cRPG

cRPG => Suggestions Corner => The Chamber of Tears => Topic started by: Sniger on June 05, 2014, 02:24:48 pm

Title: Remove HA and HX from the mod
Post by: Sniger on June 05, 2014, 02:24:48 pm
some players may quit, so be it. it is because they play only ranged cav. they should play something else. ranged cav is game breaking, simple as that. 40 players and 3 ranged cav is more than enough to kill the server. its pure troll class and if you claim to be teamworking id almost call you a lier. riding around shooting arrows into casual enemies and bumping whatever you pass by is pretty low level "teamwork" - personally id call it arcade solo pewpew in a game where far majority of enemies is on foot and melee.
Title: Re: Remove HA and HX from the mod
Post by: Sari on June 23, 2014, 05:35:02 am
more like 20 players and 4 ranged cav
Title: Re: Remove HA and HX from the mod
Post by: Taser on June 23, 2014, 05:37:42 am
Yes I support this. With the stipulation that they are replaced by roaming giant tasers that taze at random in the map. I will be immune of course since I am one of them.
Title: Re: Remove HA and HX from the mod
Post by: Thryn on June 23, 2014, 06:50:54 am
more like 20 players and 4 ranged cav

16% is too damn high

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Title: Re: Remove HA and HX from the mod
Post by: LordLargos on July 03, 2014, 12:46:05 am
I long for the day when all horse ranged perishes...pure throwers will be next on the agenda (except Chucky and Artie)
Title: Re: Remove HA and HX from the mod
Post by: Palurgee on July 03, 2014, 01:45:34 am
mad cuz bad
Title: Re: Remove HA and HX from the mod
Post by: BlindGuy on July 03, 2014, 01:52:51 am
signed.
Title: Re: Remove HA and HX from the mod
Post by: Turkhammer on July 03, 2014, 05:20:44 pm
I'll bet most of the players giving + to this are 2h or pole arm players that don't carry shields.
Title: Re: Remove HA and HX from the mod
Post by: Grumbs on July 03, 2014, 06:50:08 pm
Pretty sure HA/HX are a nuisance to any class, shield or no shield
Title: Re: Remove HA and HX from the mod
Post by: Teeth on July 03, 2014, 07:10:05 pm
I wouldn't mind, it's a class without good counters. No game designer would ever implement a class that functions like horse archery functions in cRPG into a game when discounting the historical precedent.
Title: Re: Remove HA and HX from the mod
Post by: Molly on July 03, 2014, 07:13:22 pm
Honestly, it's pretty easy to dodge them :x
Title: Re: Remove HA and HX from the mod
Post by: Senni__Ti on July 03, 2014, 07:15:30 pm
If you give out a full respec along with the removal, sure why not.

I'd miss being a HA, but I know how freaking annoying it can be.
Title: Re: Remove HA and HX from the mod
Post by: Turkhammer on July 03, 2014, 07:54:08 pm
I wouldn't mind, it's a class without good counters. No game designer would ever implement a class that functions like horse archery functions in cRPG into a game when discounting the historical precedent.

I think javs, jarids, throwing axes, xbows and archers are all excellent counters.  As is MOTF flags in battle, when they work.  Most HA are shit when they are the only ones left against a melee guy who has a shield at the end of the round.
Title: Re: Remove HA and HX from the mod
Post by: Turkhammer on July 03, 2014, 07:55:01 pm
If you give out a full respec along with the removal, sure why not.

I'd miss being a HA, but I know how freaking annoying it can be.

Be boring without them.
Title: Re: Remove HA and HX from the mod
Post by: Sniger on July 06, 2014, 11:32:20 am
Easy to dodge, not relevant, this is not a dodge-game.

The only counter to good ranged cav is good ranged cav >> generate more ranged cav.

Please remove it, its game-breaking.

This request comes from a player who played shield for 2-3 years.

Be boring without them.

Of course you think it would be boring  :lol: You should go play some WOT or MechWarrior mate, let cRPG go. Its full of lame melees anyway.
Title: Re: Remove HA and HX from the mod
Post by: Grumpy_Nic on July 06, 2014, 11:50:49 am
Even as shielder they are a pain in the ass, especially if 4 of them decide to bumpcircleshoot the shit out of you and you cant even escape in any way because THEY ARE MOUNTED
Title: Re: Remove HA and HX from the mod
Post by: Lord_Derpington on July 07, 2014, 04:28:35 am
Please for the love of god remove them. No one will care, everyone will like it rather than complain about it.
Title: Re: Remove HA and HX from the mod
Post by: Nirvana on July 07, 2014, 05:51:18 pm
Dont remove HA but fix the balance. Because mostly, the balance puts all HAs and cavs in one team. Killing HA is not that hard but when all of them in one team, of course it makes everyone cry.
Title: Re: Remove HA and HX from the mod
Post by: Sniger on July 07, 2014, 05:57:12 pm
Balance will never be fixed

Banner balance till the end of time


http://forum.melee.org/announcements/0-3-3-9/