cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: UrLukur on January 08, 2011, 02:28:40 pm

Title: Make gauntlets and good helmets as the edge melee have over ranged
Post by: UrLukur on January 08, 2011, 02:28:40 pm
I don't know how armor penalty is calculated right now, but i guess it works similar to the old patch armor penalty (head and hands x3 body and legs x1).

I suggest that melee and ranged should calculate this in different way.
Melee - (head and hands x2 body and legs x1)

Ranged (head and hands x4 body and legs x1)

(or use different mechanic to get the result where ranged troops are penalized more than melee troops for taking full helmets and heavy gauntlets, which will result in using leather gloves tops and helmets up to 1.7 for ranged troops).
Title: Re: Make gauntlets and good helmets as the edge melee have over ranged
Post by: KingBread on January 09, 2011, 12:37:57 pm
??? Why ?
Title: Re: Make gauntlets and good helmets as the edge melee have over ranged
Post by: Teeth on January 09, 2011, 12:43:05 pm
Cause wearing a visored helmet or heavy gauntlets really impairs your ability to be a bowman in real life. It would be realistic, but I dont think tis necesarry
Title: Re: Make gauntlets and good helmets as the edge melee have over ranged
Post by: ArchonAlarion on January 10, 2011, 03:34:51 am
I like this idea
Title: Re: Make gauntlets and good helmets as the edge melee have over ranged
Post by: Diomedes on January 10, 2011, 05:37:58 am
Good idea but not that necessary right now.  I've found that there's a very good in-game balance post-patch.
Title: Re: Make gauntlets and good helmets as the edge melee have over ranged
Post by: UrLukur on January 11, 2011, 04:23:47 pm
Good idea but not that necessary right now.  I've found that there's a very good in-game balance post-patch.

To make pure melee builds more viable ?
Title: Re: Make gauntlets and good helmets as the edge melee have over ranged
Post by: Welcome_To_Hell on January 11, 2011, 04:25:53 pm
+1.

Retarded seeing someone string a bow in Heavy Gauntlets.

Leather gloves should have no penalty thou, archers use them.
Title: Re: Make gauntlets and good helmets as the edge melee have over ranged
Post by: Seawied on January 12, 2011, 02:14:15 am
Different formula for gloves: sure. Can't grab a bow in plate mitts, it makes sense. Helmet? Why?

No need to punish archers too much.
Title: Re: Make gauntlets and good helmets as the edge melee have over ranged
Post by: Diomedes on January 12, 2011, 06:09:33 am
After the new new patch I'm now with these guys.
Title: Re: Make gauntlets and good helmets as the edge melee have over ranged
Post by: Amouro on January 13, 2011, 12:19:37 am
many archers currently don't even wear gloves or helmets anyway. so this wouldn't really change much in terms of gameplay or balance.