shield array


(Also, you become the Japanese bow slot 2 Japanese nation is simply not bow ride now because of you personally like the Japanese samurai, in order to allow people to take a bow in Japan could get his hands Japanese sword, so the Japanese bow slot becomes 1 out of Japan seems to become the strongest Archery bow bow This is not funny right??)

(One more thing, I play the tuba is 35 Mongolian cavalry, archery can have a shield riding can have a machete in any type of map can play well. Inexplicable why you take my proficiency buckle out? 75 bows I had one hand left over 20 150 skilled are you buckle with one hand you what s wrong with it?, I know you're obsessed with a single home to set each job, do you think so fun?? knives to injure me how you can not turn riding will also archery?? such a warrior nomads are everywhere in!)

In fact, the author CRPG do you most is the balance of the data, but in terms of the basic game system did not do anything. And you do so-called balance, but as one of the professional single, then bent on weakening archers.

You want career as one of simplification, but I was partial to a number reaches 35 excel Mongolian cavalry. Can cut energy can shoot energy riding infantry fighting. Each type of map can get good results. But the unexpected. You cut me arrived, but the author skillfully, buckle my Strongbow! Good for you!

So, when you change the true nature of the game on the balance. You blindly weaken a career. Can only be a joke.


(click to show/hide)
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: jack786 on June 17, 2014, 07:52:42 pm
I thought it would be useful if this would be translated into persian language as well:

اول از همه، به همین دلیل برش سرگرم کننده سوار، چرا که واقعی است. از آنجا که تاریخ تا به چیزی که واقعی

سپس، سوار یک برش یک بازی، یک بازی ما باید تعادل است.

اما تعادل توسط مهارت های حرفه ای کور و دیگر ضعیف نیست برای رسیدن به هدف. این امر می تواند بسیار خنده دار

ما نفرت از راه دور، تا از راه دور بارها و بارها تضعیف شد. می توان گفت که از راه دور پیاده نظام نفرت نیست. تضعیف حمله پیاده نظام به قطع مردم مرده؟

هستند بسیاری از مردم نفرت سواره نظام، نفرت سواری و تیراندازی وجود دارد.

خوشحالم که شما یک راه حل را هستم!

قدرت از راه دور ترمیم به اصلی خود، را نمی توان مجموعه را به ساقه فلش به زره های معمولی. اما فلش پر سر و صدا بخوره.

2 لغو امتیاز سپر. همه سپر می تواند مورد استفاده قرار گیرد، تا که به در اضافه کردن کمی (که در واقع نشانی از سپر ادم سفیه و احمق را ندارد؟) همه همه شغلی می تواند یک سپر کنید، می توان آن را بدون سپر انسانی اضافی نقاط با سپر ارائه خواهد سرعت کم. اما همه باید قادر به گرفتن سپر باشد. در واقع هیچ نیازی به علاوه نقاط اصلی سپر واحدی وجود ندارد. شما CRPG نقاط سپر را افزایش می دهد که در آن شما می خواهید چیزی بیش از حرفه ای و واحد است.

درجه (در حال حاضر سواره نظام انعطاف پذیری است که به سادگی غیر واقعی) 3 سواره نظام دست زدن به خر پایین به طوری که ما به طور موثر می تواند به تضعیف سواره نظام و سواری و تیراندازی را به عنوان ساده به عنوان باز کردن یک ماشین سپر در جمعیت است

بعد از رسیدن به تغییرات فوق، پدیده های زیر رخ خواهد داد

یورش سواره نظام را یکجا دریافت و تمرکز، جریان موج. (از آنجا که در گذشته هیچ انعطاف پذیری برای کنترل اسب)

2 تیراندازی با کمان فقط با شوت از راه دور (چون اسب کنترل قبلی هیچ انعطاف پذیری، در میان جمعیت دیگر بازی به بازی)

3 حمله پیاده نظام خواهد آرایه سپر تمرکز


(همچنین، شما را تبدیل به شکاف تعظیم ژاپنی 2 کشور ژاپن است که به سادگی نمی تعظیم سوار حال حاضر به دلیل از شما شخصا مانند سامورایی ژاپنی، به منظور اجازه می دهد تا مردم را به تعظیم در ژاپن می تواند دست خود را شمشیر ژاپنی، پس از شکاف تعظیم ژاپنی می شود: 1 از ژاپن به نظر می رسد برای تبدیل شدن به قوی ترین کمان تیراندازی با کمان تعظیم این است راست خنده دار نیست؟)

(یک چیز بیشتر، من بازی توبا 35 سواره نظام مغولی است، تیراندازی با کمان می توانند یک سواری سپر می کارد بزرگ و سنگین در هر نوع از نقشه باید به خوبی می تواند بازی کند. غیر قابل توضیح اینکه چرا شما را به مهارت من دست و پنجه نرم کردن من تا به حال یک دست چپ بیش از 75 کمان؟ 20 150 ماهر هستند شما با یک دست و پنجه نرم می چه اشتباه با آن؟، من می دانم که شما با یک خانه تک به راه هر کار وسواس، آیا شما فکر می کنم چاقو بسیار سرگرم کننده؟؟ به من آسیب برساند چگونه شما می توانید سواری تبدیل نخواهد شد همچنین تیراندازی با کمان؟؟ چنین عشایر جنگجو در همه جا در!)

