cRPG

Strategus => Strategus General Discussion => Topic started by: Evgen on May 19, 2011, 05:07:53 pm

Title: Strategus idea - historic periods (Ages)
Post by: Evgen on May 19, 2011, 05:07:53 pm
As it was revealed by chadz new Strategus will be based on different resources produced by villages.
My idea is to limit resources production by ingame timelines.

The main idea of this is to simulate historical periods like Stone Age, Bronze Age, Iron Age, etc.
For example Stone age will represent 30 real days. Which will mean that whatever you do you will not be able to produce advanced weapon like sword but only simple weapons like clubs, hatchets (wooden weapons etc) untill the game switched to the next Age.

In addition such time limitation should equal poor and prosperous clans in terms of equipment. 

 
Title: Re: Strategus idea - historic periods (Ages)
Post by: ManOfWar on May 19, 2011, 05:21:46 pm
Interesting... I could go for this,

On another note, does the crafting system, make manufacturing high end weps like the Arbalest in large quantities extremely difficult?
Title: Re: Strategus idea - historic periods (Ages)
Post by: Casimir on May 19, 2011, 05:28:27 pm
Armies wearing rawhide coats running around with clubs would be awesome. Although maybe extend the time periods for a little longer than 30 days, unless you want to add a few more time periods, would make it more awesome.
Title: Re: Strategus idea - historic periods (Ages)
Post by: Segd on May 19, 2011, 05:37:46 pm
Awesome idea!
Rock age  8-) :
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Title: Re: Strategus idea - historic periods (Ages)
Post by: Electro on May 19, 2011, 05:54:56 pm
that is a pretty amazing idea i must say

i would like it so much im not going to +1 it im going to +10
Title: Re: Strategus idea - historic periods (Ages)
Post by: Muunilinst on May 19, 2011, 05:59:35 pm
Sounds interesting but, what comes after medieval time or the last age u have? or shall it go to second world war? i duno how that can work. other question what shall archers do in stone age? but anyhow good idea.
Title: Re: Strategus idea - historic periods (Ages)
Post by: Blondin on May 19, 2011, 06:08:22 pm
Yeah it's a good idea to limit production of high tier equipment, this will balance a bit the gap between prosperous (big) and poor (small) clans, and give more chance for small clans to beat a bigger one.

Ages era is just a pretext, anything can be found, still there will be a cap at a time (medieval era).
Title: Re: Strategus idea - historic periods (Ages)
Post by: Muunilinst on May 19, 2011, 08:16:42 pm
too sad i just wanted to help here with some constructive critic and i get immidiately -1 awesomebar -.-
Title: Re: Strategus idea - historic periods (Ages)
Post by: Sharky on May 20, 2011, 01:00:40 pm
Agreed, ages sounds awesome.
Also low tier stuff is funnier and would add variety, without ages clans will just buy the best cost/power compromise, or just the best weapons possible if they are rich
Title: Re: Strategus idea - historic periods (Ages)
Post by: Lezard on May 20, 2011, 02:32:09 pm
Definitely a good idea Evgen. Something like this would make strategus so much more interesting.

Now I'll just leave it to the devs to make it happen!...
Title: Re: Strategus idea - historic periods (Ages)
Post by: RamsesXXIIX on May 20, 2011, 03:21:44 pm
Although the idea sounds interesting, i do not think its a good one.

I don't want strategus to be more limited. I would rather want to have lots of options all the time. And to this:

without ages clans will just buy the best cost/power compromise, or just the best weapons possible if they are rich

Whats wrong with buying equipment with the best cost/power compromise? With the implementation of the trade feature different regions will still wear different equipment, so its not like everyone will run around in the same stuff.

Also, it should be the clans/peoples own choice, not be forced by game features.
Title: Re: Strategus idea - historic periods (Ages)
Post by: Legio_Spartacus on May 20, 2011, 05:00:07 pm
Good idea, but it will must be a roma age!
Where the legio dominate the strategus!LoL
Title: Re: Strategus idea - historic periods (Ages)
Post by: 22nd_Earl_NoscopeGabe on May 20, 2011, 06:37:11 pm
Nice idea evgen :D
Title: Re: Strategus idea - historic periods (Ages)
Post by: Sharky on May 21, 2011, 05:01:23 am
Although the idea sounds interesting, i do not think its a good one.

I don't want strategus to be more limited. I would rather want to have lots of options all the time. And to this:

Whats wrong with buying equipment with the best cost/power compromise? With the implementation of the trade feature different regions will still wear different equipment, so its not like everyone will run around in the same stuff.

Also, it should be the clans/peoples own choice, not be forced by game features.
Nothing wrong, but with ages you will be forced to try different stuff that nobody would normally buy, and try with a different balance in battle. Think about how different would be a battle with only low tier ranged and people running around with the first tier axes, simple swords and spears, and lame shields.
It could add to variety, tough yes maybe a 30 days stone age with clubs will be too harsh. A dark age with only low tier stuff maybe.

Good idea, but it will must be a roma age!
Where the legio dominate the strategus!LoL
Ancient strategus ftw! Please  :cry:
Title: Re: Strategus idea - historic periods (Ages)
Post by: MountedRhader on May 21, 2011, 07:34:11 am
I was just thinking this.. :shock:
Title: Re: Strategus idea - historic periods (Ages)
Post by: chadz on May 21, 2011, 09:16:06 am
I like the sound of the idea, but will have to look if it fits with the rest of the new gameplay.
Title: Re: Strategus idea - historic periods (Ages)
Post by: Timotheusthereal on May 21, 2011, 09:55:46 am
I like the sound of the idea, but will have to look if it fits with the rest of the new gameplay.

The master have spoken!

