cRPG => General Discussion => Topic started by: Corsair831 on June 02, 2014, 10:51:48 pm
Title: Stop nudge from interrupting blocks
Post by: Corsair831 on June 02, 2014, 10:51:48 pm
nudge moving people around is cool, really nice feature
but having it break blocks, especially on shields who rely on holding a block so much to play, really isn't fun shielders rely on holding block a lot whilst fighting, thus making them move slow, therefore easy to nudge, and if in a 2v1, once nudged, they're pretty much dead.
whenever i'm fighting against a decent shielder with one of my clan mates, i know that there's nothing he can do, if one of us simply nudges him (mostly with a polearm or a shield); and the other attacks, there is literally nothing he can do to counter this, it's pretty ghey IMO. if there's no way to fight back against something .. mmmm :/
i propose you change it so that nudges move people around a little bit more, but do not interrupt blocks, so we get an end to this metagame of "shielder fights 2 people who know what they're doing, shielder has literally no chance if they start nudge spamming"
thanks, corsair
Title: Re: Stop nudge from interrupting blocks
Post by: tkn123 on June 02, 2014, 10:58:40 pm
nudging is to prevent people like you from just blocking their way to victory.
Title: Re: Stop nudge from interrupting blocks
Post by: Gravoth_iii on June 02, 2014, 11:05:33 pm
Everytime i hit someone who's nudged they just seem to have i-frames anyways, and ill just swing through and hit someone behind instead. When i played shielder i dont think i ever got nudge hit. Stop hugging your shield corsair, swing some too.
Title: Re: Stop nudge from interrupting blocks
Post by: HarunYahya on June 02, 2014, 11:18:18 pm
there is literally nothing he can do to counter this,
Chamber nudge
Title: Re: Stop nudge from interrupting blocks
Post by: MURDERTRON on June 02, 2014, 11:29:32 pm
stop face hugging
Title: Re: Stop nudge from interrupting blocks
Post by: Jarlek on June 03, 2014, 03:48:04 am
One thing that actually could be nice is removing the block interrupt on some of the nudges (let's say the attack nudge), but then give it back the ability to stop/halt/slow the guy being nudged.
Normal nudge to interrupt block but not movement, block nudge to interrupt block and shove them away and attack nudge for not cancelling their block but stopping them from running/s-keying away.
Title: Re: Stop nudge from interrupting blocks
Post by: WITCHCRAFT on June 03, 2014, 05:48:24 am
Unless you are stuck in a corner with multiple enemies fighting you, a shielder can almost always use footwork to dodge a nudge. It is the rock to a shielder's scissors, but they have an upper hand against other builds and attacks. Nothing unfair there.
The main reason I use nudge is to break a blocking enemy's defense and let a teamate hit them. It's the only thing other than a bonus against shields weapon that trumps a shielder if you are fighting 1v1. Even then, a nudge can push you back far enough to raise your shield again before the enemy strikes (in 1v1, I mean).
Title: Re: Stop nudge from interrupting blocks
Post by: Jona on June 03, 2014, 05:52:56 am
The only problem I have with nudging is that is can still grant a fast enough 1hander a free hit.
Title: Re: Stop nudge from interrupting blocks
Post by: Artyem on June 03, 2014, 05:56:50 am
The only part about nudges that I find silly is that an off-hand punch can stun a guy through his shield.
Title: Re: Stop nudge from interrupting blocks
Post by: WITCHCRAFT on June 03, 2014, 06:05:47 am
Nothing is more amusing than knocking someone on their arse with a chamber nudge and then letting Abdulla feast on their flesh.
This. Just woke up, after reading it I got that feeling inside me,shivering urge to feed ma Abdulla :twisted:
Title: Re: Stop nudge from interrupting blocks
Post by: Ronin on June 03, 2014, 10:14:50 am
So, the nudging ceremony is a summoning ritual to call abdulla from the demonic realm?
Title: Re: Stop nudge from interrupting blocks
Post by: Corsair831 on June 03, 2014, 03:25:13 pm
CRPG NOOBS L2 NATIVE SKILL
Title: Re: Stop nudge from interrupting blocks
Post by: Mr.K. on June 03, 2014, 03:38:06 pm
This thread was obviously an attempt for Corsair reach that 500 Infamy. Now the above message is meant to get his Renown to 1000. He fooled you all!
Title: Re: Stop nudge from interrupting blocks
Post by: woody on June 03, 2014, 03:56:44 pm
Whatever the gameplay pros and cons the nudge functionality is one of the most utterly unrealistic things in crpg.
You bump a guy with your forearm and he goes 20 feet back? John Woo type nonsense. You bang your arm into a guys shield and hes stunned? Good grief.
When will they introduce the martial arts move perfected by my culture and social class - "breeze blowing almond from tree". Otherwise known as "drop the nut".