در واقع، CRPG نویسنده انجام همه شما را در توازن داده است، اما از نظر سیستم بازی اساسی چیزی نمی کنند. و تو حتی به اصطلاح تعادل، اما به عنوان یکی از واحد های حرفه ای، پس از آن در کمانداران تضعیف خم.

شما حرفه ای خواهید به عنوان یکی از ساده سازی، اما من با مشتقات جزئی به یک شماره بود می رسد 35 برتری سواره نظام مغولی. انرژی می تواند قطع می تواند انرژی سواری رزمی پیاده نظام شلیک کنید. هر نوع نقشه می تواند نتایج خوبی دریافت کنید. اما غیر منتظره. تو به من قطع وارد شدند، اما نویسنده با مهارت، دست و پنجه نرم Strongbow من! خوب برای شما!

بنابراین، هنگامی که ماهیت واقعی این بازی بر روی تعادل شما را تغییر دهید. شما کورکورانه تضعیف یک حرفه. آیا می توانم فقط یک شوخی است.
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Shanghai_Brave on June 17, 2014, 07:53:00 pm
First of all, why the fun ride cut, because the real. Because history has a real thing

Then, riding a cut is a game, a game we must balance.

But the balance is not weakened by the blind and other professional skills to achieve the objective. That would be very funny

We hate the remote, so remote was repeatedly weakened. It can be said that the remote is not hate infantry. The weakening of the infantry attack to cut dead people?

There are a lot of people hate the cavalry, hate riding and shooting.

I'm happy to give you a solution!

A remote power restored to their original, can not be set to shoot an arrow into ordinary armor. But the piercing arrows fired.

2 cancel shield points. All shields can be used so as not to add a little (which in reality does not take an idiot shield?) All occupational everyone can get a shield, it can be provided without additional human shields points with a shield would slow speed. But everyone must be able to take the shield. In fact there is no need plus the original single shield points. You increase the shield points CRPG where you want nothing more than professional and more unitary.

Degree (now flexibility cavalry is simply unrealistic) 3 cavalry handling donkey down so that we can effectively weaken the cavalry and riding and shooting is as simple as opening a bumper car in the crowd

After reaching the above modifications, the following phenomena will occur

A cavalry charge to get together and focus, wave flow. (Because in the past has no flexibility to control the horse)

2 Archery only at a distance shot (because the previous control horses have no flexibility, no longer playing in the crowd to play)

3 infantry assault will focus shield array


(Also, you become the Japanese bow slot 2 Japanese nation is simply not bow ride now because of you personally like the Japanese samurai, in order to allow people to take a bow in Japan could get his hands Japanese sword, so the Japanese bow slot becomes 1 out of Japan seems to become the strongest Archery bow bow This is not funny right??)

(One more thing, I play the tuba is 35 Mongolian cavalry, archery can have a shield riding can have a machete in any type of map can play well. Inexplicable why you take my proficiency buckle out? 75 bows I had one hand left over 20 150 skilled are you buckle with one hand you what s wrong with it?, I know you're obsessed with a single home to set each job, do you think so fun?? knives to injure me how you can not turn riding will also archery?? such a warrior nomads are everywhere in!)

In fact, the author CRPG do you most is the balance of the data, but in terms of the basic game system did not do anything. And you do so-called balance, but as one of the professional single, then bent on weakening archers.

You want career as one of simplification, but I was partial to a number reaches 35 excel Mongolian cavalry. Can cut energy can shoot energy riding infantry fighting. Each type of map can get good results. But the unexpected. You cut me arrived, but the author skillfully, buckle my Strongbow! Good for you!

So, when you change the true nature of the game on the balance. You blindly weaken a career. Can only be a joke.


(click to show/hide)
You are using a translator? :shock:?
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: MURDERTRON on June 17, 2014, 07:55:30 pm
I agree.
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Austrian on June 17, 2014, 07:55:47 pm
You are using a translator? :shock:?
No.
(click to show/hide)
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: StonedSteel on June 17, 2014, 08:15:36 pm
I agree.

? you agree? on what? wtf did they say?
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Sandersson Jankins on June 17, 2014, 09:22:41 pm
Its nice to know there's a Chinese player running around as a level 35 horse archer named "I play the tuba"
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Rebelyell on June 17, 2014, 09:34:19 pm
Shanghai is upset about last cavalry nerf
He think that that nerf was unnecessary or something else should be solution.

I have no idea what remote is in that sentence, translator gives me some clue( Shanghai think that hate of people towards cavalry and archers[we all hate them] is reason of that nerfs)

Shanghai suggest changes that may nerf(counter) cavalry and archers without nerfing them in the same time.

meake archers less evective against heavy armour(probably when they are not using bootkins)
remove shield skill so peoples can use shields to defend from arrows and lances

something about donkeys but i have no idea...

yumi op and unrealistic on horseback

op hates archers(?)

balanced by changing mechanicks not by nerfing adjusting classes or other way around or all together :P

edit; my ingrisch teriburu but me try halp oright?



Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Grumbs on June 17, 2014, 10:18:16 pm
Cavalry isn't nerfed at all. Just heaviest cav need some more skill point investment to offset their ease of use a bit.

Ranged mechanics need lots of tweaks, and they need to stop bluring the lines between melee fighter and ranged player. That means you get jack of all trades with few downsides -> bad balance. Plus no one likes HA/HX's because they have the least risk with the most reward in the game
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: //saxon on June 18, 2014, 01:27:36 am
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Sandersson Jankins on June 18, 2014, 09:52:40 am
Shanghai is upset about last cavalry nerf
He think that that nerf was unnecessary or something else should be solution.

I have no idea what remote is in that sentence, translator gives me some clue( Shanghai think that hate of people towards cavalry and archers[we all hate them] is reason of that nerfs)

Shanghai suggest changes that may nerf(counter) cavalry and archers without nerfing them in the same time.

meake archers less evective against heavy armour(probably when they are not using bootkins)
remove shield skill so peoples can use shields to defend from arrows and lances

something about donkeys but i have no idea...

yumi op and unrealistic on horseback

op hates archers(?)

balanced by changing mechanicks not by nerfing adjusting classes or other way around or all together :P

edit; my ingrisch teriburu but me try halp oright?

In his post, I seem to think "remote" means either archers or all ranged. Since ranged should be far away from their targets ideally, "remote" seems to be a synonym for ranged.
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Kadeth on June 18, 2014, 01:06:14 pm
racist
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Rebelyell on June 18, 2014, 01:11:57 pm
In his post, I seem to think "remote" means either archers or all ranged. Since ranged should be far away from their targets ideally, "remote" seems to be a synonym for ranged.
may be
but he use way too long sentences for us to be able to translate that well
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Macropus on June 18, 2014, 02:08:34 pm
What if Shanghai_Brave suggested The Ultimate Fix of cRPG that would make the game perfectly balanced and boost the population of the mod, but we will never know because we can't translate it properly?

visitors can't see pics , please register or login
 
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Kafein on June 18, 2014, 02:26:13 pm
Cavalry isn't nerfed at all. Just heaviest cav need some more skill point investment to offset their ease of use a bit.

*let's increase difficulty of all polearms by 12*
*Polearms weren't nerfed just heaviest polearms need some more strenght investment to offset their ease of use a bit*
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Shanghai_Brave on June 18, 2014, 08:24:31 pm
1
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: affare on June 18, 2014, 09:01:39 pm
I will try my best to help translate it although my English is not so good.
 

First of all, one hand Cavalry is fun because it is real.  It is very closed to real history.

And then, 1h Cavalry is a part of the game, so it requires balance.

But balance can't be simplily by Nerf (weaken) other classes and skills.  It is a joke.

People hate ranges, so they got nerfed again and again.   Well, if ranges hate infantry, can we Nerf melee to the point that melee can't even get a kill?

So many people hate cavalry and Horse Ranges,

I will suggest a solution for the balance, so every one will be happy!

1. Restore range to the original, and setting regular cut can't hurt Armor, but pierce can.

2. remove shield requirement, so everyone can use shield. ( in real life, even a moron knows how to hold a shield). Or setting people without shield skills will be slower, but make sure everyone can use a shield.  In Native, no shield skills requirement.  CRPG just want to make classes more focus (less hybrid)

3.  make Cavalry speed and maneuver similar to the donkey ( the current speed and maneuver of Calvary is unreal) in order to make  Calvary not so easy to bump people.

As a result:

1. Cavalry attack together because it is harder to control horses now.

2. Cavalry Ranges have to shoot further away to stay away from group fight  because it is harder to maneuver in between players.

3. Infantry holding shield (shield wall) and attack forward together.



Please make Japanese bow 2 slots.  Japanese is not strong at horse archery in history.

Now because Dev loves Japanese soldiers, people can use the 1 slot Japanese bow and 2 slots Japanese weapons.  It is making it looks like the Japanese bow is the best cavalry bow.  It is funny.

My main is a lvl 35 Mongolia Cavalry capable of  1hand, shield, and archer.  I could do well for all maps. My wpf was 1-hand 75, archery 150, but now the one handed  only about 20 left.  The huge reduction is ridicules.  What is wrong with you?  I know you want to make classes more focusing on one class (less hybrid), but it is making the game less fun.  Why can’t I be good at riding, melee, and archery?  There were plenty of solders could do that in Mongols in history.

In fact, Changes for CRPG are all balances.  Not much about other things.  What you did to the balance are all about Nerfed  archers and less hybrid.

You want us to focus on one skill, but I am against it and make a lvl 35 Mongolia Cavalry who was capable of melee, cavalry and archery.  It was good at all maps and could get high scores.   Now You nerfed  wpf and archery.  You are so good at it.

Nerfed is not a solution.  It is just a joke.  A real balance comes from making the game more history accurate. 

Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Riddaren on June 18, 2014, 09:12:36 pm
1. Restore range to the original, and setting regular cut can't hurt Armor, but pierce can.