Sure, look into that and see if it fits, just complete strategus before you start to work with it :)
Title: Re: Strategus idea - historic periods (Ages)
Post by: _RXN_ on May 21, 2011, 04:04:28 pm
What do you propose to do for those who are not interested in this idea, wait a month of real time so that they could use their favorite swords?
Title: Re: Strategus idea - historic periods (Ages)
Post by: Segd on May 21, 2011, 04:17:32 pm
What do you propose to do for those who are not interested in this idea, wait a month of real time so that they could use their favorite swords?
i think DRZ would never buy your favorite elite scimitar :p & I'll never go around in Black armor.

instead of ages there can be something like technology tree. For example: you must invest 300 blocks of wood to be able make Wooden Shield.
Title: Re: Strategus idea - historic periods (Ages)
Post by: _RXN_ on May 21, 2011, 04:34:25 pm
Me and thousands of other people love this game for its medieval atmosphere, with its armor and weapons. If you like fighting with wooden swords and wooden shields to defend, run your server and ask developers to disable all the other weapons, poke one another with these wooden chopsticks and enjoy it...
Title: Re: Strategus idea - historic periods (Ages)
Post by: Segd on May 21, 2011, 04:44:21 pm
Yeah tincans vs. tincans for months is more funny...
Title: Re: Strategus idea - historic periods (Ages)
Post by: _RXN_ on May 21, 2011, 04:52:40 pm
Don't be ridiculous, do you see so much tincans on the servers? Maybe one or two, but all other players are wearing their medium or light armors.
Title: Re: Strategus idea - historic periods (Ages)
Post by: Segd on May 21, 2011, 05:06:29 pm
I'm talking about wearing same shit each battle, each day, each week . Remember old strat: lammelar vest, noman shield, Leather Gloves etc.

Anyway if Devs like this idea(as many other players) then they will bring it to life. & all that you can do is play or GTX.
Title: Re: Strategus idea - historic periods (Ages)
Post by: Tristan on May 21, 2011, 05:13:10 pm
I dislike the idea.

It adds nothing but peasant wars. Have more focus on making the economy interesting and make sure that clans without land has something to do.

Increase the difficulty of production and make sure no one is able to control all chains of all item production, with out making it impossible to field low tier equipment.
Title: Re: Strategus idea - historic periods (Ages)
Post by: _RXN_ on May 21, 2011, 05:18:10 pm
to Segd
Lol, 15 players have been interested by this idea but more than 3000 players simply walked past the topic. Keep dreaming about your sticks and stones from the Stone Age...
Title: Re: Strategus idea - historic periods (Ages)
Post by: Lezard on May 21, 2011, 06:41:50 pm
This is merely an idea that, given time and thought, could be developed into something much more sophistical than just 30 days of only sticks and rocks. If done right, I definitely think it could enhance the new strategus features.
Title: Re: Strategus idea - historic periods (Ages)
Post by: Apsod on May 22, 2011, 03:53:31 am
I love this idea.
Title: Re: Strategus idea - historic periods (Ages)
Post by: Lisandro on May 22, 2011, 08:44:56 am
Simply Awesome, a great hint of roleplay
Title: Re: Strategus idea - historic periods (Ages)
Post by: Leesin on May 22, 2011, 10:10:59 am
Sounds fun but also quite pointless, it's not going to affect the balance much between smaller and bigger factions, because bigger factions are still going to have far more soldiers, thus more armies. In Strategus ( before it was froze ) smaller factions before could afford  to equip their armies with the same equipment bigger factions could, because they had less soldiers to equip, costing less gold.

Plus it would seem pretty out of place when you are fighting in castles with just sticks and stones, something up with the difference in technology levels there  :lol:.

Just my opinion of course, as you have your own.
Title: Re: Strategus idea - historic periods (Ages)
Post by: monsterbrum on May 22, 2011, 12:26:50 pm
yeah dont realy like it..
Title: Re: Strategus idea - historic periods (Ages)
Post by: OzyTheSage on May 22, 2011, 02:44:27 pm
Instead of being based on a timeline locations could have a prosperity similar to singleplayer. More prosperous areas will make stuff quicker, so if your area is less prosperous you can spend a long time making plate armor, or you can spend the same amount of time making lots of lighter armor. Not 100% sure what would determine how prosperous a region is, though... perhaps something to do with trading and how the rulers treat their people? (taxes, pillaging, etc.)

A less prosperous area would essentially be in the stone age =p
Title: Re: Strategus idea - historic periods (Ages)
Post by: Toffi on May 22, 2011, 07:16:23 pm
I think it's maybe hard to do, and you might lose a lot of stuff if you go to the next age, I think the developers should concentrate on different zones (khergit/nord/sarranid) with it's main advantage (nord-shields, axes, khergit good horses) and disadnantages, so f.e. sea raiders in the north, steppe bandits south, something like that, to make the map more authentic, like in singleplayer. So trading is important if you want a complete army.
Title: Re: Strategus idea - historic periods (Ages)
Post by: sedericus on May 25, 2011, 12:55:26 pm
You could turn ages into a money sink, paying money to advance to the next age.
Title: Re: Strategus idea - historic periods (Ages)
Post by: Camaris on May 25, 2011, 02:03:24 pm
I like the idea but not the idea of a stone age.

In general i would like to see the improvement of weapons over a given timeline.

For example

Armors: Leather -> Chain -> Scale -> Plates etc.
Horses: Cheap horses -> trained horses like arabian -> horses with armor -> horses with plate
Title: Re: Strategus idea - historic periods (Ages)
Post by: Jacko on May 26, 2011, 10:14:36 pm
No. I don't see how ages would work. Seasons tho, would.