cRPG

cRPG => Suggestions Corner => Topic started by: OttomanSniper on January 08, 2011, 02:50:51 pm

Title: .
Post by: OttomanSniper on January 08, 2011, 02:50:51 pm
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Title: Re: New Skill for cRPG
Post by: slothscott on January 08, 2011, 02:59:44 pm
What attribute would this be under str or agi, just curious.

You would begin to see builds built around the attribute it is governed by, if you decided to make a build that didn't use the skill then you would be at large disadvantage as you would be allowed less overall quality of equipment.

It'd be funny if a new attribute called charisma governed it though so that noobs could pour points into a useless attribute for less repair costs only to find they have no combat skills  :lol:
Title: Re: New Skill for cRPG
Post by: UrLukur on January 08, 2011, 03:14:50 pm
INT :D
Title: .
Post by: OttomanSniper on January 08, 2011, 03:18:52 pm
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Title: Re: New Skill for cRPG
Post by: Heroin on January 08, 2011, 03:50:44 pm
It'd be funny if a new attribute called charisma governed it though so that noobs could pour points into a useless attribute for less repair costs only to find they have no combat skills  :lol:

I don't support the repairman idea. However, if I did, this is the implementation I'd support.
Title: Re: New Skill for cRPG
Post by: Bulzur on January 08, 2011, 04:26:53 pm
I don't support the repairman idea. However, if I did, this is the implementation I'd support.

Same. And you start with 0 charisma, so not to have an immediate +1 repair skill without using at least one attribute point.
Consequence : I doubt any good players would use that.
Title: Re: New Skill for cRPG
Post by: Mildar on January 08, 2011, 06:56:18 pm
http://forum.c-rpg.net/index.php/topic,469.0.html (http://forum.c-rpg.net/index.php/topic,469.0.html)
Title: Re: New Skill for cRPG
Post by: bruce on January 08, 2011, 09:33:15 pm
All the skills you need in the game are riding 6, shield 4-5 and repairman as much as you can...  :D

Bad idea. The upkeep mechanics do exist for a (good) reason.
Title: Re: New Skill for cRPG
Post by: Kataphraktos on January 09, 2011, 07:32:20 pm
Hi, repair costs is very high. "Repairman" skill can be added for this.

If we improve this skill, repair cost get reduced.

TY for reading.
good idea
Title: Re: New Skill for cRPG
Post by: ArchonAlarion on January 10, 2011, 03:30:25 am
"blacksmithing"

If you don't want to have INT added than make it STR. Heavier gear people usually have and require more str, so it makes sense.
Title: Re: New Skill for cRPG
Post by: Jambi on January 10, 2011, 04:05:02 pm
There should also be a horse whisperer skill. So you dont have too pay upkeep for your plated charger.
Title: Re: New Skill for cRPG
Post by: Noctivagant on January 10, 2011, 09:57:21 pm
repairman sounds like bad Italian porn, I'd call it blacksmith and yes I disagree with the whole idea.