2. remove shield requirement, so everyone can use shield. ( in real life, even a moron knows how to hold a shield). Or setting people without shield skills will be slower, but make sure everyone can use a shield.  In Native, no shield skills requirement.  CRPG just want to make classes more focus (less hybrid)

These are two good suggestions, but reducing horse stats to the ones of the donkey would be ridiculous.
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Shanghai_Brave on June 18, 2014, 09:35:41 pm
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Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Shanghai_Brave on June 18, 2014, 09:38:27 pm
These are two good suggestions, but reducing horse stats to the ones of the donkey would be ridiculous.
Can you ride? Have you ever ridden a horse?

HORSE=MONKEY????

HORSE IS NOT MONKEY!!!!!!!!!!!!!!!!!
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Sandersson Jankins on June 18, 2014, 09:41:43 pm
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This is the best thing I've ever seen on the forums. Really, it is.
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Shanghai_Brave on June 18, 2014, 09:42:41 pm
Quote from: Macropus on Today at 09:14:19 pm
Well... Have you played cavalry?  :) Try it, you will see that it's not as easy as you imagine.
--------------------------------------------------------------
I played 2.5years cavalry,
infantry 7years,
2.5years archers,
2.5years Bow Cavalry
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Macropus on June 18, 2014, 09:44:04 pm
Can you ride? Have you ever ridden a horse?

HORSE=MONKEY????

HORSE IS NOT MONKEY!!!!!!!!!!!!!!!!!
Yes, horses are unrealistic, but many things are unrealistic in cRPG.
For realism horses flexibility should be reduced - you are right, but...

But for game balance in cRPG it is normal.
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Shanghai_Brave on June 18, 2014, 09:45:26 pm
Yes, horses are unrealistic, but many things are unrealistic in cRPG.
For realism horses flexibility should be reduced - you are right, but...

But for game balance in cRPG it is normal.

Make it real the whole balance 全做真实了 也就平衡了
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Macropus on June 18, 2014, 09:51:56 pm
Make it real the whole balance 全做真实了 也就平衡了
It's very hard to make the whole balance with realism. That would be a completely different game then. :)
cRPG is not about realism, it's about gameplay and fun.
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Shanghai_Brave on June 18, 2014, 09:58:22 pm
It's very hard to make the whole balance with realism. That would be a completely different game then. :)
cRPG is not about realism, it's about gameplay and fun.
Try to know, I am very optimistic! !
IM Go to sleep

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Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Jona on June 18, 2014, 10:01:11 pm
Try to know, I am very optimistic! !
IM Go to sleep

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Never be optimistic regarding crpg.

(click to show/hide)
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: NuberT on June 18, 2014, 10:13:36 pm
Can you ride? Have you ever ridden a horse?

HORSE=MONKEY????

HORSE IS NOT MONKEY!!!!!!!!!!!!!!!!!

Monkey
(click to show/hide)

Donkey
(click to show/hide)

German grammar na_zi at work :P
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Sandersson Jankins on June 18, 2014, 10:17:59 pm
Monkey
(click to show/hide)

Donkey
(click to show/hide)

German grammar na_zi at work :P

That is a 10/10 motherfucking burro. Would pat on the head.
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Macropus on June 18, 2014, 10:18:33 pm
Monkey
(click to show/hide)

Donkey
(click to show/hide)

German grammar na_zi at work :P
Lol, l2read Nubert, she didn't confuse donkeys and monkeys, her point is "Horse is not monkey, so nerf it to the donkey's level".
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: NuberT on June 18, 2014, 10:22:13 pm
facepalm for myself ^^
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Banok on June 18, 2014, 10:43:01 pm
sorry nubert I had to downvote you, that is not a monkey.

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its an ape muthafucka!
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: WITCHCRAFT on June 19, 2014, 01:35:02 am
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Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Shanghai_Brave on June 19, 2014, 03:46:48 am
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Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Grumbs on June 19, 2014, 11:33:26 am


I would like to see cav need to work together but I don't know if it would work out well. Theres usually fewer cav than anything else on the team, so making them have to team up together to be useful might make the teams unbalanced or they might not have much of a role on the battlefield. Also I don't think the game mechanics would make it much fun to be riding near other horses, bumping into each other, stabbing each other etc. Bumping isn't a fun game mechanic either.

Reducing manoeuvrability a bit by itself might be alright for some horses, without trying to force them to change much about how they play. Some can turn a bit too fast
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Shanghai_Brave on June 19, 2014, 01:20:02 pm

I would like to see cav need to work together but I don't know if it would work out well. Theres usually fewer cav than anything else on the team, so making them have to team up together to be useful might make the teams unbalanced or they might not have much of a role on the battlefield. Also I don't think the game mechanics would make it much fun to be riding near other horses, bumping into each other, stabbing each other etc. Bumping isn't a fun game mechanic either.

Reducing manoeuvrability a bit by itself might be alright for some horses, without trying to force them to change much about how they play. Some can turn a bit too fast

调整后的骑兵是作战方式的改变,
不是变弱

Adjusted cavalry battle is to change the way,
Not weaken
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Riddaren on June 19, 2014, 04:13:15 pm
Horses in cRPG are slower and less maneuverable than in real life.
So if you want realism they should be buffed.
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Thryn on June 20, 2014, 05:44:04 am
调整后的骑兵是作战方式的改变,
不是变弱

Adjusted cavalry battle is to change the way,
Not weaken

Try reading this as if you're a Chinese Yoda

Then you'll see how high I am
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Tagora on June 20, 2014, 06:36:45 am
I practically just wait for Shanghai to post new threads so I can upvote everything.
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Armycook on June 20, 2014, 09:12:36 am
Here it is!

