...nerf missile speed...I'm talking about it for a really long time :)
nerf missile speed, and increase the timing constraint. ... Additionally, a bow can be held fully drawn for much too long without losing significant power and accuracy.
Nobody likes to be killed by a player of inferior playerskill just because his equipment is doing the job for him.
Steevee: just look at who are the "balance team" atm, and Xynox as item advisor, and give up all hope. Common sense, historical accuracy and game balance have been thrown to the dogs long ago, best to shake head, grimace and think to yourself what could have been.Most long time players that I talk to think cRPG's current problem is that it's too balanced (understandable). Yet here you are stating the exact opposite. To be honest BlindGuy, I'm not sure we could ever satisfy you, even if (however unrealistic) that was our sole objective. Hell, I'm not even sure you know what it is you want.
To be honest BlindGuy, I'm not sure we could ever satisfy you
I can imagine some archers are pissed because of the agi archers with their fast and accurate bows. But these builds are designed to hunt other archers. It's like a no-shield-onehander crying about a horse archer or heavy cav hunting him. It is a natural counter, and you are supposed to rage about that. Deal with it.
This guy understands.(click to show/hide)
Most long time players that I talk to think cRPG's current problem is that it's too balanced (understandable). Yet here you are stating the exact opposite. To be honest BlindGuy, I'm not sure we could ever satisfy you, even if (however unrealistic) that was our sole objective. Hell, I'm not even sure you know what it is you want.
Mate we could revert to some rules. RULE ONE, common sense rule. yumi is massive and 1 slot, bow is tiny and 2 slot. Sort your fucking life out Tydeus.You are one classy cat. How you manage to transition so quickly from items to this type of personal insult is completely beyond me.
Blah blah blah I dont ever watch and learn from my mistakes.
Weapon A hits for 100 dmg, can fire once a second and has an accuracy of 100.Well, first of all there is this
Weapon B hits for 60 dmg, can fire three times in 2 seconds and has an accuracy of 150.
Which does more dmg? Well, tbh, its B, isnt it? While A may hurt more, B has higher DPS since it has better rate of fire.
Low CoF is good because it puts power in the hands of the player, it pushes the skill ceiling higher. CoF is pure RNG and is a bad way of simulating imperfect accuracy. But we can't implement something better.
In my opinion the good way of reducing accuracy is to nerf missile speed, and increase the timing constraint. Right now projectiles fly much too fast, hence very little leading is required. Making arrows slower would punish bad archery and reward good archery. Additionally, a bow can be held fully drawn for much too long without losing significant power and accuracy. Making the time window shorter would introduce an element of timing similar to hold breath mechanics in traditional FPS. That would increase the player skill requirement for using a bow.
Most long time players that I talk to think cRPG's current problem is that it's too balanced (understandable).
You sir, are a prime example of the Dunning-Kruger effect. Please leave the arguing up to the rest of the community.(click to show/hide)
Again, as I have said in the past, I could see reducing projectile speed by 1 to 2 points on the nomad/tatar/horn.
Few people manage to present such a flawed argument in such a cocksure manner ^
You sir, are a prime example of the Dunning-Kruger effect. Please leave the arguing up to the rest of the community.
The "light bows counter heavy bows" argument is bollocks. Everybody knows the only rule that archers follow when shooting is the one that maximizes the number of kills they get. Why would they shoot other ranged when obviously melee and cav enemies are going to be easier to hit (either closer or larger), distracted and unable to retaliate ? Sure, light bows are better than heavy bows in an archer duel, but battle and siege are anything but ranged duels.
Rangers are always easier to hit because they stand still, and light bows have to counter ranged to be useful, I dont want to pray for my luck to headshot an unaware ranged from long range. I want precision.
When I melee I don't want my opponents to block my swings either.
When I melee I don't want my opponents to block my swings either.
Honestly I'd love to see melee combat speed increased.Combat has been sped up significantly over the past year.
Few people manage to present such a flawed argument in such a cocksure manner ^he was muted for" being total twat"
he was muted for" being total twat"
no jokes here that was a reson
For example, I used to play lance cavalry in a very anti infantry focused way. High PS and low movement speed, hanging around the fight, distracting people and dishing out a lot of hits. Very often however, there would be couch cavalry players that completely focus on killing other cavalry and it is incredibly annoying. I am trying to make my team win by using my horse to influence the outcome of group fights the best I can, and these fast cav fucks only focus on getting easy cav kills which makes them the perfect counter to my playstyle.
Heavy cav, heavy armored lancer hunting down inf was just your "playstyle" and "trying to make my team win", but light cav fighting other cav is "easy kills"? Backstabbing and bumping unaware, already engaged infantry is doable by all cav, and frankly it's by far the easiest aspect, whether as heavy or light. You really think light cav trying to take you down were going for "easy kills"? Literaly everything else other than maybe horse ranged is an easier target. Maybe taking your fat, OP elephant riding, inf harassing ass down was about making their team win too, just maybe.
Don't pretend heavy cav was defenseless, or light cav it's"perfect counter", even couches werent enough to kill your horse in 1 hit, whereas most light horses died if you coughed at them. For being a "perfect counter" it's funny how all it takes is one little mistake and bam, no more horse. As opposed to the relentless tide of fails you could afford to bumble into as heavy, and still good to go to trample more peasants. Seriously, this is so fucking backwards.
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4 shots for the arabian with 6 PD, 5/6 shots for the destrier using bodkins (with almost no bonus speed).
Two if you hit the head, prolly for both of those. +0 Rouncey can be onehit by ranged and it's not much lighter than +3 arabian. Remember bodkins are far worse against cavalry than tatars.Untill it's heavy cav :D
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No need for crazy pills..
Cav still OP, just not as OP and game wrecking as it was. Sorry folks, the bump, backstab, 1hit mayhem was not good or fair gameplay.
No need for crazy pills..get some armour maybe
Cav still OP, just not as OP and game wrecking as it was. Sorry folks, the bump, backstab, 1hit mayhem was not good or fair gameplay.
Snip
Combat has been sped up significantly over the past year.
I would instead get rid of zoom function. This was in shooters to mimic a telescopic sight, why its there for medieval bows I find bizarre.
I think pin point accuracy is a problem with tiny bows. Noone should have such good aim .
Getting pin-point accuracy with nomad or tatar bow isn't a problem, but IMO it should be impossible.
Below I posted screenshots while aiming with bows.
Every bow I used is MW, I have 6 PD and 198 wpf in archery (dedicated archer 18/27 lvl 35)
horn bowrus bow(click to show/hide)long bow(click to show/hide)(click to show/hide)
As you can see non of those bows have pin point accuracy.
IMO max accuracy should be the one like on horn bow.
X-bows max accuracy is capped so why we shouldn't we have same thing in bows?
Why I'm for removing pin point accuracy?
1. There's no man at earth that can shoot tons of arrows in exactly same point. Body is getting tired and hands are shaking.
2. There are hardly ever perfect weather conditions allowing to make thing from point 1.
Admins can call this accuracy cap "wind factor" os something like that.
... esp now when i'm gettin dismounted by someone who shot my horse from another map side...nothing new for me, doing it since I started playing this game XD
in my opinion the one and only good way to fix the issue is removing the ranged and bows especially