Probably exclusive.
It's impossible to do it for each cRPG player because you must create a new weapon for each weapon renamed.
If you take into account the current player number and you also take into account the fact that they have several weapons, i let you imagine the number of lines in the script.
Also, i let you imagine the load time to launch the game.
And I do not take into account the number of alt for each player.
But it would be cool anyway :mrgreen:
Well,coding a new weapon isnt that hard,since they will use the same texture(=loading time wont be much longer,maybe 0.1sec ;) ),and the lines to code....here is an example for an armor
["surcoat_over_mail","Surcoat over Mail",[("surcoat_over_mail",0)],itp_merchandise|itp_type_body_armor|itp_covers_legs,0,1720,
weight(22)|abundance(100)|head_armor(0)|body_armor(43)|leg_armor(14)|difficulty(7),imodbits_armor],
You could just copy the item that gets the name engraved and change the part I made red into "Xs Weapon".