First of all, why do we love Mount and Blade? Because its realistic, and mostly stayed true to history.
Then, as a game, Mount and Blade is and needs to be balanced.
But balancing a game is not done by keep nerfing everything, that would be ridiculous.
Seems like everybody hates ranged, so ranged keeps being nerfed. But what if ranged players complains about melee classes? Will melee gets nerfed to hell?
Also cavalries and HA's are hated as well.
Here I propose a solution that might solve the problem and is in favor of everybody!

1. Adjust ranged damage back to native way, but make everything except bodkins bounces off heavy armor...

2. Remove shield difficulty( Which idiot cannot hold a shield in real life?) every class will be able to hold a shield, but without shield skills your shield will be slow. But everyone MUST be able to hold a shield. In fact, you don't need shield skills to hold a shield in Native. Adding shield difficulty does nothing except decreasing class fexibility.

3. Make horse controls like the donkey(The current turning ability of horses are not realistic) This way can prevent horses knocking people down like bowling...

Once above alterations are done, the game will look like:
1. Cavs will be forced to work together & charge as a group( Horses not as agile as  before)

2. HA's can only shoot from a distance( Same reason as above)

3. Infantries MUST and WILL form shield walls and charges together all the time

(PS: Pleeeeeaaaase make Yumi bow 2 slots. Japanese people were not good at horse archery, making someone able to carry a Yumi and a Nodachi at the same time just to satisfy people's Samurai fantasy, is ridiculous.)

1 more thing, my main character is a level 35 Mongolian horseman, a Shielder/HA/1h hybrid, I can do good in any situations. But why the hell will you nerf my WPF? I used to have 75 1h WPF, 150 Archery, now I can only have 20 WPF. What the hell is wrong with your brain? I know you always wanted to make every possible class very specialized and not flexible, do you think this is fun?? Why am I not allowed to be able to do melee and ranged and riding at the same time?? Almost every nomad warrior is capable of doing all of these!)

To be honest, all you CRPG devs ever did was balancing stats, without modifying any game mechanics at all. Also, all these so called "balancing", was nothing except reducing class flexibility and nerfing archers.

If you want to reduce flexibility, but I will make a lvl 35 hybrid nontheless. Slashing, riding, shooting, melee, I can do everything, getting good score in every map. But who knows? You nerfed  Weapon mastery! You nerfed Power Draw! GOOD JOB!

After all, if you make this game realistic, it will be balanced. Keep nerfing a class is just ridiculous.


Authentic Translation Without any modification except the ones needed for this to make sense in English.........

Also translation in Multiple languages:
Spanish:
(click to show/hide)

German:
(click to show/hide)

For PANOS:
(click to show/hide)

PYCCKNN:
(click to show/hide)

Bonjour:
(click to show/hide)

Kebabese:
(click to show/hide)

Auld Lang Sine:
(click to show/hide)

More coming...



你得给我付工资。。。。
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Macropus on June 20, 2014, 09:27:32 am
PYCCKNN:
Прежде всего, почему мы любим гора и лезвие?
Lol, it translated like "Mountain and Blade", sounds like some highlander themed game.  :)

Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: SMEGMAR on June 20, 2014, 09:35:57 am
Seydenееоднажды, neden eglenceliбирYolculukbölümü, Gerçekçünkü. GerçekбирХикайе 赛格 vardır, çünkü

Sonraбирkesimsürmeбизнесtelafi gerekenбир 奥 云 бир 奥 云.

AncakгерикаланhedefeulaşmakICINфизическивеdiğermesleki becerilerzayıflar. БуCOK 喜剧 olurdu

商务 şimdiyeКадарtekrar tekrarzayıflamışuzaktanнефретediyorum. БуuzaktanКумандаpiyadeнефретolmazsöylenebilir. Piyadesaldırızayıflamasıмаслоkesmek ICIN?

比尔 Суруинсан, СуваринефретsürmeвеАТИСнефретvardır.

Санабирçözümvermek ICIN mutluyum!

КэндиorijinalвосстановитьбирuzaktanКНП,Siradan瑟雅içineбирпорядкеАТИСolamaz。 Ancak delici Oklar vurdu.

2Калканpuanlarıiptal. Тумekranlarполучить (gerçekteбирaptal etiketisürmüyor?) ТумКалканProfesyonelназадeklemek ICIN庫庫克昆Degilkullanılır,екинсанkalkanlarınoktalarıolmadankullanılabilecekбирильişaretisağlanacaktırhızınıyavaşlatacaktır。 АмаHerkesyeteneğinekalkanınıALMAK gerekiyor. Aslında, Герек 郁慕明, Яни 西拉 orijinalтекişaretnoktalarıvardır. Onlar ProfesyonelвеDüzgünolmasıICIN, АртикКалкан 普安 CRPGartırmak.

