cRPG
cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: UrLukur on January 08, 2011, 02:28:40 pm
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I don't know how armor penalty is calculated right now, but i guess it works similar to the old patch armor penalty (head and hands x3 body and legs x1).
I suggest that melee and ranged should calculate this in different way.
Melee - (head and hands x2 body and legs x1)
Ranged (head and hands x4 body and legs x1)
(or use different mechanic to get the result where ranged troops are penalized more than melee troops for taking full helmets and heavy gauntlets, which will result in using leather gloves tops and helmets up to 1.7 for ranged troops).
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??? Why ?
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Cause wearing a visored helmet or heavy gauntlets really impairs your ability to be a bowman in real life. It would be realistic, but I dont think tis necesarry
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I like this idea
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Good idea but not that necessary right now. I've found that there's a very good in-game balance post-patch.
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Good idea but not that necessary right now. I've found that there's a very good in-game balance post-patch.
To make pure melee builds more viable ?
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+1.
Retarded seeing someone string a bow in Heavy Gauntlets.
Leather gloves should have no penalty thou, archers use them.
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Different formula for gloves: sure. Can't grab a bow in plate mitts, it makes sense. Helmet? Why?
No need to punish archers too much.
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After the new new patch I'm now with these guys.
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many archers currently don't even wear gloves or helmets anyway. so this wouldn't really change much in terms of gameplay or balance.