1- Defender countdown timer is broken. It is not automatically modified anymore to suit the number of players. There is a visible countdown, which ends only to keep defenders waiting more. Defender numbers are diminished too quickly and remain so for a very long time.As far as I know, the dynamic spawn times were only for Conquest, not for normal Siege maps. In this sense, the current state represents a fix, not a bug. But I agree that dynamic spawn times for defenders might be better also for normal Siege maps.
2- It is great that some old maps made a comeback and some new ones were designed. There is this one map though (I am so sorry that I failed to screen it, but I think the descriptions will suffice). A desert map with a courtyard (the flag in the middle) and a very high balcony above it. Here, the spawn points are simply fucked up (sorry, no other way of putting it). Defenders keep spawning in that balcony and have no choice other than suicide. I even spawned inside the wall textures once. Looks like that map wasn't even tested and spawn points were just arbitrarily thrown around.http://forum.melee.org/scene-editing/remove-or-fix-this-map/ (http://forum.melee.org/scene-editing/remove-or-fix-this-map/)