DereceЕсекИльASAGIuğraşan3Сувари (ŞimdiСувариesneklik Sadecegerçekçideğildir)буyüzdenetkiliбирСуваривеbinicilikzayıflatmakyerindeвебирАрабатампонaçmakКадарKolayçekiyor

Yukarıdakimodifikasyonulaştıktansonra, aşağıdakiОлайларmeydana

БирСувариАрайяgelmekвеДалгаEnerjisi odaklanmak. (ATIконтролируетсяetmek ICINhiçbiresneklik, geçmişteolduğu 吉 比)

SadeceУзунmenzilliАТИС(ПредыдушаяконтролируемыхAtlarhiçbiresnekliğesahip,çünküАртикoynamak ICIN Kalabalik oynamak) 2okçuluk

3 piyadesaldırı 嫡子 奥达克 Калканolacak


(Ayrica, SadeceБир 卜 insanlar Japonya'daяйçekmekICIN izinЯпонияЯпонияSAMURAY Ellerikılıcı,ЯпонияяйALMAKmümkünolduğu吉比,bizzatСенинyüzündenŞimdibinmekяйяйDegilЯпонияЯпонияYuvası2улусolacakслотJaponya蔽日бу喜劇doğruDegilяйICIN gucluokçulukяйolarakgörünüyor?)

(БирДаха賽格,бентуба35могольСувариoynamak,okçulukbinicilikkartınınназадtürlüпалаIYIбирoynamak zorundaişaretiolabilir olabilir. Açıklanamaz, neden Benim 比尔基 tokasıмиль? БенбирВардиSayfa 75 20 150размерзоль 库克 群岛 eglencelidüşünüyorum, бенбиртек евИльbiliyorum, оyanlışolduğunuşişkinliği? бир-эльvardır, ееISI ayarlamak ICINsaplantı? Бениincitmek ICINБицак,Сенин吉比yetenekliАтлиokçulukistiyorumdöndürmekDegil?БойлбирSavaşçıgöçebelerназадyerde!)

Aslında, РазместилCRPGОанdengesi verileri,амаTEMEL奧雲СистемыИльilgilihiçbiralakasıyoktur。已經sözdedengeyi,амабирProfesyonel birey olarak, sonra 奥克丘拉尔 bükükzayıflatmak.

Сенбирbasitleştirmeolarak kariyer istiyorum, амаkısmenМоголsüvarilerivurmakбир 嫡子 35sağlandı. ÇekebiliyorEnerji 公司 tesisitanklarıenerjiyi Kesti. IYIsonuçlarELDE etmek ICINharitanınназадТуру. Ancak, beklenmedik. ОgeldiБениKesti, амаЯзар, BenimСтронгбоуТокаgönderdi! Sizin ICIN IYI!

ЯниölçekteISE oyununGerçekdoğasınıdeğiştirmekICIN. Onlarфизическиkariyerzayıflatmak. SadeceбирСакаolabilir.
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Shanghai_Brave on June 20, 2014, 10:51:46 am
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 :shock: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Yuang on June 20, 2014, 04:50:07 pm
Shanghai, although I have heard that your opinion, but there are some I do not agree. For example, cavalry horse, and if so, they lose the fun.
About Yumi, I agree.

上海,虽然我早就听说过你的意见,但是有一些我也不同意。比如骑兵的马,如果那样,就失去了乐趣。
关于Yumi,我同意。
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: spiritus on June 20, 2014, 05:16:51 pm
Here it is!armyy cook best cook

First of all, why do we love Mount and Blade? Because its realistic, and mostly stayed true to history.
Then, as a game, Mount and Blade is and needs to be balanced.
But balancing a game is not done by keep nerfing everything, that would be ridiculous.
Seems like everybody hates ranged, so ranged keeps being nerfed. But what if ranged players complains about melee classes? Will melee gets nerfed to hell?
Also cavalries and HA's are hated as well.
Here I propose a solution that might solve the problem and is in favor of everybody!

1. Adjust ranged damage back to native way, but make everything except bodkins bounces off heavy armor...

2. Remove shield difficulty( Which idiot cannot hold a shield in real life?) every class will be able to hold a shield, but without shield skills your shield will be slow. But everyone MUST be able to hold a shield. In fact, you don't need shield skills to hold a shield in Native. Adding shield difficulty does nothing except decreasing class fexibility.

3. Make horse controls like the donkey(The current turning ability of horses are not realistic) This way can prevent horses knocking people down like bowling...

Once above alterations are done, the game will look like:
1. Cavs will be forced to work together & charge as a group( Horses not as agile as  before)

2. HA's can only shoot from a distance( Same reason as above)

3. Infantries MUST and WILL form shield walls and charges together all the time

(PS: Pleeeeeaaaase make Yumi bow 2 slots. Japanese people were not good at horse archery, making someone able to carry a Yumi and a Nodachi at the same time just to satisfy people's Samurai fantasy, is ridiculous.)

1 more thing, my main character is a level 35 Mongolian horseman, a Shielder/HA/1h hybrid, I can do good in any situations. But why the hell will you nerf my WPF? I used to have 75 1h WPF, 150 Archery, now I can only have 20 WPF. What the hell is wrong with your brain? I know you always wanted to make every possible class very specialized and not flexible, do you think this is fun?? Why am I not allowed to be able to do melee and ranged and riding at the same time?? Almost every nomad warrior is capable of doing all of these!)