Title: Re: Stop nudge from interrupting blocks
Post by: Kafein on June 03, 2014, 04:02:46 pm
Whatever the gameplay pros and cons the nudge functionality is one of the most utterly unrealistic things in crpg.
----> ERROR : INVALID ARGUMENT cRPG != realism
You have Batman & Robin You have Tic & Tac You have Brenda & Brendon You have Sacha & Pikachu
BUT cRPG is everything, but for sure 8-) not a realistic game
Title: Re: Stop nudge from interrupting blocks
Post by: Teeth on June 03, 2014, 04:34:10 pm
I might have to actually agree with corsair. To benefit from the block interruption one needs a teammate attacking the same person, therefore literally the only purpose nudge block interruptions serve is making ganking easier. Fighting a gank is more difficult than it has ever been because of very high average blocking skill. Nudges that interrupt blocks only turn the game into more of a number's game than it already has become.
Title: Re: Stop nudge from interrupting blocks
Post by: woody on June 03, 2014, 05:03:04 pm
crpg is not realistic.
However its a sliding scale. While coming back to life is the most glaring silliness we draw the line at any magic, axes the size of warhammer weapons, being able to do flying moves, flaming weapons etc.
To say realism is an invalid argument is an invalid argument. Realism is a factor to be considered along with gameplay etc. Not the sole decider but not utterly irelevant as you suggest.
Title: Re: Stop nudge from interrupting blocks
Post by: Lennu on June 03, 2014, 05:13:09 pm
I'm okay with nudges interrupting blocks. You simply trade away your own ability to block and attack to deny the same thing from your target, fail at this and he might get a free hit on you. Succeed and on 1v1 you win "nothing" (character collision is fucked during the nudges, so you might be able to walk through your enemy and hit him in the back etc, and they may panic and fail their block because of the nudge).
But IMO reduce the block-nudge's (all melee weapons that have one) knockback (or risk, by increasing the nudge duration). Nothing more frustrating than chasing an archer, he pull out his sickle, blocks once, slaps you in the face with his left had, you fly 15 meters backwards and get shot in the face. = ultimate(ultilame) kiting tactics :lol: Probably not what it was meant to be used for in the first place since it encourages running instead of increasing the "depth" of melee combat :rolleyes:
Title: Re: Stop nudge from interrupting blocks
Post by: Kafein on June 03, 2014, 05:14:45 pm
I might have to actually agree with corsair. To benefit from the block interruption one needs a teammate attacking the same person, therefore literally the only purpose nudge block interruptions serve is making ganking easier. Fighting a gank is more difficult than it has ever been because of very high average blocking skill. Nudges that interrupt blocks only turn the game into more of a number's game than it already has become.
I feel I can't seriously express my views about nudges without saying that it seems they are much more popular in battle than in siege (like knockdown rolling), and I almost never play battle nowadays. That disclaimer aside, to me nudges are too slow and too limited in reach to be usable reliably even in ganks. I'm not saying they are too slow and too short in general, I think they are fine where they are now. The point is that in their current state they are useful only against total turtles, and in my opinion that is good.
Going a little bit off-topic, I think the best way to solve the ganking problem is to reduce the average number of hits to kill by increasing melee damage. Trying to make blocking more difficult is extremely hard to get right for the devs and almost inevitably leads to more uncounterable exploits being created and abused. Even if you consider the finale in Panos' duel tournament (hence representative of the top cream of cRPG players), the only reason it was long is because both participants could only chip away 1/8 of each other's health per hit. In every duel, the first hit usually happened less than 4 seconds in, which is reasonable. If we did our duels with very little armor like Native guys do, cRPG duels would not be longer than Native duels. If anything, they would be shorter. Changing the mod in the other direction by increasing the importance of stats (I can survive more hits than my opponent) and decreasing the importance of skill (getting hits in becoming easier) is wrong on all levels with respect to what Warband and cRPG stand for.
Title: Re: Stop nudge from interrupting blocks
Post by: Corsair831 on June 03, 2014, 08:02:18 pm
I might have to actually agree with corsair. To benefit from the block interruption one needs a teammate attacking the same person, therefore literally the only purpose nudge block interruptions serve is making ganking easier. Fighting a gank is more difficult than it has ever been because of very high average blocking skill. Nudges that interrupt blocks only turn the game into more of a number's game than it already has become.
good man, this man
he gets what im saying, 2v1, shielders just get slaughtered by anyone half decent who knows how to nudge
That disclaimer aside, to me nudges are too slow and too limited in reach to be usable reliably even in ganks. I'm not saying they are too slow and too short in general, I think they are fine where they are now. The point is that in their current state they are useful only against total turtles, and in my opinion that is good.
you probably just suck, take a shield or a polearm and nudge, and the shielder you're fighting against is simply dead; the polearm nudge disables a shielder's block for an absolutely inordinate amount of time