To be honest, all you CRPG devs ever did was balancing stats, without modifying any game mechanics at all. Also, all these so called "balancing", was nothing except reducing class flexibility and nerfing archers.

If you want to reduce flexibility, but I will make a lvl 35 hybrid nontheless. Slashing, riding, shooting, melee, I can do everything, getting good score in every map. But who knows? You nerfed  Weapon mastery! You nerfed Power Draw! GOOD JOB!

After all, if you make this game realistic, it will be balanced. Keep nerfing a class is just ridiculous.


Authentic Translation Without any modification except the ones needed for this to make sense in English.........

Also translation in Multiple languages:
Spanish:
(click to show/hide)

German:
(click to show/hide)

For PANOS:
(click to show/hide)

PYCCKNN:
(click to show/hide)

Bonjour:
(click to show/hide)

Kebabese:
(click to show/hide)

Auld Lang Sine:
(click to show/hide)

More coming...



你得给我付工资。。。。
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Simon_Belmont on June 20, 2014, 06:34:24 pm
Just some thoughts on what I read, if the translation is accurate (not that I do not trust the fellows in this forum):

 If you remove the shield requirement entirely anyone will be able to pick up a shield. ANYONE. Imagine a 2 hander chasing around a thrower like myself, or an archer, or a crossbower. Now imagine the guy, instead of having to rely on messing my aim by going back and forth and zig-zagging like crazy, could just pick up a shield on the ground (from a mess of bodies on the floor, which usually happens in clusterfucks). He could block anything I threw at him and almost any bolt or arrow depending on the shape of the sield.

Using a shield takes skill in real life and there are techniques on holding a shield and reflecting blows. If you give a random person a shield against a somewhat skilled swordsman he will be able to ignore the shield with ease. Of course Warband doesn't go that much in depth, but if you allow anyone to use a shield 2 handers and the like, and throwers will be able to survive for much longer than they should. I'm only able to take them out because they can't do anything to block my projectiles while they are running around the map, but if you leave me in a 1 on 1 against a guy who can negate my usefulness entirely I will be incredibly handicapped. Even if you add the "your shield will be slow". It already feels quite broken and stupid in native, at least in my opinion; seeing a guy with a long bardiche pick up a heavy round shield till he gets into melee without any penalties (other than slow movement, but honestly, he can drop the shield at any given time once the ranger runs out of ammo or is too close). I can just imagine all the archers carrying shields too *shivers*.

If you make horses hard to turn and you expect cavalry to work together you'll be soon shocked to realize that no one is working as cav properly. Coordinating attacks as a cavalryman is almost impossible because you can't predict where enemies will be (unless you use ts, which is unlikely) and how they will react to your charges. Most aware footmen will be able to counter you. I agree that the way some horses like the desert horse turn is ridicolous but they are also pretty easy to take down with ranged and throwing weapons (trust me, I main throwing :D). While I do agree with you that a coordinated cavalry charge would be nice to see it's just not possible with the blocks of spears, 2 handers and the like that roam around the map. Cavs are supposed to taken on unaware or vulnerable players most of the times. I know you are talking exclusively about horse archery, but this would heavily affect pole cav. and 1 hander cav. I do think horse archery is ridicolous in this game, however. They are annoying, they don't need much effort to get points and they always seem to delay the game a lot.

I doubt you'll be able to understand this whole wall of text but I hope someone is able to translate a part of it. This is just my opinion, so please don't take it harshly.

PS: Your signature is cute ^^
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Shanghai_Brave on June 20, 2014, 07:09:44 pm
Shanghai, although I have heard that your opinion, but there are some I do not agree. For example, cavalry horse, and if so, they lose the fun.
About Yumi, I agree.

上海,虽然我早就听说过你的意见,但是有一些我也不同意。比如骑兵的马,如果那样,就失去了乐趣。
关于Yumi,我同意。

到时候 骑兵就是坦克~ 速度与力量 来回冲击 不可能给你像耍猴一样的在人群里玩骑兵 简直太搞笑了

这段你帮我翻译下英文
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Tagora on June 20, 2014, 11:10:52 pm
i am a communist at heart because i love you all equally

ccp not crpg

west side
west side
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Leshma on June 21, 2014, 01:43:51 am
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Thryn on June 21, 2014, 02:14:56 am
qtpi frog

lol what happened to all of your renown

it seems you got pulled into the dark side and given a lightsaber


edit: it seems my face was broken

WTF IS WITH LESHMA'S RENOWN N SHIT
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: _schizo321437 on June 21, 2014, 09:47:29 am
到时候 骑兵就是坦克~ 速度与力量 来回冲击 不可能给你像耍猴一样的在人群里玩骑兵 简直太搞笑了

这段你帮我翻译下英文
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Working_Class on June 23, 2014, 01:52:50 am
Did somebody say Hindi? :lol:

सबसे पहले, हम क्यों माउंट और ब्लेड प्यार करते हो? अपने यथार्थवादी, और ज्यादातर इतिहास के लिए सही रहता है.
फिर, एक खेल के रूप में, पर्वत और ब्लेड है और संतुलित किया जाना चाहिए.
लेकिन एक खेल संतुलन रखने nerfing सब कुछ के द्वारा नहीं किया जाता है, यह हास्यास्पद होगा.
सबको लेकर नफरत करता है की तरह लगता है, तो nerfed जा रहा रखता बताया गया. लेकिन क्या लेकर खिलाड़ियों अगर हाथापाई कक्षाओं के बारे में शिकायत नहीं है? हाथापाई नरक में nerfed हो जाता है?
इसके अलावा cavalries और हा के रूप में अच्छी तरह से नफरत करते हैं.
यहाँ मैं समस्या का समाधान हो सकता है कि एक समाधान का प्रस्ताव है और हर किसी के पक्ष में है!

1. वापस देशी तरीका को लेकर क्षति समायोजित करें, लेकिन bodkins के अलावा सब कुछ भारी हथियार बंद bounces बनाने के लिए ...

2. ढाल कठिनाई (जो मूर्ख वास्तविक जीवन में एक ढाल धारण नहीं कर सकते हैं?) हर वर्ग एक ढाल धारण करने में सक्षम हो जाएगा, लेकिन ढाल कौशल के बिना अपनी ढाल धीमी हो जाएगी निकालें. लेकिन हर कोई एक ढाल धारण करने के लिए सक्षम होना चाहिए. वास्तव में, आप मूल में एक ढाल धारण करने के लिए ढाल के कौशल की जरूरत नहीं है. ढाल कठिनाई जोड़ना वर्ग fexibility घटते सिवाय कुछ भी नहीं है.

3. इस तरह घोड़ों गेंदबाजी की तरह लोगों को नीचे दस्तक रोका जा सकता है गधे की तरह घोड़े नियंत्रण (घोड़ों की वर्तमान निर्णायक क्षमता यथार्थवादी नहीं कर रहे हैं) बनाओ ...

ऊपर परिवर्तन करने के बाद, खेल की तरह दिखेगा:
1. Cavs एक समूह के रूप में एक साथ और आरोप काम करने के लिए मजबूर हो जाएगा (पहले की तरह घोड़े के रूप में चुस्त नहीं)

2. हा है ही (जैसे ऊपर एक ही कारण) एक दूरी से गोली मार कर सकते हैं

3. Infantries और एक साथ सभी समय ढाल दीवारों और शुल्क के रूप में होगा जरूरी

(पुनश्च: Pleeeeeaaaase Yumi 2 स्लॉट्स धनुष बनाने जापानी लोग सिर्फ लोगों के समुराई कल्पना को पूरा करने के लिए एक ही समय में एक Yumi और एक Nodachi ले जाने में सक्षम कोई है, हास्यास्पद है, जिससे घोड़े तीरंदाजी में अच्छे नहीं थे..)

1 और बात, मेरे मुख्य चरित्र मैं किसी भी स्थिति में अच्छा कर सकते हैं एक 35 के स्तर मंगोलियाई घुड़सवार, एक Shielder/HA/1h संकर है. लेकिन क्यों नरक तुम मेरे WPF Nerf होगा? मैं अब मैं केवल 20 WPF हो सकता है, 75 1 WPF, 150 तीरंदाजी किया करते थे. आखिर क्या आपके दिमाग के साथ गलत है? मैं तुम्हें हमेशा हर संभव वर्ग बहुत विशेष और लचीला नहीं बनाना चाहते थे पता है, आप इस मजेदार है लगता है? क्यों मैं हाथापाई करने के लिए सक्षम होने की अनुमति दी है और बताया गया है और एक ही समय में सवारी नहीं कर रहा हूँ? लगभग हर घुमंतू योद्धा इन सब करने में सक्षम है!)

ईमानदारी से कहूं तो, आप devs CRPG सब कभी सब पर किसी भी खेल यांत्रिकी संशोधित करने के बिना, आँकड़े संतुलन था. इसके अलावा, ताकि "संतुलन" कहा जाता है कि इन सभी, वर्ग लचीलापन कम करने और तीरंदाजों nerfing के अलावा कुछ नहीं था.

आप लचीलापन कम करने के लिए, लेकिन मैं एक LVL 35 संकर nontheless कर देगा चाहते हैं. , में कमी की सवारी,, हाथापाई की शूटिंग, मैं हर नक्शे में अच्छा स्कोर हो रही है, सब कुछ कर सकते हैं. लेकिन कौन जानता है? आप हथियार महारत nerfed! आप शक्ति आकर्षित nerfed! अच्छा काम!

आप इस खेल को यथार्थवादी बनाने आखिरकार, अगर, यह संतुलित हो जाएगा. एक वर्ग nerfing रखें सिर्फ हास्यास्पद है.
Title: Re: Understand the Chinese come in, please help translate 懂中文的进来,请帮忙翻译
Post by: Porthos on June 23, 2014, 02:14:05 am
Hmmm.... I_Play_The_Tuba, such a decent name for my skip the fun character. Thank you once again, Shanghai_Brave, you're a wonder. :lol: